oops, now it builds (and a bonus refactor that annoyed me)

Port From (https://github.com/TrinityCore/TrinityCore/commit/bd158f6c29581e08633c3971a130b0720f90b630)
This commit is contained in:
hondacrx
2021-06-23 22:51:38 -04:00
parent 4206c48aaa
commit d12ae8cde2
2 changed files with 22 additions and 20 deletions
+10 -8
View File
@@ -567,6 +567,8 @@ namespace Game.AI
public override void InitializeAI()
{
GetScript().OnInitialize(me);
_despawnTime = 0;
_respawnTime = 0;
_despawnState = 0;
@@ -574,11 +576,11 @@ namespace Game.AI
me.SetVisible(true);
if (me.GetFaction() != me.GetCreatureTemplate().Faction)
me.RestoreFaction();
GetScript().OnReset();
GetScript().ProcessEventsFor(SmartEvents.Respawn);
if (!me.IsDead())
{
GetScript().ProcessEventsFor(SmartEvents.Respawn);
GetScript().OnReset();
}
_followGuid.Clear();//do not reset follower on Reset(), we need it after combat evade
_followDist = 0;
@@ -883,7 +885,7 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.FollowCompleted, player);
}
public void SetScript9(SmartScriptHolder e, uint entry, Unit invoker)
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker)
{
GetScript().SetScript9(e, entry, invoker);
}
@@ -1127,7 +1129,7 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.DataSet, null, id, value);
}
public void SetScript9(SmartScriptHolder e, uint entry, Unit invoker)
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker)
{
GetScript().SetScript9(e, entry, invoker);
}
@@ -1178,7 +1180,7 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.AreatriggerOntrigger, unit);
}
public void SetScript9(SmartScriptHolder e, uint entry, Unit invoker)
public void SetTimedActionList(SmartScriptHolder e, uint entry, Unit invoker)
{
GetScript().SetScript9(e, entry, invoker);
}
+12 -12
View File
@@ -1571,7 +1571,7 @@ namespace Game.AI
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetScript9(e, e.Action.timedActionList.id, GetLastInvoker());
creature.GetAI<SmartAI>().SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
else
{
@@ -1579,7 +1579,7 @@ namespace Game.AI
if (go != null)
{
if (IsSmartGO(go))
go.GetAI<SmartGameObjectAI>().SetScript9(e, e.Action.timedActionList.id, GetLastInvoker());
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
else
{
@@ -1588,7 +1588,7 @@ namespace Game.AI
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetScript9(e, e.Action.timedActionList.id, GetLastInvoker());
atSAI.SetTimedActionList(e, e.Action.timedActionList.id, GetLastInvoker());
}
}
}
@@ -1672,7 +1672,7 @@ namespace Game.AI
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetScript9(e, randomId, GetLastInvoker());
creature.GetAI<SmartAI>().SetTimedActionList(e, randomId, GetLastInvoker());
}
else
{
@@ -1680,7 +1680,7 @@ namespace Game.AI
if (go != null)
{
if (IsSmartGO(go))
go.GetAI<SmartGameObjectAI>().SetScript9(e, randomId, GetLastInvoker());
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, randomId, GetLastInvoker());
}
else
{
@@ -1689,7 +1689,7 @@ namespace Game.AI
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetScript9(e, randomId, GetLastInvoker());
atSAI.SetTimedActionList(e, randomId, GetLastInvoker());
}
}
}
@@ -1711,7 +1711,7 @@ namespace Game.AI
if (creature != null)
{
if (IsSmart(creature))
creature.GetAI<SmartAI>().SetScript9(e, id, GetLastInvoker());
creature.GetAI<SmartAI>().SetTimedActionList(e, id, GetLastInvoker());
}
else
{
@@ -1719,7 +1719,7 @@ namespace Game.AI
if (go != null)
{
if (IsSmartGO(go))
go.GetAI<SmartGameObjectAI>().SetScript9(e, id, GetLastInvoker());
go.GetAI<SmartGameObjectAI>().SetTimedActionList(e, id, GetLastInvoker());
}
else
{
@@ -1728,7 +1728,7 @@ namespace Game.AI
{
SmartAreaTriggerAI atSAI = areaTriggerTarget.GetAI<SmartAreaTriggerAI>();
if (atSAI != null)
atSAI.SetScript9(e, id, GetLastInvoker());
atSAI.SetTimedActionList(e, id, GetLastInvoker());
}
}
}
@@ -3641,10 +3641,10 @@ namespace Game.AI
{
if (e.GetScriptType() == SmartScriptType.TimedActionlist)
{
Unit invoker9 = null;
Unit invoker = null;
if (_me != null && !mTimedActionListInvoker.IsEmpty())
invoker9 = Global.ObjAccessor.GetUnit(_me, mTimedActionListInvoker);
ProcessEvent(e, invoker9);
invoker = Global.ObjAccessor.GetUnit(_me, mTimedActionListInvoker);
ProcessEvent(e, invoker);
e.EnableTimed = false;//disable event if it is in an ActionList and was processed once
foreach (var holder in _timedActionList)
{