Fix TeleportUnits spells
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@@ -1492,6 +1492,12 @@ namespace Game.Entities
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continue;
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}
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// target facing is in degrees for 6484 & 9268... (blizz sucks)
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if (effect.PositionFacing > 2 * Math.PI)
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st.target_Orientation = effect.PositionFacing * (float)Math.PI / 180;
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else
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st.target_Orientation = effect.PositionFacing;
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if (effect.TargetA.GetTarget() == Targets.DestDb || effect.TargetB.GetTarget() == Targets.DestDb)
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{
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var key = new KeyValuePair<uint, uint>(spellId, effIndex);
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