Core/Conditions: Added conditions for object visibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/b987a8968b45b8d5c86ab7e66d3910d2ecfe0963)
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@@ -1091,6 +1091,9 @@ namespace Game.Entities
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if (!obj.CheckPrivateObjectOwnerVisibility(this))
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return false;
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if (!Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
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return false;
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bool corpseVisibility = false;
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if (distanceCheck)
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{
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