Fixed appearance validation
Implemented proper facial hair validation Implemented transmog Set fix interaction of spells like Shadowmeld with Threat reducing effects
This commit is contained in:
@@ -399,11 +399,11 @@ namespace Game.Chat.Commands
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string subject = result1.Read<string>(5);
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long deliverTime = result1.Read<uint>(6);
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long expireTime = result1.Read<uint>(7);
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uint money = result1.Read<uint>(8);
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ulong money = result1.Read<ulong>(8);
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byte hasItem = result1.Read<byte>(9);
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uint gold = money / MoneyConstants.Gold;
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uint silv = (money % MoneyConstants.Gold) / MoneyConstants.Silver;
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uint copp = (money % MoneyConstants.Gold) % MoneyConstants.Silver;
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uint gold = (uint)(money / MoneyConstants.Gold);
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uint silv = (uint)(money % MoneyConstants.Gold) / MoneyConstants.Silver;
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uint copp = (uint)(money % MoneyConstants.Gold) % MoneyConstants.Silver;
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string receiverStr = handler.playerLink(receiver);
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string senderStr = handler.playerLink(sender);
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handler.SendSysMessage(CypherStrings.ListMailInfo1, messageId, subject, gold, silv, copp);
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@@ -1435,7 +1435,7 @@ namespace Game.Chat
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totalPlayerTime = result.Read<uint>(0);
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level = result.Read<byte>(1);
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money = result.Read<uint>(2);
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money = result.Read<ulong>(2);
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accId = result.Read<uint>(3);
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raceid = (Race)result.Read<byte>(4);
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classid = (Class)result.Read<byte>(5);
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@@ -299,14 +299,14 @@ namespace Game.Chat
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if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
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return false;
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long addmoney = args.NextInt64();
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long moneyuser = (long)target.GetMoney();
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long moneyToAdd = args.NextInt64();
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ulong targetMoney = target.GetMoney();
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if (addmoney < 0)
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if (moneyToAdd < 0)
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{
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ulong newmoney = (ulong)(moneyuser + addmoney);
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ulong newmoney = (targetMoney + (ulong)moneyToAdd);
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Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.CurrentMoney), moneyuser, addmoney, newmoney);
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Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.CurrentMoney), targetMoney, moneyToAdd, newmoney);
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if (newmoney <= 0)
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{
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handler.SendSysMessage(CypherStrings.YouTakeAllMoney, handler.GetNameLink(target));
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@@ -317,28 +317,31 @@ namespace Game.Chat
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}
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else
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{
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ulong moneyToAddMsg = (ulong)(moneyToAdd * -1);
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if (newmoney > PlayerConst.MaxMoneyAmount)
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newmoney = PlayerConst.MaxMoneyAmount;
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handler.SendSysMessage(CypherStrings.YouTakeMoney, Math.Abs(addmoney), handler.GetNameLink(target));
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handler.SendSysMessage(CypherStrings.YouTakeMoney, Math.Abs(moneyToAdd), handler.GetNameLink(target));
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if (handler.needReportToTarget(target))
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target.SendSysMessage(CypherStrings.YoursMoneyTaken, handler.GetNameLink(), Math.Abs(addmoney));
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target.SendSysMessage(CypherStrings.YoursMoneyTaken, handler.GetNameLink(), Math.Abs(moneyToAdd));
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target.SetMoney(newmoney);
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}
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}
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else
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{
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handler.SendSysMessage(CypherStrings.YouGiveMoney, addmoney, handler.GetNameLink(target));
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handler.SendSysMessage(CypherStrings.YouGiveMoney, moneyToAdd, handler.GetNameLink(target));
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if (handler.needReportToTarget(target))
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target.SendSysMessage(CypherStrings.YoursMoneyGiven, handler.GetNameLink(), addmoney);
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target.SendSysMessage(CypherStrings.YoursMoneyGiven, handler.GetNameLink(), moneyToAdd);
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if (addmoney >= PlayerConst.MaxMoneyAmount)
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target.SetMoney(PlayerConst.MaxMoneyAmount);
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else
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target.ModifyMoney(addmoney);
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if ((ulong)moneyToAdd >= PlayerConst.MaxMoneyAmount)
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moneyToAdd = Convert.ToInt64(PlayerConst.MaxMoneyAmount);
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moneyToAdd = Math.Min(moneyToAdd, (long)(PlayerConst.MaxMoneyAmount - targetMoney));
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target.ModifyMoney(moneyToAdd);
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}
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Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.NewMoney), moneyuser, addmoney, target.GetMoney());
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Log.outDebug(LogFilter.ChatSystem, Global.ObjectMgr.GetCypherString(CypherStrings.NewMoney), targetMoney, moneyToAdd, target.GetMoney());
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return true;
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}
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@@ -872,9 +872,11 @@ namespace Game.Chat
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{
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Log.outInfo(LogFilter.Misc, "Re-Loading `trainer` Table!");
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Global.ObjectMgr.LoadTrainers();
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Global.ObjectMgr.LoadCreatureDefaultTrainers();
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handler.SendGlobalGMSysMessage("DB table `trainer` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `trainer_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `trainer_spell` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `creature_default_trainer` reloaded.");
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return true;
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}
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@@ -195,7 +195,7 @@ namespace Game.Chat.Commands
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return false;
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string moneyStr = args.NextString("");
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int money = !string.IsNullOrEmpty(moneyStr) ? int.Parse(moneyStr) : 0;
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long money = !string.IsNullOrEmpty(moneyStr) ? long.Parse(moneyStr) : 0;
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if (money <= 0)
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return false;
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