Core/DataStores: Fixed db2 structures after 7.3.5
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@@ -103,13 +103,13 @@ namespace Game.Entities
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if (itemProto.GetArtifactID() != artifactAppearanceSet.ArtifactID)
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continue;
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactAppearance.PlayerConditionID);
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactAppearance.UnlockPlayerConditionID);
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if (playerCondition != null)
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if (!owner || !ConditionManager.IsPlayerMeetingCondition(owner, playerCondition))
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continue;
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SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearance.Id);
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SetAppearanceModId(artifactAppearance.AppearanceModID);
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SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
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break;
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}
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}
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@@ -546,7 +546,7 @@ namespace Game.Entities
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SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearanceId);
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ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifactAppearanceId);
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if (artifactAppearance != null)
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SetAppearanceModId(artifactAppearance.AppearanceModID);
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SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
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byte totalPurchasedRanks = 0;
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foreach (ItemDynamicFieldArtifactPowers power in powers)
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@@ -565,22 +565,22 @@ namespace Game.Entities
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switch (enchant.Effect[i])
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{
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case ItemEnchantmentType.ArtifactPowerBonusRankByType:
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if (artifactPower.RelicType == enchant.EffectSpellID[i])
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if (artifactPower.Label == enchant.EffectArg[i])
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power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
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break;
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case ItemEnchantmentType.ArtifactPowerBonusRankByID:
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if (artifactPower.Id == enchant.EffectSpellID[i])
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if (artifactPower.Id == enchant.EffectArg[i])
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power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
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break;
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case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
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if (_bonusData.GemRelicType[e - EnchantmentSlot.Sock1] != -1)
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{
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ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectSpellID[i]);
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ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
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if (artifactPowerPicker != null)
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactPowerPicker.PlayerConditionID);
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if (playerCondition == null || ConditionManager.IsPlayerMeetingCondition(owner, playerCondition))
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if (artifactPower.RelicType == _bonusData.GemRelicType[e - EnchantmentSlot.Sock1])
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if (artifactPower.Label == _bonusData.GemRelicType[e - EnchantmentSlot.Sock1])
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power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
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}
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}
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@@ -1010,7 +1010,7 @@ namespace Game.Entities
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GemPropertiesRecord gemProperties = CliDB.GemPropertiesStorage.LookupByKey(gemTemplate.GetGemProperties());
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if (gemProperties != null)
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{
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SpellItemEnchantmentRecord gemEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(gemProperties.EnchantID);
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SpellItemEnchantmentRecord gemEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(gemProperties.EnchantId);
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if (gemEnchant != null)
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{
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BonusData gemBonus = new BonusData(gemTemplate);
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@@ -1029,7 +1029,7 @@ namespace Game.Entities
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ScalingStatDistributionRecord ssd = CliDB.ScalingStatDistributionStorage.LookupByKey(gemBonus.ScalingStatDistribution);
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if (ssd != null)
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{
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uint scaledIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.ItemLevelCurveID, gemScalingLevel);
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uint scaledIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.PlayerLevelToItemLevelCurveID, gemScalingLevel);
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if (scaledIlvl != 0)
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gemBaseItemLevel = scaledIlvl;
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}
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@@ -1042,7 +1042,7 @@ namespace Game.Entities
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{
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case ItemEnchantmentType.BonusListID:
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{
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var bonusesEffect = Global.DB2Mgr.GetItemBonusList(gemEnchant.EffectSpellID[i]);
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var bonusesEffect = Global.DB2Mgr.GetItemBonusList(gemEnchant.EffectArg[i]);
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if (bonusesEffect != null)
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{
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foreach (ItemBonusRecord itemBonus in bonusesEffect)
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@@ -1600,7 +1600,7 @@ namespace Game.Entities
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if (basePrice == null)
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return 0;
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float qualityFactor = qualityPrice.Factor;
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float qualityFactor = qualityPrice.Data;
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float baseFactor = 0.0f;
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var inventoryType = proto.GetInventoryType();
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@@ -1612,9 +1612,9 @@ namespace Game.Entities
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inventoryType == InventoryType.Ranged ||
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inventoryType == InventoryType.Thrown ||
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inventoryType == InventoryType.RangedRight)
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baseFactor = basePrice.WeaponFactor;
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baseFactor = basePrice.Weapon;
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else
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baseFactor = basePrice.ArmorFactor;
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baseFactor = basePrice.Armor;
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if (inventoryType == InventoryType.Robe)
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inventoryType = InventoryType.Chest;
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@@ -1622,7 +1622,7 @@ namespace Game.Entities
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if (proto.GetClass() == ItemClass.Gem && (ItemSubClassGem)proto.GetSubClass() == ItemSubClassGem.ArtifactRelic)
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{
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inventoryType = InventoryType.Weapon;
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baseFactor = basePrice.WeaponFactor / 3.0f;
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baseFactor = basePrice.Weapon / 3.0f;
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}
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@@ -1653,16 +1653,16 @@ namespace Game.Entities
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{
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case ItemSubClassArmor.Miscellaneous:
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case ItemSubClassArmor.Cloth:
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typeFactor = armorPrice.ClothFactor;
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typeFactor = armorPrice.ClothModifier;
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break;
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case ItemSubClassArmor.Leather:
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typeFactor = armorPrice.LeatherFactor;
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typeFactor = armorPrice.LeatherModifier;
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break;
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case ItemSubClassArmor.Mail:
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typeFactor = armorPrice.MailFactor;
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typeFactor = armorPrice.ChainModifier;
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break;
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case ItemSubClassArmor.Plate:
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typeFactor = armorPrice.PlateFactor;
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typeFactor = armorPrice.PlateModifier;
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break;
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default:
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typeFactor = 1.0f;
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@@ -1677,7 +1677,7 @@ namespace Game.Entities
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if (shieldPrice == null)
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return 0;
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typeFactor = shieldPrice.Factor;
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typeFactor = shieldPrice.Data;
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break;
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}
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case InventoryType.WeaponMainhand:
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@@ -1707,11 +1707,11 @@ namespace Game.Entities
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if (weaponPrice == null)
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return 0;
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typeFactor = weaponPrice.Factor;
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typeFactor = weaponPrice.Data;
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}
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standardPrice = false;
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return (uint)(proto.GetUnk2() * typeFactor * baseFactor * qualityFactor * proto.GetUnk1());
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return (uint)(proto.GetPriceVariance() * typeFactor * baseFactor * qualityFactor * proto.GetPriceRandomValue());
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}
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public uint GetSellPrice(Player owner)
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@@ -1733,7 +1733,7 @@ namespace Game.Entities
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if (classEntry != null)
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{
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uint buyCount = Math.Max(proto.GetBuyCount(), 1u);
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return (uint)(cost * classEntry.PriceMod / buyCount);
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return (uint)(cost * classEntry.PriceModifier / buyCount);
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}
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return 0;
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@@ -1764,7 +1764,7 @@ namespace Game.Entities
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var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
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if (enchant != null)
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for (uint f = 0; f < ItemConst.MaxItemEnchantmentEffects; ++f)
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if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectSpellID[f] == statType)
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if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectArg[f] == statType)
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for (int k = 0; k < 5; ++k)
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if (randomSuffix.Enchantment[k] == enchant.Id)
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return (int)((randomSuffix.AllocationPct[k] * GetItemSuffixFactor()) / 10000);
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@@ -1781,7 +1781,7 @@ namespace Game.Entities
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var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
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if (enchant != null)
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for (uint f = 0; f < ItemConst.MaxItemEnchantmentEffects; ++f)
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if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectSpellID[f] == statType)
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if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectArg[f] == statType)
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for (int k = 0; k < ItemConst.MaxItemRandomProperties; ++k)
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if (randomProp.Enchantment[k] == enchant.Id)
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return (int)(enchant.EffectPointsMin[k]);
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@@ -2003,7 +2003,7 @@ namespace Game.Entities
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if ((Convert.ToBoolean(sandbox.Flags & 2) || sandbox.MinLevel != 0 || sandbox.MaxLevel != 0) && !Convert.ToBoolean(sandbox.Flags & 4))
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level = Math.Min(Math.Max(level, sandbox.MinLevel), sandbox.MaxLevel);
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uint heirloomIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.ItemLevelCurveID, level);
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uint heirloomIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.PlayerLevelToItemLevelCurveID, level);
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if (heirloomIlvl != 0)
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itemLevel = heirloomIlvl;
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}
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@@ -2016,7 +2016,7 @@ namespace Game.Entities
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uint itemLevelBeforeUpgrades = itemLevel;
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ItemUpgradeRecord upgrade = CliDB.ItemUpgradeStorage.LookupByKey(upgradeId);
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if (upgrade != null)
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itemLevel += upgrade.ItemLevelBonus;
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itemLevel += upgrade.ItemLevelIncrement;
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if (pvpBonus)
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itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
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@@ -2072,19 +2072,19 @@ namespace Game.Entities
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byte expansion = itemTemplate.GetRequiredExpansion();
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foreach (ItemDisenchantLootRecord disenchant in CliDB.ItemDisenchantLootStorage.Values)
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{
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if (disenchant.ItemClass != itemClass)
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if (disenchant.ClassID != itemClass)
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continue;
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if (disenchant.ItemSubClass >= 0 && itemSubClass != 0)
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if (disenchant.Subclass >= 0 && itemSubClass != 0)
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continue;
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if (disenchant.ItemQuality != quality)
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if (disenchant.Quality != quality)
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continue;
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if (disenchant.MinItemLevel > itemLevel || disenchant.MaxItemLevel < itemLevel)
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if (disenchant.MinLevel > itemLevel || disenchant.MaxLevel < itemLevel)
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continue;
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if (disenchant.Expansion != -2 && disenchant.Expansion != expansion)
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if (disenchant.ExpansionID != -2 && disenchant.ExpansionID != expansion)
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continue;
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return disenchant;
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@@ -2102,9 +2102,9 @@ namespace Game.Entities
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ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(GetModifier(transmogModifier));
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if (transmog != null)
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{
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ItemAppearanceRecord itemAppearance = CliDB.ItemAppearanceStorage.LookupByKey(transmog.AppearanceID);
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ItemAppearanceRecord itemAppearance = CliDB.ItemAppearanceStorage.LookupByKey(transmog.ItemAppearanceID);
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if (itemAppearance != null)
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return itemAppearance.DisplayID;
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return itemAppearance.ItemDisplayInfoID;
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}
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return Global.DB2Mgr.GetItemDisplayId(GetEntry(), GetAppearanceModId());
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@@ -2147,7 +2147,7 @@ namespace Game.Entities
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ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(GetModifier(transmogModifier));
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if (transmog != null)
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return transmog.AppearanceModID;
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return transmog.ItemAppearanceModifierID;
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return (ushort)GetAppearanceModId();
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}
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@@ -2223,7 +2223,7 @@ namespace Game.Entities
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{
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foreach (ArtifactPowerRecord artifactPower in Global.DB2Mgr.GetArtifactPowers(artifactId))
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{
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if (artifactPower.ArtifactTier != artifactTier)
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if (artifactPower.Tier != artifactTier)
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continue;
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if (m_artifactPowerIdToIndex.ContainsKey(artifactPower.Id))
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@@ -2259,7 +2259,7 @@ namespace Game.Entities
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{
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foreach (ItemDynamicFieldArtifactPowers artifactPower in GetArtifactPowers())
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{
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if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).RelicType == enchant.EffectSpellID[i])
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if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == enchant.EffectArg[i])
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{
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ItemDynamicFieldArtifactPowers newPower = artifactPower;
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if (apply)
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@@ -2281,7 +2281,7 @@ namespace Game.Entities
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break;
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case ItemEnchantmentType.ArtifactPowerBonusRankByID:
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{
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ItemDynamicFieldArtifactPowers artifactPower = GetArtifactPower(enchant.EffectSpellID[i]);
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ItemDynamicFieldArtifactPowers artifactPower = GetArtifactPower(enchant.EffectArg[i]);
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if (artifactPower != null)
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{
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ItemDynamicFieldArtifactPowers newPower = artifactPower;
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@@ -2304,7 +2304,7 @@ namespace Game.Entities
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case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
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if (slot >= EnchantmentSlot.Sock1 && slot <= EnchantmentSlot.Sock3 && _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1] != -1)
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{
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ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectSpellID[i]);
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ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
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if (artifactPowerPicker != null)
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{
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactPowerPicker.PlayerConditionID);
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@@ -2312,7 +2312,7 @@ namespace Game.Entities
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{
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foreach (ItemDynamicFieldArtifactPowers artifactPower in GetArtifactPowers())
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{
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if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).RelicType == _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1])
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if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1])
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{
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ItemDynamicFieldArtifactPowers newPower = artifactPower;
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if (apply)
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@@ -2363,7 +2363,7 @@ namespace Game.Entities
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if (sourceItem && sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel) != 0)
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artifactKnowledgeLevel = sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel);
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else
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artifactKnowledgeLevel = owner.GetCurrency(artifactCategory.ArtifactKnowledgeCurrencyID) + 1;
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artifactKnowledgeLevel = owner.GetCurrency(artifactCategory.XpMultCurrencyID) + 1;
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GtArtifactKnowledgeMultiplierRecord artifactKnowledge = CliDB.ArtifactKnowledgeMultiplierGameTable.GetRow(artifactKnowledgeLevel);
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if (artifactKnowledge != null)
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@@ -2403,7 +2403,7 @@ namespace Game.Entities
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if (set.RequiredSkill != 0 && player.GetSkillValue((SkillType)set.RequiredSkill) < set.RequiredSkillRank)
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return;
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if (set.Flags.HasAnyFlag(ItemSetFlags.LegacyInactive))
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if (set.SetFlags.HasAnyFlag(ItemSetFlags.LegacyInactive))
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return;
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ItemSetEffect eff = null;
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