Fix TeleportUnits spells

This commit is contained in:
hondacrx
2017-07-07 11:09:03 -04:00
parent 5f763f47a6
commit 0437beccfd
2 changed files with 7 additions and 1 deletions
+6
View File
@@ -1492,6 +1492,12 @@ namespace Game.Entities
continue;
}
// target facing is in degrees for 6484 & 9268... (blizz sucks)
if (effect.PositionFacing > 2 * Math.PI)
st.target_Orientation = effect.PositionFacing * (float)Math.PI / 180;
else
st.target_Orientation = effect.PositionFacing;
if (effect.TargetA.GetTarget() == Targets.DestDb || effect.TargetB.GetTarget() == Targets.DestDb)
{
var key = new KeyValuePair<uint, uint>(spellId, effIndex);