Core/Auras: don't skip stack rule check whenever spells have same ID
Port From (https://github.com/TrinityCore/TrinityCore/commit/677df56d2da9eb5ae997537c9cc952ac86c8f8db)
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@@ -396,8 +396,7 @@ namespace Game.Entities
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{
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{
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uint spellid_1 = spellInfo1.GetFirstRankSpell().Id;
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uint spellid_1 = spellInfo1.GetFirstRankSpell().Id;
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uint spellid_2 = spellInfo2.GetFirstRankSpell().Id;
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uint spellid_2 = spellInfo2.GetFirstRankSpell().Id;
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if (spellid_1 == spellid_2)
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return SpellGroupStackRule.Default;
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// find SpellGroups which are common for both spells
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// find SpellGroups which are common for both spells
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var spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
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var spellGroup1 = GetSpellSpellGroupMapBounds(spellid_1);
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List<SpellGroup> groups = new List<SpellGroup>();
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List<SpellGroup> groups = new List<SpellGroup>();
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