Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
Port From (https://github.com/TrinityCore/TrinityCore/commit/ba4fa060d765a35507f1a73287504c3f2e440fdb)
This commit is contained in:
@@ -239,8 +239,8 @@ namespace Framework.Constants
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ArenaPreparation = 215,
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HasteSpells = 216,
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ModMeleeHaste2 = 217,
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AddPctModifierBySpellLabel = 218, //NYI
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AddFlatModifierBySpellLabel = 219, //NYI
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AddPctModifierBySpellLabel = 218,
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AddFlatModifierBySpellLabel = 219,
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ModAbilitySchoolMask = 220, //NYI
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ModDetaunt = 221,
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RemoveTransmogCost = 222,
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@@ -400,6 +400,8 @@ namespace Framework.Constants
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{
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Flat = 0, // SPELL_AURA_ADD_FLAT_MODIFIER
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Pct = 1, // SPELL_AURA_ADD_PCT_MODIFIER
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LabelFlat = 2, // SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
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LabelPct = 3, // SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL
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End
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}
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@@ -118,7 +118,7 @@ namespace Game.Entities
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if (skillStatusData == null || skillStatusData.State == SkillState.Deleted || skillInfo.SkillRank[skillStatusData.Pos] == 0)
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return 0;
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return skillInfo.SkillStep[skillStatusData.Pos];
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return skillInfo.SkillStep[skillStatusData.Pos];
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}
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public ushort GetPureMaxSkillValue(SkillType skill)
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@@ -576,12 +576,12 @@ namespace Game.Entities
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// processed in Player.CastItemCombatSpell
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break;
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case ItemEnchantmentType.Damage:
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{
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WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
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if (attackType != WeaponAttackType.Max)
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UpdateDamageDoneMods(attackType);
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}
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break;
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{
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WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
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if (attackType != WeaponAttackType.Max)
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UpdateDamageDoneMods(attackType);
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}
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break;
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case ItemEnchantmentType.EquipSpell:
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if (enchant_spell_id != 0)
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{
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@@ -616,189 +616,189 @@ namespace Game.Entities
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HandleStatFlatModifier((UnitMods)((uint)UnitMods.ResistanceStart + enchant_spell_id), UnitModifierFlatType.Total, enchant_amount, apply);
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break;
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case ItemEnchantmentType.Stat:
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{
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if (pEnchant.ScalingClass != 0)
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{
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if (pEnchant.ScalingClass != 0)
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{
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int scalingClass = pEnchant.ScalingClass;
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if ((m_unitData.MinItemLevel != 0 || m_unitData.MaxItemLevel != 0) && pEnchant.ScalingClassRestricted != 0)
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scalingClass = pEnchant.ScalingClassRestricted;
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int scalingClass = pEnchant.ScalingClass;
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if ((m_unitData.MinItemLevel != 0 || m_unitData.MaxItemLevel != 0) && pEnchant.ScalingClassRestricted != 0)
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scalingClass = pEnchant.ScalingClassRestricted;
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uint minLevel = ((uint)(pEnchant.Flags)).HasAnyFlag(0x20u) ? 1 : 60u;
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uint scalingLevel = GetLevel();
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byte maxLevel = (byte)(pEnchant.MaxLevel != 0 ? pEnchant.MaxLevel : CliDB.SpellScalingGameTable.GetTableRowCount() - 1);
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uint minLevel = ((uint)(pEnchant.Flags)).HasAnyFlag(0x20u) ? 1 : 60u;
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uint scalingLevel = GetLevel();
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byte maxLevel = (byte)(pEnchant.MaxLevel != 0 ? pEnchant.MaxLevel : CliDB.SpellScalingGameTable.GetTableRowCount() - 1);
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if (minLevel > GetLevel())
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scalingLevel = minLevel;
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else if (maxLevel < GetLevel())
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scalingLevel = maxLevel;
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if (minLevel > GetLevel())
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scalingLevel = minLevel;
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else if (maxLevel < GetLevel())
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scalingLevel = maxLevel;
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GtSpellScalingRecord spellScaling = CliDB.SpellScalingGameTable.GetRow(scalingLevel);
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if (spellScaling != null)
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enchant_amount = (uint)(pEnchant.EffectScalingPoints[s] * CliDB.GetSpellScalingColumnForClass(spellScaling, scalingClass));
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}
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enchant_amount = Math.Max(enchant_amount, 1u);
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Log.outDebug(LogFilter.Player, "Adding {0} to stat nb {1}", enchant_amount, enchant_spell_id);
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switch ((ItemModType)enchant_spell_id)
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{
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case ItemModType.Mana:
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Log.outDebug(LogFilter.Player, "+ {0} MANA", enchant_amount);
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HandleStatFlatModifier(UnitMods.Mana, UnitModifierFlatType.Base, enchant_amount, apply);
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break;
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case ItemModType.Health:
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Log.outDebug(LogFilter.Player, "+ {0} HEALTH", enchant_amount);
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HandleStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, enchant_amount, apply);
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break;
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case ItemModType.Agility:
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Log.outDebug(LogFilter.Player, "+ {0} AGILITY", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatAgility, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Agility);
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break;
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case ItemModType.Strength:
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Log.outDebug(LogFilter.Player, "+ {0} STRENGTH", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatStrength, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Strength);
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break;
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case ItemModType.Intellect:
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Log.outDebug(LogFilter.Player, "+ {0} INTELLECT", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatIntellect, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Intellect);
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break;
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//case ItemModType.Spirit:
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//Log.outDebug(LogFilter.Player, "+ {0} SPIRIT", enchant_amount);
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//HandleStatModifier(UnitMods.StatSpirit, UnitModifierType.TotalValue, enchant_amount, apply);
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//ApplyStatBuffMod(Stats.Spirit, enchant_amount, apply);
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//break;
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case ItemModType.Stamina:
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Log.outDebug(LogFilter.Player, "+ {0} STAMINA", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatStamina, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Stamina);
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break;
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case ItemModType.DefenseSkillRating:
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ApplyRatingMod(CombatRating.DefenseSkill, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} DEFENSE", enchant_amount);
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break;
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case ItemModType.DodgeRating:
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ApplyRatingMod(CombatRating.Dodge, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} DODGE", enchant_amount);
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break;
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case ItemModType.ParryRating:
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ApplyRatingMod(CombatRating.Parry, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} PARRY", enchant_amount);
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break;
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case ItemModType.BlockRating:
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ApplyRatingMod(CombatRating.Block, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SHIELD_BLOCK", enchant_amount);
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break;
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case ItemModType.HitMeleeRating:
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ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MELEE_HIT", enchant_amount);
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break;
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case ItemModType.HitRangedRating:
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ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RANGED_HIT", enchant_amount);
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break;
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case ItemModType.HitSpellRating:
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ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_HIT", enchant_amount);
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break;
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case ItemModType.CritMeleeRating:
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ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MELEE_CRIT", enchant_amount);
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break;
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case ItemModType.CritRangedRating:
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ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RANGED_CRIT", enchant_amount);
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break;
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case ItemModType.CritSpellRating:
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ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_CRIT", enchant_amount);
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break;
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case ItemModType.HasteSpellRating:
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ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
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break;
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case ItemModType.HitRating:
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ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} HIT", enchant_amount);
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break;
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case ItemModType.CritRating:
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ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} CRITICAL", enchant_amount);
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break;
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case ItemModType.ResilienceRating:
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ApplyRatingMod(CombatRating.ResiliencePlayerDamage, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RESILIENCE", enchant_amount);
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break;
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case ItemModType.HasteRating:
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ApplyRatingMod(CombatRating.HasteMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HasteRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} HASTE", enchant_amount);
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break;
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case ItemModType.ExpertiseRating:
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ApplyRatingMod(CombatRating.Expertise, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} EXPERTISE", enchant_amount);
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break;
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case ItemModType.AttackPower:
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HandleStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Total, enchant_amount, apply);
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HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} ATTACK_POWER", enchant_amount);
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break;
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case ItemModType.RangedAttackPower:
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HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RANGED_ATTACK_POWER", enchant_amount);
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break;
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case ItemModType.ManaRegeneration:
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ApplyManaRegenBonus((int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MANA_REGENERATION", enchant_amount);
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break;
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case ItemModType.ArmorPenetrationRating:
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ApplyRatingMod(CombatRating.ArmorPenetration, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} ARMOR PENETRATION", enchant_amount);
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break;
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case ItemModType.SpellPower:
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ApplySpellPowerBonus((int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_POWER", enchant_amount);
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break;
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case ItemModType.HealthRegen:
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ApplyHealthRegenBonus((int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} HEALTH_REGENERATION", enchant_amount);
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break;
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case ItemModType.SpellPenetration:
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ApplySpellPenetrationBonus((int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_PENETRATION", enchant_amount);
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break;
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case ItemModType.BlockValue:
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HandleBaseModFlatValue(BaseModGroup.ShieldBlockValue, enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} BLOCK_VALUE", enchant_amount);
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break;
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case ItemModType.MasteryRating:
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ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
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break;
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case ItemModType.Versatility:
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ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
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break;
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default:
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break;
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}
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break;
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GtSpellScalingRecord spellScaling = CliDB.SpellScalingGameTable.GetRow(scalingLevel);
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if (spellScaling != null)
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enchant_amount = (uint)(pEnchant.EffectScalingPoints[s] * CliDB.GetSpellScalingColumnForClass(spellScaling, scalingClass));
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}
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enchant_amount = Math.Max(enchant_amount, 1u);
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Log.outDebug(LogFilter.Player, "Adding {0} to stat nb {1}", enchant_amount, enchant_spell_id);
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switch ((ItemModType)enchant_spell_id)
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{
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case ItemModType.Mana:
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Log.outDebug(LogFilter.Player, "+ {0} MANA", enchant_amount);
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HandleStatFlatModifier(UnitMods.Mana, UnitModifierFlatType.Base, enchant_amount, apply);
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break;
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case ItemModType.Health:
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Log.outDebug(LogFilter.Player, "+ {0} HEALTH", enchant_amount);
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HandleStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, enchant_amount, apply);
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break;
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case ItemModType.Agility:
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Log.outDebug(LogFilter.Player, "+ {0} AGILITY", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatAgility, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Agility);
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break;
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case ItemModType.Strength:
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Log.outDebug(LogFilter.Player, "+ {0} STRENGTH", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatStrength, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Strength);
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break;
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case ItemModType.Intellect:
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Log.outDebug(LogFilter.Player, "+ {0} INTELLECT", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatIntellect, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Intellect);
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break;
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//case ItemModType.Spirit:
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//Log.outDebug(LogFilter.Player, "+ {0} SPIRIT", enchant_amount);
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//HandleStatModifier(UnitMods.StatSpirit, UnitModifierType.TotalValue, enchant_amount, apply);
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//ApplyStatBuffMod(Stats.Spirit, enchant_amount, apply);
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//break;
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case ItemModType.Stamina:
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Log.outDebug(LogFilter.Player, "+ {0} STAMINA", enchant_amount);
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HandleStatFlatModifier(UnitMods.StatStamina, UnitModifierFlatType.Total, enchant_amount, apply);
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UpdateStatBuffMod(Stats.Stamina);
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break;
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case ItemModType.DefenseSkillRating:
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ApplyRatingMod(CombatRating.DefenseSkill, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} DEFENSE", enchant_amount);
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break;
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case ItemModType.DodgeRating:
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ApplyRatingMod(CombatRating.Dodge, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} DODGE", enchant_amount);
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break;
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case ItemModType.ParryRating:
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ApplyRatingMod(CombatRating.Parry, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} PARRY", enchant_amount);
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break;
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case ItemModType.BlockRating:
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ApplyRatingMod(CombatRating.Block, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SHIELD_BLOCK", enchant_amount);
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break;
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case ItemModType.HitMeleeRating:
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ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MELEE_HIT", enchant_amount);
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break;
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case ItemModType.HitRangedRating:
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ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RANGED_HIT", enchant_amount);
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break;
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case ItemModType.HitSpellRating:
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ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_HIT", enchant_amount);
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break;
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case ItemModType.CritMeleeRating:
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ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} MELEE_CRIT", enchant_amount);
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break;
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case ItemModType.CritRangedRating:
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ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RANGED_CRIT", enchant_amount);
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break;
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case ItemModType.CritSpellRating:
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ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} SPELL_CRIT", enchant_amount);
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break;
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case ItemModType.HasteSpellRating:
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ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
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break;
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case ItemModType.HitRating:
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ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} HIT", enchant_amount);
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break;
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case ItemModType.CritRating:
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ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} CRITICAL", enchant_amount);
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break;
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case ItemModType.ResilienceRating:
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ApplyRatingMod(CombatRating.ResiliencePlayerDamage, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} RESILIENCE", enchant_amount);
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break;
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case ItemModType.HasteRating:
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ApplyRatingMod(CombatRating.HasteMelee, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HasteRanged, (int)enchant_amount, apply);
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ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
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Log.outDebug(LogFilter.Player, "+ {0} HASTE", enchant_amount);
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break;
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case ItemModType.ExpertiseRating:
|
||||
ApplyRatingMod(CombatRating.Expertise, (int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} EXPERTISE", enchant_amount);
|
||||
break;
|
||||
case ItemModType.AttackPower:
|
||||
HandleStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Total, enchant_amount, apply);
|
||||
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ItemModType.RangedAttackPower:
|
||||
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} RANGED_ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ItemModType.ManaRegeneration:
|
||||
ApplyManaRegenBonus((int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} MANA_REGENERATION", enchant_amount);
|
||||
break;
|
||||
case ItemModType.ArmorPenetrationRating:
|
||||
ApplyRatingMod(CombatRating.ArmorPenetration, (int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} ARMOR PENETRATION", enchant_amount);
|
||||
break;
|
||||
case ItemModType.SpellPower:
|
||||
ApplySpellPowerBonus((int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} SPELL_POWER", enchant_amount);
|
||||
break;
|
||||
case ItemModType.HealthRegen:
|
||||
ApplyHealthRegenBonus((int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} HEALTH_REGENERATION", enchant_amount);
|
||||
break;
|
||||
case ItemModType.SpellPenetration:
|
||||
ApplySpellPenetrationBonus((int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} SPELL_PENETRATION", enchant_amount);
|
||||
break;
|
||||
case ItemModType.BlockValue:
|
||||
HandleBaseModFlatValue(BaseModGroup.ShieldBlockValue, enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} BLOCK_VALUE", enchant_amount);
|
||||
break;
|
||||
case ItemModType.MasteryRating:
|
||||
ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
|
||||
break;
|
||||
case ItemModType.Versatility:
|
||||
ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
|
||||
ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
|
||||
ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
|
||||
Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ItemEnchantmentType.Totem: // Shaman Rockbiter Weapon
|
||||
{
|
||||
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
|
||||
if (attackType != WeaponAttackType.Max)
|
||||
UpdateDamageDoneMods(attackType);
|
||||
break;
|
||||
}
|
||||
{
|
||||
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
|
||||
if (attackType != WeaponAttackType.Max)
|
||||
UpdateDamageDoneMods(attackType);
|
||||
break;
|
||||
}
|
||||
case ItemEnchantmentType.UseSpell:
|
||||
// processed in Player.CastItemUseSpell
|
||||
break;
|
||||
@@ -909,7 +909,7 @@ namespace Game.Entities
|
||||
{
|
||||
for (var i = 0; i < m_enchantDuration.Count; ++i)
|
||||
{
|
||||
var enchantDuration = m_enchantDuration[i];
|
||||
var enchantDuration = m_enchantDuration[i];
|
||||
if (enchantDuration.item == item)
|
||||
{
|
||||
// save duration in item
|
||||
@@ -1083,7 +1083,7 @@ namespace Game.Entities
|
||||
skillStatusData.State = SkillState.Changed;
|
||||
}
|
||||
}
|
||||
else if(currVal != 0 && newVal == 0) // Deactivate skill line
|
||||
else if (currVal != 0 && newVal == 0) // Deactivate skill line
|
||||
{
|
||||
//remove enchantments needing this skill
|
||||
UpdateSkillEnchantments(id, currVal, 0);
|
||||
@@ -1197,7 +1197,7 @@ namespace Game.Entities
|
||||
SetSkillPermBonus(skillSlot, 0);
|
||||
|
||||
UpdateSkillEnchantments(id, 0, (ushort)newVal);
|
||||
|
||||
|
||||
mSkillStatus.Add(id, new SkillStatusData(skillSlot, SkillState.New));
|
||||
|
||||
if (newVal != 0)
|
||||
@@ -1535,7 +1535,7 @@ namespace Game.Entities
|
||||
spell.Prepare(targets);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public uint GetLastPotionId() { return m_lastPotionId; }
|
||||
@@ -1656,62 +1656,62 @@ namespace Game.Entities
|
||||
switch (spellInfo.EquippedItemClass)
|
||||
{
|
||||
case ItemClass.Weapon:
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.MainHand);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
|
||||
item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
case ItemClass.Armor:
|
||||
{
|
||||
if (!spellInfo.HasAttribute(SpellAttr8.ArmorSpecialization))
|
||||
{
|
||||
// most used check: shield only
|
||||
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)ItemSubClassArmor.Shield)) != 0)
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
|
||||
if (item != null)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
|
||||
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
|
||||
if (!spellInfo.IsPassive())
|
||||
{
|
||||
foreach (var spellEffectInfo in spellInfo.GetEffects())
|
||||
if (spellEffectInfo.IsAura())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// tabard not have dependent spells
|
||||
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.MainHand; ++i)
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// requires item equipped in all armor slots
|
||||
foreach (byte i in new[] { EquipmentSlot.Head, EquipmentSlot.Shoulders, EquipmentSlot.Chest, EquipmentSlot.Waist, EquipmentSlot.Legs, EquipmentSlot.Feet, EquipmentSlot.Wrist, EquipmentSlot.Hands })
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
|
||||
if (!item || item == ignoreItem || !item.IsFitToSpellRequirements(spellInfo))
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.MainHand);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
|
||||
item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
case ItemClass.Armor:
|
||||
{
|
||||
if (!spellInfo.HasAttribute(SpellAttr8.ArmorSpecialization))
|
||||
{
|
||||
// most used check: shield only
|
||||
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)ItemSubClassArmor.Shield)) != 0)
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
|
||||
if (item != null)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
|
||||
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
|
||||
if (!spellInfo.IsPassive())
|
||||
{
|
||||
foreach (var spellEffectInfo in spellInfo.GetEffects())
|
||||
if (spellEffectInfo.IsAura())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// tabard not have dependent spells
|
||||
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.MainHand; ++i)
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
|
||||
if (item)
|
||||
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// requires item equipped in all armor slots
|
||||
foreach (byte i in new[] { EquipmentSlot.Head, EquipmentSlot.Shoulders, EquipmentSlot.Chest, EquipmentSlot.Waist, EquipmentSlot.Legs, EquipmentSlot.Feet, EquipmentSlot.Wrist, EquipmentSlot.Hands })
|
||||
{
|
||||
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
|
||||
if (!item || item == ignoreItem || !item.IsFitToSpellRequirements(spellInfo))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Log.outError(LogFilter.Player, "HasItemFitToSpellRequirements: Not handled spell requirement for item class {0}", spellInfo.EquippedItemClass);
|
||||
break;
|
||||
@@ -1730,7 +1730,7 @@ namespace Game.Entities
|
||||
|
||||
return SpellSchoolMask.Normal;
|
||||
}
|
||||
|
||||
|
||||
void CastAllObtainSpells()
|
||||
{
|
||||
int inventoryEnd = InventorySlots.ItemStart + GetInventorySlotCount();
|
||||
@@ -1856,7 +1856,7 @@ namespace Game.Entities
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
public void AddTemporarySpell(uint spellId)
|
||||
{
|
||||
var spell = m_spells.LookupByKey(spellId);
|
||||
@@ -1969,33 +1969,33 @@ namespace Game.Entities
|
||||
SetSkill(skillId, 0, 300, 300);
|
||||
break;
|
||||
case SkillRangeType.Level:
|
||||
{
|
||||
ushort skillValue = 1;
|
||||
ushort maxValue = GetMaxSkillValueForLevel();
|
||||
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
|
||||
skillValue = maxValue;
|
||||
else if (GetClass() == Class.Deathknight)
|
||||
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
|
||||
{
|
||||
ushort skillValue = 1;
|
||||
ushort maxValue = GetMaxSkillValueForLevel();
|
||||
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
|
||||
skillValue = maxValue;
|
||||
else if (GetClass() == Class.Deathknight)
|
||||
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
|
||||
|
||||
SetSkill(skillId, 0, skillValue, maxValue);
|
||||
break;
|
||||
}
|
||||
SetSkill(skillId, 0, skillValue, maxValue);
|
||||
break;
|
||||
}
|
||||
case SkillRangeType.Mono:
|
||||
SetSkill(skillId, 0, 1, 1);
|
||||
break;
|
||||
case SkillRangeType.Rank:
|
||||
{
|
||||
SkillTiersEntry tier = Global.ObjectMgr.GetSkillTier(rcInfo.SkillTierID);
|
||||
ushort maxValue = (ushort)tier.Value[0];
|
||||
ushort skillValue = 1;
|
||||
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
|
||||
skillValue = maxValue;
|
||||
else if (GetClass() == Class.Deathknight)
|
||||
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
|
||||
{
|
||||
SkillTiersEntry tier = Global.ObjectMgr.GetSkillTier(rcInfo.SkillTierID);
|
||||
ushort maxValue = (ushort)tier.Value[0];
|
||||
ushort skillValue = 1;
|
||||
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
|
||||
skillValue = maxValue;
|
||||
else if (GetClass() == Class.Deathknight)
|
||||
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
|
||||
|
||||
SetSkill(skillId, 1, skillValue, maxValue);
|
||||
break;
|
||||
}
|
||||
SetSkill(skillId, 1, skillValue, maxValue);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -2307,7 +2307,7 @@ namespace Game.Entities
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
bool AddSpell(uint spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint fromSkill = 0)
|
||||
{
|
||||
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
|
||||
@@ -2435,18 +2435,18 @@ namespace Game.Entities
|
||||
case PlayerSpellState.Unchanged:
|
||||
return false;
|
||||
case PlayerSpellState.Removed:
|
||||
{
|
||||
m_spells.Remove(spellId);
|
||||
state = PlayerSpellState.Changed;
|
||||
break;
|
||||
}
|
||||
{
|
||||
m_spells.Remove(spellId);
|
||||
state = PlayerSpellState.Changed;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// can be in case spell loading but learned at some previous spell loading
|
||||
if (!IsInWorld && !learning && !dependent_set)
|
||||
spell.State = PlayerSpellState.Unchanged;
|
||||
return false;
|
||||
}
|
||||
{
|
||||
// can be in case spell loading but learned at some previous spell loading
|
||||
if (!IsInWorld && !learning && !dependent_set)
|
||||
spell.State = PlayerSpellState.Unchanged;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2665,45 +2665,75 @@ namespace Game.Entities
|
||||
m_spellMods[(int)mod.op][(int)mod.type].Remove(mod);
|
||||
|
||||
// Now, send spellmodifier packet
|
||||
if (!IsLoading())
|
||||
switch (mod.type)
|
||||
{
|
||||
ServerOpcodes opcode = (mod.type == SpellModType.Flat ? ServerOpcodes.SetFlatSpellModifier : ServerOpcodes.SetPctSpellModifier);
|
||||
SetSpellModifier packet = new(opcode);
|
||||
|
||||
// @todo Implement sending of bulk modifiers instead of single
|
||||
SpellModifierInfo spellMod = new();
|
||||
|
||||
spellMod.ModIndex = (byte)mod.op;
|
||||
for (int eff = 0; eff < 128; ++eff)
|
||||
{
|
||||
FlagArray128 mask = new();
|
||||
mask[eff / 32] = 1u << (eff %32);
|
||||
if (mod.mask & mask)
|
||||
case SpellModType.Flat:
|
||||
case SpellModType.Pct:
|
||||
if (!IsLoading())
|
||||
{
|
||||
SpellModifierData modData = new();
|
||||
if (mod.type == SpellModType.Flat)
|
||||
{
|
||||
modData.ModifierValue = 0.0f;
|
||||
foreach (var spell in m_spellMods[(int)mod.op][(int)SpellModType.Flat])
|
||||
if (spell.mask & mask)
|
||||
modData.ModifierValue += spell.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
modData.ModifierValue = 1.0f;
|
||||
foreach (var spell in m_spellMods[(int)mod.op][(int)SpellModType.Pct])
|
||||
if (spell.mask & mask)
|
||||
modData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, spell.value);
|
||||
}
|
||||
ServerOpcodes opcode = (mod.type == SpellModType.Flat ? ServerOpcodes.SetFlatSpellModifier : ServerOpcodes.SetPctSpellModifier);
|
||||
SetSpellModifier packet = new(opcode);
|
||||
|
||||
modData.ClassIndex = (byte)eff;
|
||||
// @todo Implement sending of bulk modifiers instead of single
|
||||
SpellModifierInfo spellMod = new();
|
||||
|
||||
spellMod.ModifierData.Add(modData);
|
||||
spellMod.ModIndex = (byte)mod.op;
|
||||
for (int eff = 0; eff < 128; ++eff)
|
||||
{
|
||||
FlagArray128 mask = new();
|
||||
mask[eff / 32] = 1u << (eff % 32);
|
||||
if ((mod as SpellModifierByClassMask).mask & mask)
|
||||
{
|
||||
SpellModifierData modData = new();
|
||||
if (mod.type == SpellModType.Flat)
|
||||
{
|
||||
modData.ModifierValue = 0.0f;
|
||||
foreach (SpellModifierByClassMask spell in m_spellMods[(int)mod.op][(int)SpellModType.Flat])
|
||||
if (spell.mask & mask)
|
||||
modData.ModifierValue += spell.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
modData.ModifierValue = 1.0f;
|
||||
foreach (SpellModifierByClassMask spell in m_spellMods[(int)mod.op][(int)SpellModType.Pct])
|
||||
if (spell.mask & mask)
|
||||
modData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, spell.value);
|
||||
}
|
||||
|
||||
modData.ClassIndex = (byte)eff;
|
||||
|
||||
spellMod.ModifierData.Add(modData);
|
||||
}
|
||||
}
|
||||
packet.Modifiers.Add(spellMod);
|
||||
|
||||
SendPacket(packet);
|
||||
}
|
||||
}
|
||||
packet.Modifiers.Add(spellMod);
|
||||
|
||||
SendPacket(packet);
|
||||
break;
|
||||
case SpellModType.LabelFlat:
|
||||
if (apply)
|
||||
{
|
||||
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellFlatModByLabel), (mod as SpellFlatModifierByLabel).value);
|
||||
}
|
||||
else
|
||||
{
|
||||
int firstIndex = m_activePlayerData.SpellFlatModByLabel.FindIndex((mod as SpellFlatModifierByLabel).value);
|
||||
if (firstIndex >= 0)
|
||||
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellFlatModByLabel), firstIndex);
|
||||
}
|
||||
break;
|
||||
case SpellModType.LabelPct:
|
||||
if (apply)
|
||||
{
|
||||
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellPctModByLabel), (mod as SpellPctModifierByLabel).value);
|
||||
}
|
||||
else
|
||||
{
|
||||
int firstIndex = m_activePlayerData.SpellPctModByLabel.FindIndex((mod as SpellPctModifierByLabel).value);
|
||||
if (firstIndex >= 0)
|
||||
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellPctModByLabel), firstIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2736,7 +2766,7 @@ namespace Game.Entities
|
||||
|
||||
basevalue = (float)(basevalue + totalflat) * totalmul;
|
||||
}
|
||||
|
||||
|
||||
public void GetSpellModValues<T>(SpellInfo spellInfo, SpellModOp op, Spell spell, T baseValue, ref int flat, ref float pct) where T : IComparable
|
||||
{
|
||||
flat = 0;
|
||||
@@ -2750,57 +2780,87 @@ namespace Game.Entities
|
||||
{
|
||||
// special case, if a mod makes spell instant, only consume that mod
|
||||
case SpellModOp.ChangeCastTime:
|
||||
{
|
||||
SpellModifier modInstantSpell = null;
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
|
||||
{
|
||||
SpellModifier modInstantSpell = null;
|
||||
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
|
||||
{
|
||||
modInstantSpell = mod;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (modInstantSpell == null)
|
||||
{
|
||||
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
|
||||
if (baseValue.CompareTo(10000) < 0 && mod.value.ModifierValue <= -1.0f)
|
||||
{
|
||||
modInstantSpell = mod;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (modInstantSpell != null)
|
||||
{
|
||||
ApplyModToSpell(modInstantSpell, spell);
|
||||
pct = 0.0f;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (modInstantSpell != null)
|
||||
{
|
||||
ApplyModToSpell(modInstantSpell, spell);
|
||||
pct = 0.0f;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// special case if two mods apply 100% critical chance, only consume one
|
||||
case SpellModOp.CritChance:
|
||||
{
|
||||
SpellModifier modCritical = null;
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
|
||||
{
|
||||
SpellModifier modCritical = null;
|
||||
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
if (mod.value >= 100)
|
||||
{
|
||||
modCritical = mod;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (modCritical == null)
|
||||
{
|
||||
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
if (mod.value >= 100)
|
||||
if (mod.value.ModifierValue >= 100)
|
||||
{
|
||||
modCritical = mod;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (modCritical != null)
|
||||
{
|
||||
ApplyModToSpell(modCritical, spell);
|
||||
flat = 100;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (modCritical != null)
|
||||
{
|
||||
ApplyModToSpell(modCritical, spell);
|
||||
flat = 100;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
@@ -2809,7 +2869,16 @@ namespace Game.Entities
|
||||
ApplyModToSpell(mod, spell);
|
||||
}
|
||||
|
||||
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
|
||||
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
flat += mod.value.ModifierValue;
|
||||
ApplyModToSpell(mod, spell);
|
||||
}
|
||||
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
@@ -2828,6 +2897,26 @@ namespace Game.Entities
|
||||
pct *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
|
||||
ApplyModToSpell(mod, spell);
|
||||
}
|
||||
|
||||
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
|
||||
{
|
||||
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
||||
continue;
|
||||
|
||||
// skip percent mods for null basevalue (most important for spell mods with charges)
|
||||
if (baseValue + (dynamic)flat == 0)
|
||||
continue;
|
||||
|
||||
// special case (skip > 10sec spell casts for instant cast setting)
|
||||
if (op == SpellModOp.ChangeCastTime)
|
||||
{
|
||||
if (baseValue.CompareTo(10000) > 0 && mod.value.ModifierValue <= -1.0f)
|
||||
continue;
|
||||
}
|
||||
|
||||
pct *= mod.value.ModifierValue;
|
||||
ApplyModToSpell(mod, spell);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
|
||||
@@ -2883,13 +2972,13 @@ namespace Game.Entities
|
||||
pctData.ClassIndex = j;
|
||||
pctData.ModifierValue = 1.0f;
|
||||
|
||||
foreach (SpellModifier mod in m_spellMods[i][(int)SpellModType.Flat])
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[i][(int)SpellModType.Flat])
|
||||
{
|
||||
if (mod.mask & mask)
|
||||
flatData.ModifierValue += mod.value;
|
||||
}
|
||||
|
||||
foreach (SpellModifier mod in m_spellMods[i][(int)SpellModType.Pct])
|
||||
foreach (SpellModifierByClassMask mod in m_spellMods[i][(int)SpellModType.Pct])
|
||||
{
|
||||
if (mod.mask & mask)
|
||||
pctData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
|
||||
@@ -2938,7 +3027,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
void UpdateItemSetAuras(bool formChange = false)
|
||||
{
|
||||
{
|
||||
// item set bonuses not dependent from item broken state
|
||||
for (int setindex = 0; setindex < ItemSetEff.Count; ++setindex)
|
||||
{
|
||||
|
||||
@@ -259,14 +259,43 @@ namespace Game.Spells
|
||||
case AuraType.AddPctModifier:
|
||||
if (m_spellmod == null)
|
||||
{
|
||||
m_spellmod = new SpellModifier(GetBase());
|
||||
m_spellmod.op = (SpellModOp)GetMiscValue();
|
||||
SpellModifierByClassMask spellmod = new SpellModifierByClassMask(GetBase());
|
||||
spellmod.op = (SpellModOp)GetMiscValue();
|
||||
|
||||
m_spellmod.type = GetAuraType() == AuraType.AddPctModifier ? SpellModType.Pct : SpellModType.Flat;
|
||||
m_spellmod.spellId = GetId();
|
||||
m_spellmod.mask = GetSpellEffectInfo().SpellClassMask;
|
||||
spellmod.type = GetAuraType() == AuraType.AddPctModifier ? SpellModType.Pct : SpellModType.Flat;
|
||||
spellmod.spellId = GetId();
|
||||
spellmod.mask = GetSpellEffectInfo().SpellClassMask;
|
||||
m_spellmod = spellmod;
|
||||
}
|
||||
m_spellmod.value = GetAmount();
|
||||
(m_spellmod as SpellModifierByClassMask).value = GetAmount();
|
||||
break;
|
||||
case AuraType.AddFlatModifierBySpellLabel:
|
||||
if (m_spellmod == null)
|
||||
{
|
||||
SpellFlatModifierByLabel spellmod = new SpellFlatModifierByLabel(GetBase());
|
||||
spellmod.op = (SpellModOp)GetMiscValue();
|
||||
|
||||
spellmod.type = SpellModType.LabelFlat;
|
||||
spellmod.spellId = GetId();
|
||||
spellmod.value.ModIndex = GetMiscValue();
|
||||
spellmod.value.LabelID = GetMiscValueB();
|
||||
m_spellmod = spellmod;
|
||||
}
|
||||
(m_spellmod as SpellFlatModifierByLabel).value.ModifierValue = GetAmount();
|
||||
break;
|
||||
case AuraType.AddPctModifierBySpellLabel:
|
||||
if (m_spellmod == null)
|
||||
{
|
||||
SpellPctModifierByLabel spellmod = new SpellPctModifierByLabel(GetBase());
|
||||
spellmod.op = (SpellModOp)GetMiscValue();
|
||||
|
||||
spellmod.type = SpellModType.LabelPct;
|
||||
spellmod.spellId = GetId();
|
||||
spellmod.value.ModIndex = GetMiscValue();
|
||||
spellmod.value.LabelID = GetMiscValueB();
|
||||
m_spellmod = spellmod;
|
||||
}
|
||||
(m_spellmod as SpellPctModifierByLabel).value.ModifierValue = 1.0f + MathFunctions.CalculatePct(1.0f, GetAmount());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -8129,20 +8129,42 @@ namespace Game.Spells
|
||||
{
|
||||
op = SpellModOp.HealingAndDamage;
|
||||
type = SpellModType.Flat;
|
||||
value = 0;
|
||||
mask = new FlagArray128();
|
||||
spellId = 0;
|
||||
ownerAura = _ownerAura;
|
||||
}
|
||||
|
||||
public SpellModOp op { get; set; }
|
||||
public SpellModType type { get; set; }
|
||||
public int value { get; set; }
|
||||
public FlagArray128 mask { get; set; }
|
||||
public uint spellId { get; set; }
|
||||
public Aura ownerAura { get; set; }
|
||||
}
|
||||
|
||||
public class SpellModifierByClassMask : SpellModifier
|
||||
{
|
||||
public SpellModifierByClassMask(Aura _ownerAura) : base(_ownerAura)
|
||||
{
|
||||
value = 0;
|
||||
mask = new FlagArray128();
|
||||
}
|
||||
|
||||
public int value;
|
||||
public FlagArray128 mask;
|
||||
}
|
||||
|
||||
public class SpellFlatModifierByLabel : SpellModifier
|
||||
{
|
||||
public SpellFlatModByLabel value = new();
|
||||
|
||||
public SpellFlatModifierByLabel(Aura _ownerAura) : base(_ownerAura) { }
|
||||
}
|
||||
|
||||
class SpellPctModifierByLabel : SpellModifier
|
||||
{
|
||||
public SpellPctModByLabel value = new();
|
||||
|
||||
public SpellPctModifierByLabel(Aura _ownerAura) : base(_ownerAura) { }
|
||||
}
|
||||
|
||||
public class WorldObjectSpellTargetCheck : ICheck<WorldObject>
|
||||
{
|
||||
internal WorldObject _caster;
|
||||
|
||||
@@ -660,9 +660,22 @@ namespace Game.Spells
|
||||
if (affectSpell == null)
|
||||
return false;
|
||||
|
||||
// TEMP: dont use IsAffected - !familyName and !familyFlags are not valid options for spell mods
|
||||
// TODO: investigate if the !familyName and !familyFlags conditions are even valid for all other (nonmod) uses of SpellInfo::IsAffected
|
||||
return affectSpell.SpellFamilyName == SpellFamilyName && mod.mask & SpellFamilyFlags;
|
||||
switch (mod.type)
|
||||
{
|
||||
case SpellModType.Flat:
|
||||
case SpellModType.Pct:
|
||||
// TEMP: dont use IsAffected - !familyName and !familyFlags are not valid options for spell mods
|
||||
// TODO: investigate if the !familyName and !familyFlags conditions are even valid for all other (nonmod) uses of SpellInfo::IsAffected
|
||||
return affectSpell.SpellFamilyName == SpellFamilyName && (mod as SpellModifierByClassMask).mask & SpellFamilyFlags;
|
||||
case SpellModType.LabelFlat:
|
||||
return HasLabel((uint)(mod as SpellFlatModifierByLabel).value.LabelID);
|
||||
case SpellModType.LabelPct:
|
||||
return HasLabel((uint)(mod as SpellPctModifierByLabel).value.LabelID);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanPierceImmuneAura(SpellInfo auraSpellInfo)
|
||||
|
||||
@@ -1421,7 +1421,8 @@ namespace Game.Entities
|
||||
if (!spellEffectInfo.IsAura())
|
||||
continue;
|
||||
|
||||
if (spellEffectInfo.ApplyAuraName == AuraType.AddPctModifier || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifier)
|
||||
if (spellEffectInfo.ApplyAuraName == AuraType.AddPctModifier || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifier
|
||||
|| spellEffectInfo.ApplyAuraName == AuraType.AddPctModifierBySpellLabel || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifierBySpellLabel)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
|
||||
@@ -598,13 +598,14 @@ namespace Scripts.Spells.Druid
|
||||
{
|
||||
if (spellMod == null)
|
||||
{
|
||||
spellMod = new SpellModifier(GetAura());
|
||||
spellMod.op = SpellModOp.PeriodicHealingAndDamage;
|
||||
spellMod.type = SpellModType.Flat;
|
||||
spellMod.spellId = GetId();
|
||||
spellMod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
|
||||
SpellModifierByClassMask mod = new(GetAura());
|
||||
mod.op = SpellModOp.PeriodicHealingAndDamage;
|
||||
mod.type = SpellModType.Flat;
|
||||
mod.spellId = GetId();
|
||||
mod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
|
||||
spellMod = mod;
|
||||
}
|
||||
spellMod.value = aurEff.GetAmount() / 7;
|
||||
(spellMod as SpellModifierByClassMask).value = aurEff.GetAmount() / 7;
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
|
||||
Reference in New Issue
Block a user