Core/Phasing: Fixed stack overflow happening when modifying vehicle passenger phases (looping player->vehicle->passenger(player)->vehicle...)
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ca301e8637bc71ff6fb89180bda6a3a8f4db205)
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@@ -1,15 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Chat;
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using Game.Conditions;
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using Game.DataStorage;
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using Game.Entities;
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using Framework.Constants;
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using Game.Conditions;
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using Game.Spells;
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using System.Linq;
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using Game.Networking.Packets;
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using Game.Chat;
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using Game.Maps;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Game
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{
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@@ -66,10 +83,11 @@ namespace Game
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public static void AddPhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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AddPhase(obj, phaseId, obj.GetGUID(), updateVisibility);
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ControlledUnitVisitor visitor = new(obj);
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AddPhase(obj, phaseId, obj.GetGUID(), updateVisibility, visitor);
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}
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static void AddPhase(WorldObject obj, uint phaseId, ObjectGuid personalGuid, bool updateVisibility)
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static void AddPhase(WorldObject obj, uint phaseId, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor)
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{
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bool changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null);
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@@ -80,9 +98,9 @@ namespace Game
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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AddPhase(controlled, phaseId, personalGuid, updateVisibility);
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AddPhase(controlled, phaseId, personalGuid, updateVisibility, visitor);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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@@ -91,6 +109,12 @@ namespace Game
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}
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public static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility)
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{
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ControlledUnitVisitor visitor = new(obj);
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RemovePhase(obj, phaseId, updateVisibility, visitor);
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}
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static void RemovePhase(WorldObject obj, uint phaseId, bool updateVisibility, ControlledUnitVisitor visitor)
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{
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bool changed = obj.GetPhaseShift().RemovePhase(phaseId);
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@@ -98,9 +122,9 @@ namespace Game
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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RemovePhase(controlled, phaseId, updateVisibility);
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RemovePhase(controlled, phaseId, updateVisibility, visitor);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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@@ -109,16 +133,16 @@ namespace Game
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}
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public static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, bool updateVisibility)
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{
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AddPhaseGroup(obj, phaseGroupId, obj.GetGUID(), updateVisibility);
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}
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static void AddPhaseGroup(WorldObject obj, uint phaseGroupId, ObjectGuid personalGuid, bool updateVisibility)
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{
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var phasesInGroup = Global.DB2Mgr.GetPhasesForGroup(phaseGroupId);
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if (phasesInGroup.Empty())
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return;
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ControlledUnitVisitor visitor = new(obj);
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AddPhaseGroup(obj, phasesInGroup, obj.GetGUID(), updateVisibility, visitor);
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}
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static void AddPhaseGroup(WorldObject obj, List<uint> phasesInGroup, ObjectGuid personalGuid, bool updateVisibility, ControlledUnitVisitor visitor)
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{
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), null) || changed;
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@@ -130,9 +154,9 @@ namespace Game
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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AddPhaseGroup(controlled, phaseGroupId, personalGuid, updateVisibility);
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AddPhaseGroup(controlled, phasesInGroup, personalGuid, updateVisibility, visitor);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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@@ -146,6 +170,12 @@ namespace Game
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if (phasesInGroup.Empty())
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return;
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ControlledUnitVisitor visitor = new(obj);
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RemovePhaseGroup(obj, phasesInGroup, updateVisibility, visitor);
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}
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static void RemovePhaseGroup(WorldObject obj, List<uint> phasesInGroup, bool updateVisibility, ControlledUnitVisitor visitor)
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{
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bool changed = false;
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foreach (uint phaseId in phasesInGroup)
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changed = obj.GetPhaseShift().RemovePhase(phaseId) || changed;
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@@ -154,9 +184,9 @@ namespace Game
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if (unit)
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{
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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RemovePhaseGroup(controlled, phaseGroupId, updateVisibility);
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RemovePhaseGroup(controlled, phasesInGroup, updateVisibility, visitor);
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});
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unit.RemoveNotOwnSingleTargetAuras(true);
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}
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@@ -165,19 +195,25 @@ namespace Game
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}
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public static void AddVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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ControlledUnitVisitor visitor = new(obj);
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AddVisibleMapId(obj, visibleMapId, visitor);
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}
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static void AddVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo);
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foreach (uint uiMapPhaseId in terrainSwapInfo.UiMapPhaseIDs)
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changed = obj.GetPhaseShift().AddUiMapPhaseId(uiMapPhaseId ) || changed;
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foreach (uint uiMapPhaseId in terrainSwapInfo.UiMapPhaseIDs)
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changed = obj.GetPhaseShift().AddUiMapPhaseId(uiMapPhaseId) || changed;
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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AddVisibleMapId(controlled, visibleMapId);
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AddVisibleMapId(controlled, visibleMapId, visitor);
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});
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}
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@@ -185,6 +221,12 @@ namespace Game
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}
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public static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId)
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{
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ControlledUnitVisitor visitor = new(obj);
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RemoveVisibleMapId(obj, visibleMapId, visitor);
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}
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static void RemoveVisibleMapId(WorldObject obj, uint visibleMapId, ControlledUnitVisitor visitor)
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{
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TerrainSwapInfo terrainSwapInfo = Global.ObjectMgr.GetTerrainSwapInfo(visibleMapId);
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bool changed = obj.GetPhaseShift().RemoveVisibleMapId(visibleMapId);
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@@ -195,9 +237,9 @@ namespace Game
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Unit unit = obj.ToUnit();
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if (unit)
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{
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ForAllControlled(unit, controlled =>
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visitor.VisitControlledOf(unit, controlled =>
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{
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RemoveVisibleMapId(controlled, visibleMapId);
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RemoveVisibleMapId(controlled, visibleMapId, visitor);
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});
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}
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@@ -300,7 +342,8 @@ namespace Game
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if (changed)
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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ControlledUnitVisitor visitor = new(unit);
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visitor.VisitControlledOf(unit, controlled =>
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{
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InheritPhaseShift(controlled, unit);
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});
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@@ -411,7 +454,8 @@ namespace Game
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if (changed)
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unit.OnPhaseChange();
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ForAllControlled(unit, controlled =>
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ControlledUnitVisitor visitor = new(unit);
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visitor.VisitControlledOf(unit, controlled =>
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{
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InheritPhaseShift(controlled, unit);
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});
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@@ -493,7 +537,7 @@ namespace Game
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Cypher.Assert(phaseShift.HasPersonalPhase());
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phaseShift.PersonalGuid = personalGuid;
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}
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public static void InitDbVisibleMapId(PhaseShift phaseShift, int visibleMapId)
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{
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phaseShift.VisibleMapIds.Clear();
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@@ -637,4 +681,48 @@ namespace Game
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}
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}
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}
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class ControlledUnitVisitor
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{
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HashSet<WorldObject> _visited = new();
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public ControlledUnitVisitor(WorldObject owner)
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{
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_visited.Add(owner);
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}
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public void VisitControlledOf(Unit unit, Action<Unit> func)
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{
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foreach (Unit controlled in unit.m_Controlled)
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{
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// Player inside nested vehicle should not phase the root vehicle and its accessories (only direct root vehicle control does)
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if (!controlled.IsPlayer() && controlled.GetVehicle() == null)
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if (_visited.Add(controlled))
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func(controlled);
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}
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foreach (ObjectGuid summonGuid in unit.m_SummonSlot)
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{
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if (!summonGuid.IsEmpty())
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{
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Creature summon = unit.GetMap().GetCreature(summonGuid);
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if (summon != null)
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if (_visited.Add(summon))
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func(summon);
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}
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}
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Vehicle vehicle = unit.GetVehicleKit();
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if (vehicle != null)
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{
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foreach (var seatPair in vehicle.Seats)
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{
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Unit passenger = Global.ObjAccessor.GetUnit(unit, seatPair.Value.Passenger.Guid);
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if (passenger != null && passenger != unit)
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if (_visited.Add(passenger))
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func(passenger);
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}
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}
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}
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}
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}
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