Core/Spells: Implemented SPELL_AURA_MOD_FIXATE
Port From (https://github.com/TrinityCore/TrinityCore/commit/8b9eaf0bdf9c6ae463c78d6a952330daaa1dcb63)
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@@ -2432,6 +2432,24 @@ namespace Game.Spells
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caster.GetThreatManager().TauntUpdate();
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}
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[AuraEffectHandler(AuraType.ModFixate)]
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void HandleAuraModFixate(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
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return;
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Unit caster = GetCaster();
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Unit target = aurApp.GetTarget();
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if (caster == null || !caster.IsAlive() || !target.IsAlive() || !caster.CanHaveThreatList())
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return;
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if (apply)
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caster.GetThreatManager().FixateTarget(target);
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else
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caster.GetThreatManager().ClearFixate();
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}
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/*****************************/
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/*** CONTROL ***/
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/*****************************/
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