Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bccd81e12ac418d2ba76c1cd6470c813a4d19229)
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@@ -982,7 +982,7 @@ namespace Game.AI
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((SmartAI)smartAI).StartDespawn();
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}
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else
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creature.DespawnOrUnsummon(respawnDelay);
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creature.DespawnOrUnsummon(TimeSpan.FromMilliseconds(respawnDelay));
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}
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else
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{
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