Core/Misc: Updated GameObjectTemplate structure
Port From (https://github.com/TrinityCore/TrinityCore/commit/3714bf8e7a5f4d1b066303c0f9bde0becc64e5eb)
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Framework.Constants
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GarrisonMonument = 44,
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GarrisonMonument = 44,
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GarrisonShipment = 45,
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GarrisonShipment = 45,
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GarrisonMonumentPlaque = 46,
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GarrisonMonumentPlaque = 46,
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ArtifactForge = 47,
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ItemForge = 47,
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UILink = 48,
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UILink = 48,
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KeystoneReceptacle = 49,
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KeystoneReceptacle = 49,
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GatheringNode = 50,
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GatheringNode = 50,
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@@ -1872,7 +1872,7 @@ namespace Game.Entities
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player.SetStandState((UnitStandStateType.SitLowChair + (byte)info.BarberChair.chairheight), info.BarberChair.SitAnimKit);
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player.SetStandState((UnitStandStateType.SitLowChair + (byte)info.BarberChair.chairheight), info.BarberChair.SitAnimKit);
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return;
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return;
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}
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}
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case GameObjectTypes.ArtifactForge:
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case GameObjectTypes.ItemForge:
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{
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{
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GameObjectTemplate info = GetGoInfo();
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GameObjectTemplate info = GetGoInfo();
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if (info == null)
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if (info == null)
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@@ -1882,7 +1882,7 @@ namespace Game.Entities
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return;
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return;
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Player player = user.ToPlayer();
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Player player = user.ToPlayer();
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ArtifactForge.conditionID1);
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ItemForge.conditionID1);
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if (playerCondition != null)
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if (playerCondition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
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if (!ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
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return;
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return;
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@@ -180,7 +180,7 @@ namespace Game.Entities
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public garrisonmonumentplaque GarrisonMonumentPlaque;
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public garrisonmonumentplaque GarrisonMonumentPlaque;
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[FieldOffset(68)]
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[FieldOffset(68)]
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public artifactforge ArtifactForge;
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public itemforge ItemForge;
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[FieldOffset(68)]
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[FieldOffset(68)]
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public uilink UILink;
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public uilink UILink;
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@@ -381,8 +381,6 @@ namespace Game.Entities
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return FishingHole.chestLoot;
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return FishingHole.chestLoot;
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case GameObjectTypes.GatheringNode:
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case GameObjectTypes.GatheringNode:
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return GatheringNode.chestLoot;
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return GatheringNode.chestLoot;
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case GameObjectTypes.ChallengeModeReward:
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return ChallengeModeReward.chestLoot;
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default: return 0;
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default: return 0;
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}
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}
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}
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}
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@@ -507,8 +505,8 @@ namespace Game.Entities
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return DungeonDifficulty.LargeAOI != 0;
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return DungeonDifficulty.LargeAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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case GameObjectTypes.GarrisonShipment:
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return GarrisonShipment.LargeAOI != 0;
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return GarrisonShipment.LargeAOI != 0;
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case GameObjectTypes.ArtifactForge:
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case GameObjectTypes.ItemForge:
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return ArtifactForge.LargeAOI != 0;
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return ItemForge.LargeAOI != 0;
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case GameObjectTypes.GatheringNode:
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case GameObjectTypes.GatheringNode:
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return GatheringNode.LargeAOI != 0;
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return GatheringNode.LargeAOI != 0;
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default: return false;
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default: return false;
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@@ -644,6 +642,8 @@ namespace Game.Entities
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public uint playerCast; // 16 playerCast, enum { false, true, }; Default: false
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public uint playerCast; // 16 playerCast, enum { false, true, }; Default: false
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public uint SummonerTriggered; // 17 Summoner Triggered, enum { false, true, }; Default: false
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public uint SummonerTriggered; // 17 Summoner Triggered, enum { false, true, }; Default: false
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public uint requireLOS; // 18 require LOS, enum { false, true, }; Default: false
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public uint requireLOS; // 18 require LOS, enum { false, true, }; Default: false
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public uint TriggerCondition; // 19 Trigger Condition, References: PlayerCondition, NoValue = 0
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public uint Checkallunits; // 20 Check all units (spawned traps only check players), enum { false, true, }; Default: false
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}
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}
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@@ -908,6 +908,7 @@ namespace Game.Entities
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public uint speedWorldState2; // 24 speedWorldState2, References: WorldState, NoValue = 0
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public uint speedWorldState2; // 24 speedWorldState2, References: WorldState, NoValue = 0
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public uint UncontestedTime; // 25 Uncontested Time, int, Min value: 0, Max value: 65535, Default value: 0
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public uint UncontestedTime; // 25 Uncontested Time, int, Min value: 0, Max value: 65535, Default value: 0
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public uint FrequentHeartbeat; // 26 Frequent Heartbeat, enum { false, true, }; Default: false
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public uint FrequentHeartbeat; // 26 Frequent Heartbeat, enum { false, true, }; Default: false
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public uint EnablingWorldStateExpression; // 27 Enabling World State Expression, References: WorldStateExpression, NoValue = 0
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}
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}
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@@ -972,6 +973,10 @@ namespace Game.Entities
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public int Unused9; // 20 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Unused9; // 20 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Unused10; // 21 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Unused10; // 21 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint DamageEvent; // 22 Damage Event, References: GameEvents, NoValue = 0
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public uint DamageEvent; // 22 Damage Event, References: GameEvents, NoValue = 0
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public uint Displaymouseoverasanameplate; // 23 Display mouseover as a nameplate, enum { false, true, }; Default: false
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public int Thexoffsetofthedestructiblenameplateifitisenabled;// 24 The x offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Theyoffsetofthedestructiblenameplateifitisenabled;// 25 The y offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Thezoffsetofthedestructiblenameplateifitisenabled;// 26 The z offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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}
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}
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@@ -993,7 +998,6 @@ namespace Game.Entities
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public uint DoorisOpaque; // 7 Door is Opaque (Disable portal on close), enum { false, true, }; Default: false
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public uint DoorisOpaque; // 7 Door is Opaque (Disable portal on close), enum { false, true, }; Default: false
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}
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}
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public struct newflag
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public struct newflag
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{
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -1009,28 +1013,26 @@ namespace Game.Entities
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public int ExclusiveCategory; // 10 Exclusive Category (BGs Only), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int ExclusiveCategory; // 10 Exclusive Category (BGs Only), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint worldState1; // 11 worldState1, References: WorldState, NoValue = 0
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public uint worldState1; // 11 worldState1, References: WorldState, NoValue = 0
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public uint ReturnonDefenderInteract; // 12 Return on Defender Interact, enum { false, true, }; Default: false
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public uint ReturnonDefenderInteract; // 12 Return on Defender Interact, enum { false, true, }; Default: false
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public uint SpawnVignette; // 13 Spawn Vignette, References: vignette, NoValue = 0
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}
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}
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public struct newflagdrop
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public struct newflagdrop
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{
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint SpawnVignette; // 1 Spawn Vignette, References: vignette, NoValue = 0
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}
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}
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public struct Garrisonbuilding
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public struct Garrisonbuilding
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{
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{
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public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
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public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
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}
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}
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public struct garrisonplot
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public struct garrisonplot
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{
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{
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public uint PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0
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public uint PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0
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public int SpawnMap; // 1 Spawn Map, References: Map, NoValue = -1
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public int SpawnMap; // 1 Spawn Map, References: Map, NoValue = -1
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}
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}
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public struct clientcreature
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public struct clientcreature
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{
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{
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public uint CreatureDisplayInfo; // 0 Creature Display Info, References: CreatureDisplayInfo, NoValue = 0
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public uint CreatureDisplayInfo; // 0 Creature Display Info, References: CreatureDisplayInfo, NoValue = 0
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@@ -1038,13 +1040,11 @@ namespace Game.Entities
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public uint creatureID; // 2 creatureID, References: Creature, NoValue = 0
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public uint creatureID; // 2 creatureID, References: Creature, NoValue = 0
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}
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}
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public struct clientitem
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public struct clientitem
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{
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{
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public uint Item; // 0 Item, References: Item, NoValue = 0
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public uint Item; // 0 Item, References: Item, NoValue = 0
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}
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}
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public struct capturepoint
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public struct capturepoint
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{
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{
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public uint CaptureTime; // 0 Capture Time (ms), int, Min value: 0, Max value: 2147483647, Default value: 60000
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public uint CaptureTime; // 0 Capture Time (ms), int, Min value: 0, Max value: 2147483647, Default value: 60000
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@@ -1072,7 +1072,6 @@ namespace Game.Entities
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public uint SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
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public uint SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
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}
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}
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public struct phaseablemo
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public struct phaseablemo
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{
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{
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public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
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public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
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@@ -1081,14 +1080,12 @@ namespace Game.Entities
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public uint DoodadSetB; // 3 Doodad Set B, int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint DoodadSetB; // 3 Doodad Set B, int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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}
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public struct garrisonmonument
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public struct garrisonmonument
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{
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{
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public uint TrophyTypeID; // 0 Trophy Type ID, References: TrophyType, NoValue = 0
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public uint TrophyTypeID; // 0 Trophy Type ID, References: TrophyType, NoValue = 0
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public uint TrophyInstanceID; // 1 Trophy Instance ID, References: TrophyInstance, NoValue = 0
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public uint TrophyInstanceID; // 1 Trophy Instance ID, References: TrophyInstance, NoValue = 0
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}
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}
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public struct garrisonshipment
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public struct garrisonshipment
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{
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{
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public uint ShipmentContainer; // 0 Shipment Container, References: CharShipmentContainer, NoValue = 0
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public uint ShipmentContainer; // 0 Shipment Container, References: CharShipmentContainer, NoValue = 0
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@@ -1096,20 +1093,19 @@ namespace Game.Entities
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public uint LargeAOI; // 2 Large AOI, enum { false, true, }; Default: false
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public uint LargeAOI; // 2 Large AOI, enum { false, true, }; Default: false
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}
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}
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public struct garrisonmonumentplaque
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public struct garrisonmonumentplaque
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{
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{
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public uint TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
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public uint TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
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}
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}
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public struct artifactforge
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public struct itemforge
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{
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{
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public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
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public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
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public uint LargeAOI; // 1 Large AOI, enum { false, true, }; Default: false
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public uint LargeAOI; // 1 Large AOI, enum { false, true, }; Default: false
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public uint IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
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public uint IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
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public uint CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
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public uint CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
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public uint FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, }; Default: Relic Forge
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public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, Heart Forge }; Default: Relic Forge
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}
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}
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public struct uilink
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public struct uilink
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@@ -1147,11 +1143,12 @@ namespace Game.Entities
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public uint logloot; // 19 log loot, enum { false, true, }; Default: false
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public uint logloot; // 19 log loot, enum { false, true, }; Default: false
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public uint linkedTrap; // 20 linkedTrap, References: GameObjects, NoValue = 0
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public uint linkedTrap; // 20 linkedTrap, References: GameObjects, NoValue = 0
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public uint PlayOpenAnimationonOpening; // 21 Play Open Animation on Opening, enum { false, true, }; Default: false
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public uint PlayOpenAnimationonOpening; // 21 Play Open Animation on Opening, enum { false, true, }; Default: false
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public uint turnpersonallootsecurityoff; // 22 turn personal loot security off, enum { false, true, }; Default: false
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}
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}
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public struct challengemodereward
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public struct challengemodereward
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{
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{
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public uint chestLoot; // 0 chestLoot, References: Treasure, NoValue = 0
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public int Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint open; // 2 open, References: Lock_, NoValue = 0
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public uint open; // 2 open, References: Lock_, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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@@ -1180,7 +1177,7 @@ namespace Game.Entities
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public struct pvpReward
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public struct pvpReward
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{
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{
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public uint chestLoot; // 0 chestLoot, References: Treasure, NoValue = 0
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public int Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint open; // 2 open, References: Lock_, NoValue = 0
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public uint open; // 2 open, References: Lock_, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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@@ -30,7 +30,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.ArtifactAddPower)]
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[WorldPacketHandler(ClientOpcodes.ArtifactAddPower)]
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void HandleArtifactAddPower(ArtifactAddPower artifactAddPower)
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void HandleArtifactAddPower(ArtifactAddPower artifactAddPower)
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{
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{
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if (!_player.GetGameObjectIfCanInteractWith(artifactAddPower.ForgeGUID, GameObjectTypes.ArtifactForge))
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if (!_player.GetGameObjectIfCanInteractWith(artifactAddPower.ForgeGUID, GameObjectTypes.ItemForge))
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return;
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return;
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Item artifact = _player.GetItemByGuid(artifactAddPower.ArtifactGUID);
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Item artifact = _player.GetItemByGuid(artifactAddPower.ArtifactGUID);
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@@ -160,7 +160,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.ArtifactSetAppearance)]
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[WorldPacketHandler(ClientOpcodes.ArtifactSetAppearance)]
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void HandleArtifactSetAppearance(ArtifactSetAppearance artifactSetAppearance)
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void HandleArtifactSetAppearance(ArtifactSetAppearance artifactSetAppearance)
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{
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{
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if (!_player.GetGameObjectIfCanInteractWith(artifactSetAppearance.ForgeGUID, GameObjectTypes.ArtifactForge))
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if (!_player.GetGameObjectIfCanInteractWith(artifactSetAppearance.ForgeGUID, GameObjectTypes.ItemForge))
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return;
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return;
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ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifactSetAppearance.ArtifactAppearanceID);
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ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifactSetAppearance.ArtifactAppearanceID);
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Block a user