Core/Spell: do not allow auras from dynamic objects to stack if they come from the same spell cast by the same caster.
Port From (https://github.com/TrinityCore/TrinityCore/commit/55611104bedefc301eb4bee8bc282057307ebde4)
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@@ -532,33 +532,29 @@ namespace Game.Spells
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if (addUnit && !unit.IsHighestExclusiveAura(this, true))
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addUnit = false;
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// Dynobj auras don't hit flying targets
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if (GetAuraType() == AuraObjectType.DynObj && unit.IsInFlight())
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addUnit = false;
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// Do not apply aura if it cannot stack with existing auras
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if (addUnit)
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{
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// persistent area aura does not hit flying targets
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if (GetAuraType() == AuraObjectType.DynObj)
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// Allow to remove by stack when aura is going to be applied on owner
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if (unit != GetOwner())
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{
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if (unit.IsInFlight())
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addUnit = false;
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}
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// unit auras can not stack with each other
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else // (GetAuraType() == UNIT_AURA_TYPE)
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{
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// Allow to remove by stack when aura is going to be applied on owner
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if (unit != m_owner)
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// check if not stacking aura already on target
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// this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
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foreach (var iter in unit.GetAppliedAuras())
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{
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// check if not stacking aura already on target
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// this one prevents unwanted usefull buff loss because of stacking and prevents overriding auras periodicaly by 2 near area aura owners
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foreach (var iter in unit.GetAppliedAuras())
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Aura aura = iter.Value.GetBase();
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if (!CanStackWith(aura))
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{
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Aura aura = iter.Value.GetBase();
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if (!CanStackWith(aura))
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{
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addUnit = false;
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break;
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}
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addUnit = false;
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break;
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}
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}
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}
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}
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if (!addUnit)
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@@ -1496,12 +1492,16 @@ namespace Game.Spells
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if (this == existingAura)
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return true;
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// Dynobj auras always stack
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if (GetAuraType() == AuraObjectType.DynObj || existingAura.GetAuraType() == AuraObjectType.DynObj)
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return true;
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SpellInfo existingSpellInfo = existingAura.GetSpellInfo();
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bool sameCaster = GetCasterGUID() == existingAura.GetCasterGUID();
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SpellInfo existingSpellInfo = existingAura.GetSpellInfo();
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// Dynobj auras do not stack when they come from the same spell cast by the same caster
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if (GetAuraType() == AuraObjectType.DynObj || existingAura.GetAuraType() == AuraObjectType.DynObj)
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{
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if (sameCaster && m_spellInfo.Id == existingSpellInfo.Id)
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return false;
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return true;
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}
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// passive auras don't stack with another rank of the spell cast by same caster
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if (IsPassive() && sameCaster && (m_spellInfo.IsDifferentRankOf(existingSpellInfo) || (m_spellInfo.Id == existingSpellInfo.Id && m_castItemGuid.IsEmpty())))
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