Core/Spells: always initialize hitinfo aura
Port From (https://github.com/TrinityCore/TrinityCore/commit/a8226a1d6779724541c09265898a646c2b35d5d7)
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@@ -2084,10 +2084,9 @@ namespace Game.Spells
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}
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}
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else
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{
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hitInfo.HitAura = spellAura;
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spellAura.AddStaticApplication(unit, aura_effmask);
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}
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hitInfo.HitAura = spellAura;
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}
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}
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