Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
This commit is contained in:
hondacrx
2021-06-23 22:58:03 -04:00
parent d12ae8cde2
commit 05c8b7adec
2 changed files with 27 additions and 2 deletions
+1 -1
View File
@@ -982,7 +982,7 @@ namespace Game.AI
((SmartAI)smartAI).StartDespawn();
}
else
creature.DespawnOrUnsummon(respawnDelay);
creature.DespawnOrUnsummon(TimeSpan.FromMilliseconds(respawnDelay));
}
else
{