Core/GameObject: Mark some pvp related gameobjects as active
Port From (https://github.com/TrinityCore/TrinityCore/commit/1336370b4583400abb93d6e306814b05f3c7553b)
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@@ -324,6 +324,12 @@ namespace Game.Entities
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break;
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case GameObjectTypes.NewFlag:
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m_goTypeImpl = new GameObjectType.NewFlag(this);
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if (map.Instanceable())
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SetActive(true);
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break;
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case GameObjectTypes.NewFlagDrop:
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if (map.Instanceable())
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SetActive(true);
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break;
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case GameObjectTypes.PhaseableMo:
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RemoveFlag((GameObjectFlags)0xF00);
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@@ -335,6 +341,8 @@ namespace Game.Entities
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m_goValue.CapturePoint.LastTeamCapture = TeamId.Neutral;
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m_goValue.CapturePoint.State = BattlegroundCapturePointState.Neutral;
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UpdateCapturePoint();
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if (map.Instanceable())
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SetActive(true);
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break;
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default:
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SetGoAnimProgress(animProgress);
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