Core/Misc: Updated GameObjectTemplate structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/3714bf8e7a5f4d1b066303c0f9bde0becc64e5eb)
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@@ -1872,7 +1872,7 @@ namespace Game.Entities
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player.SetStandState((UnitStandStateType.SitLowChair + (byte)info.BarberChair.chairheight), info.BarberChair.SitAnimKit);
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return;
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}
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case GameObjectTypes.ArtifactForge:
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case GameObjectTypes.ItemForge:
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{
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GameObjectTemplate info = GetGoInfo();
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if (info == null)
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@@ -1882,7 +1882,7 @@ namespace Game.Entities
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return;
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Player player = user.ToPlayer();
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ArtifactForge.conditionID1);
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ItemForge.conditionID1);
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if (playerCondition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
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return;
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