Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL

Port From (https://github.com/TrinityCore/TrinityCore/commit/ba4fa060d765a35507f1a73287504c3f2e440fdb)
This commit is contained in:
hondacrx
2021-10-17 09:11:00 -04:00
parent 68c4407840
commit 0b64c4a02e
8 changed files with 517 additions and 360 deletions
@@ -239,8 +239,8 @@ namespace Framework.Constants
ArenaPreparation = 215,
HasteSpells = 216,
ModMeleeHaste2 = 217,
AddPctModifierBySpellLabel = 218, //NYI
AddFlatModifierBySpellLabel = 219, //NYI
AddPctModifierBySpellLabel = 218,
AddFlatModifierBySpellLabel = 219,
ModAbilitySchoolMask = 220, //NYI
ModDetaunt = 221,
RemoveTransmogCost = 222,
@@ -400,6 +400,8 @@ namespace Framework.Constants
{
Flat = 0, // SPELL_AURA_ADD_FLAT_MODIFIER
Pct = 1, // SPELL_AURA_ADD_PCT_MODIFIER
LabelFlat = 2, // SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
LabelPct = 3, // SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL
End
}
+427 -338
View File
@@ -118,7 +118,7 @@ namespace Game.Entities
if (skillStatusData == null || skillStatusData.State == SkillState.Deleted || skillInfo.SkillRank[skillStatusData.Pos] == 0)
return 0;
return skillInfo.SkillStep[skillStatusData.Pos];
return skillInfo.SkillStep[skillStatusData.Pos];
}
public ushort GetPureMaxSkillValue(SkillType skill)
@@ -576,12 +576,12 @@ namespace Game.Entities
// processed in Player.CastItemCombatSpell
break;
case ItemEnchantmentType.Damage:
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
}
break;
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
}
break;
case ItemEnchantmentType.EquipSpell:
if (enchant_spell_id != 0)
{
@@ -616,189 +616,189 @@ namespace Game.Entities
HandleStatFlatModifier((UnitMods)((uint)UnitMods.ResistanceStart + enchant_spell_id), UnitModifierFlatType.Total, enchant_amount, apply);
break;
case ItemEnchantmentType.Stat:
{
if (pEnchant.ScalingClass != 0)
{
if (pEnchant.ScalingClass != 0)
{
int scalingClass = pEnchant.ScalingClass;
if ((m_unitData.MinItemLevel != 0 || m_unitData.MaxItemLevel != 0) && pEnchant.ScalingClassRestricted != 0)
scalingClass = pEnchant.ScalingClassRestricted;
int scalingClass = pEnchant.ScalingClass;
if ((m_unitData.MinItemLevel != 0 || m_unitData.MaxItemLevel != 0) && pEnchant.ScalingClassRestricted != 0)
scalingClass = pEnchant.ScalingClassRestricted;
uint minLevel = ((uint)(pEnchant.Flags)).HasAnyFlag(0x20u) ? 1 : 60u;
uint scalingLevel = GetLevel();
byte maxLevel = (byte)(pEnchant.MaxLevel != 0 ? pEnchant.MaxLevel : CliDB.SpellScalingGameTable.GetTableRowCount() - 1);
uint minLevel = ((uint)(pEnchant.Flags)).HasAnyFlag(0x20u) ? 1 : 60u;
uint scalingLevel = GetLevel();
byte maxLevel = (byte)(pEnchant.MaxLevel != 0 ? pEnchant.MaxLevel : CliDB.SpellScalingGameTable.GetTableRowCount() - 1);
if (minLevel > GetLevel())
scalingLevel = minLevel;
else if (maxLevel < GetLevel())
scalingLevel = maxLevel;
if (minLevel > GetLevel())
scalingLevel = minLevel;
else if (maxLevel < GetLevel())
scalingLevel = maxLevel;
GtSpellScalingRecord spellScaling = CliDB.SpellScalingGameTable.GetRow(scalingLevel);
if (spellScaling != null)
enchant_amount = (uint)(pEnchant.EffectScalingPoints[s] * CliDB.GetSpellScalingColumnForClass(spellScaling, scalingClass));
}
enchant_amount = Math.Max(enchant_amount, 1u);
Log.outDebug(LogFilter.Player, "Adding {0} to stat nb {1}", enchant_amount, enchant_spell_id);
switch ((ItemModType)enchant_spell_id)
{
case ItemModType.Mana:
Log.outDebug(LogFilter.Player, "+ {0} MANA", enchant_amount);
HandleStatFlatModifier(UnitMods.Mana, UnitModifierFlatType.Base, enchant_amount, apply);
break;
case ItemModType.Health:
Log.outDebug(LogFilter.Player, "+ {0} HEALTH", enchant_amount);
HandleStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, enchant_amount, apply);
break;
case ItemModType.Agility:
Log.outDebug(LogFilter.Player, "+ {0} AGILITY", enchant_amount);
HandleStatFlatModifier(UnitMods.StatAgility, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Agility);
break;
case ItemModType.Strength:
Log.outDebug(LogFilter.Player, "+ {0} STRENGTH", enchant_amount);
HandleStatFlatModifier(UnitMods.StatStrength, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Strength);
break;
case ItemModType.Intellect:
Log.outDebug(LogFilter.Player, "+ {0} INTELLECT", enchant_amount);
HandleStatFlatModifier(UnitMods.StatIntellect, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Intellect);
break;
//case ItemModType.Spirit:
//Log.outDebug(LogFilter.Player, "+ {0} SPIRIT", enchant_amount);
//HandleStatModifier(UnitMods.StatSpirit, UnitModifierType.TotalValue, enchant_amount, apply);
//ApplyStatBuffMod(Stats.Spirit, enchant_amount, apply);
//break;
case ItemModType.Stamina:
Log.outDebug(LogFilter.Player, "+ {0} STAMINA", enchant_amount);
HandleStatFlatModifier(UnitMods.StatStamina, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Stamina);
break;
case ItemModType.DefenseSkillRating:
ApplyRatingMod(CombatRating.DefenseSkill, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} DEFENSE", enchant_amount);
break;
case ItemModType.DodgeRating:
ApplyRatingMod(CombatRating.Dodge, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} DODGE", enchant_amount);
break;
case ItemModType.ParryRating:
ApplyRatingMod(CombatRating.Parry, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} PARRY", enchant_amount);
break;
case ItemModType.BlockRating:
ApplyRatingMod(CombatRating.Block, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SHIELD_BLOCK", enchant_amount);
break;
case ItemModType.HitMeleeRating:
ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MELEE_HIT", enchant_amount);
break;
case ItemModType.HitRangedRating:
ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_HIT", enchant_amount);
break;
case ItemModType.HitSpellRating:
ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_HIT", enchant_amount);
break;
case ItemModType.CritMeleeRating:
ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MELEE_CRIT", enchant_amount);
break;
case ItemModType.CritRangedRating:
ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_CRIT", enchant_amount);
break;
case ItemModType.CritSpellRating:
ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_CRIT", enchant_amount);
break;
case ItemModType.HasteSpellRating:
ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
break;
case ItemModType.HitRating:
ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HIT", enchant_amount);
break;
case ItemModType.CritRating:
ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} CRITICAL", enchant_amount);
break;
case ItemModType.ResilienceRating:
ApplyRatingMod(CombatRating.ResiliencePlayerDamage, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RESILIENCE", enchant_amount);
break;
case ItemModType.HasteRating:
ApplyRatingMod(CombatRating.HasteMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HasteRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HASTE", enchant_amount);
break;
case ItemModType.ExpertiseRating:
ApplyRatingMod(CombatRating.Expertise, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} EXPERTISE", enchant_amount);
break;
case ItemModType.AttackPower:
HandleStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Total, enchant_amount, apply);
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} ATTACK_POWER", enchant_amount);
break;
case ItemModType.RangedAttackPower:
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_ATTACK_POWER", enchant_amount);
break;
case ItemModType.ManaRegeneration:
ApplyManaRegenBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MANA_REGENERATION", enchant_amount);
break;
case ItemModType.ArmorPenetrationRating:
ApplyRatingMod(CombatRating.ArmorPenetration, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} ARMOR PENETRATION", enchant_amount);
break;
case ItemModType.SpellPower:
ApplySpellPowerBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_POWER", enchant_amount);
break;
case ItemModType.HealthRegen:
ApplyHealthRegenBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HEALTH_REGENERATION", enchant_amount);
break;
case ItemModType.SpellPenetration:
ApplySpellPenetrationBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_PENETRATION", enchant_amount);
break;
case ItemModType.BlockValue:
HandleBaseModFlatValue(BaseModGroup.ShieldBlockValue, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} BLOCK_VALUE", enchant_amount);
break;
case ItemModType.MasteryRating:
ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
break;
case ItemModType.Versatility:
ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
break;
default:
break;
}
break;
GtSpellScalingRecord spellScaling = CliDB.SpellScalingGameTable.GetRow(scalingLevel);
if (spellScaling != null)
enchant_amount = (uint)(pEnchant.EffectScalingPoints[s] * CliDB.GetSpellScalingColumnForClass(spellScaling, scalingClass));
}
enchant_amount = Math.Max(enchant_amount, 1u);
Log.outDebug(LogFilter.Player, "Adding {0} to stat nb {1}", enchant_amount, enchant_spell_id);
switch ((ItemModType)enchant_spell_id)
{
case ItemModType.Mana:
Log.outDebug(LogFilter.Player, "+ {0} MANA", enchant_amount);
HandleStatFlatModifier(UnitMods.Mana, UnitModifierFlatType.Base, enchant_amount, apply);
break;
case ItemModType.Health:
Log.outDebug(LogFilter.Player, "+ {0} HEALTH", enchant_amount);
HandleStatFlatModifier(UnitMods.Health, UnitModifierFlatType.Base, enchant_amount, apply);
break;
case ItemModType.Agility:
Log.outDebug(LogFilter.Player, "+ {0} AGILITY", enchant_amount);
HandleStatFlatModifier(UnitMods.StatAgility, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Agility);
break;
case ItemModType.Strength:
Log.outDebug(LogFilter.Player, "+ {0} STRENGTH", enchant_amount);
HandleStatFlatModifier(UnitMods.StatStrength, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Strength);
break;
case ItemModType.Intellect:
Log.outDebug(LogFilter.Player, "+ {0} INTELLECT", enchant_amount);
HandleStatFlatModifier(UnitMods.StatIntellect, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Intellect);
break;
//case ItemModType.Spirit:
//Log.outDebug(LogFilter.Player, "+ {0} SPIRIT", enchant_amount);
//HandleStatModifier(UnitMods.StatSpirit, UnitModifierType.TotalValue, enchant_amount, apply);
//ApplyStatBuffMod(Stats.Spirit, enchant_amount, apply);
//break;
case ItemModType.Stamina:
Log.outDebug(LogFilter.Player, "+ {0} STAMINA", enchant_amount);
HandleStatFlatModifier(UnitMods.StatStamina, UnitModifierFlatType.Total, enchant_amount, apply);
UpdateStatBuffMod(Stats.Stamina);
break;
case ItemModType.DefenseSkillRating:
ApplyRatingMod(CombatRating.DefenseSkill, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} DEFENSE", enchant_amount);
break;
case ItemModType.DodgeRating:
ApplyRatingMod(CombatRating.Dodge, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} DODGE", enchant_amount);
break;
case ItemModType.ParryRating:
ApplyRatingMod(CombatRating.Parry, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} PARRY", enchant_amount);
break;
case ItemModType.BlockRating:
ApplyRatingMod(CombatRating.Block, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SHIELD_BLOCK", enchant_amount);
break;
case ItemModType.HitMeleeRating:
ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MELEE_HIT", enchant_amount);
break;
case ItemModType.HitRangedRating:
ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_HIT", enchant_amount);
break;
case ItemModType.HitSpellRating:
ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_HIT", enchant_amount);
break;
case ItemModType.CritMeleeRating:
ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MELEE_CRIT", enchant_amount);
break;
case ItemModType.CritRangedRating:
ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_CRIT", enchant_amount);
break;
case ItemModType.CritSpellRating:
ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_CRIT", enchant_amount);
break;
case ItemModType.HasteSpellRating:
ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
break;
case ItemModType.HitRating:
ApplyRatingMod(CombatRating.HitMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HitRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HitSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HIT", enchant_amount);
break;
case ItemModType.CritRating:
ApplyRatingMod(CombatRating.CritMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.CritRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.CritSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} CRITICAL", enchant_amount);
break;
case ItemModType.ResilienceRating:
ApplyRatingMod(CombatRating.ResiliencePlayerDamage, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RESILIENCE", enchant_amount);
break;
case ItemModType.HasteRating:
ApplyRatingMod(CombatRating.HasteMelee, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HasteRanged, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.HasteSpell, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HASTE", enchant_amount);
break;
case ItemModType.ExpertiseRating:
ApplyRatingMod(CombatRating.Expertise, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} EXPERTISE", enchant_amount);
break;
case ItemModType.AttackPower:
HandleStatFlatModifier(UnitMods.AttackPower, UnitModifierFlatType.Total, enchant_amount, apply);
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} ATTACK_POWER", enchant_amount);
break;
case ItemModType.RangedAttackPower:
HandleStatFlatModifier(UnitMods.AttackPowerRanged, UnitModifierFlatType.Total, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} RANGED_ATTACK_POWER", enchant_amount);
break;
case ItemModType.ManaRegeneration:
ApplyManaRegenBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MANA_REGENERATION", enchant_amount);
break;
case ItemModType.ArmorPenetrationRating:
ApplyRatingMod(CombatRating.ArmorPenetration, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} ARMOR PENETRATION", enchant_amount);
break;
case ItemModType.SpellPower:
ApplySpellPowerBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_POWER", enchant_amount);
break;
case ItemModType.HealthRegen:
ApplyHealthRegenBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} HEALTH_REGENERATION", enchant_amount);
break;
case ItemModType.SpellPenetration:
ApplySpellPenetrationBonus((int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} SPELL_PENETRATION", enchant_amount);
break;
case ItemModType.BlockValue:
HandleBaseModFlatValue(BaseModGroup.ShieldBlockValue, enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} BLOCK_VALUE", enchant_amount);
break;
case ItemModType.MasteryRating:
ApplyRatingMod(CombatRating.Mastery, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} MASTERY", enchant_amount);
break;
case ItemModType.Versatility:
ApplyRatingMod(CombatRating.VersatilityDamageDone, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.VersatilityHealingDone, (int)enchant_amount, apply);
ApplyRatingMod(CombatRating.VersatilityDamageTaken, (int)enchant_amount, apply);
Log.outDebug(LogFilter.Player, "+ {0} VERSATILITY", enchant_amount);
break;
default:
break;
}
break;
}
case ItemEnchantmentType.Totem: // Shaman Rockbiter Weapon
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
break;
}
{
WeaponAttackType attackType = Player.GetAttackBySlot(item.GetSlot(), item.GetTemplate().GetInventoryType());
if (attackType != WeaponAttackType.Max)
UpdateDamageDoneMods(attackType);
break;
}
case ItemEnchantmentType.UseSpell:
// processed in Player.CastItemUseSpell
break;
@@ -909,7 +909,7 @@ namespace Game.Entities
{
for (var i = 0; i < m_enchantDuration.Count; ++i)
{
var enchantDuration = m_enchantDuration[i];
var enchantDuration = m_enchantDuration[i];
if (enchantDuration.item == item)
{
// save duration in item
@@ -1083,7 +1083,7 @@ namespace Game.Entities
skillStatusData.State = SkillState.Changed;
}
}
else if(currVal != 0 && newVal == 0) // Deactivate skill line
else if (currVal != 0 && newVal == 0) // Deactivate skill line
{
//remove enchantments needing this skill
UpdateSkillEnchantments(id, currVal, 0);
@@ -1197,7 +1197,7 @@ namespace Game.Entities
SetSkillPermBonus(skillSlot, 0);
UpdateSkillEnchantments(id, 0, (ushort)newVal);
mSkillStatus.Add(id, new SkillStatusData(skillSlot, SkillState.New));
if (newVal != 0)
@@ -1535,7 +1535,7 @@ namespace Game.Entities
spell.Prepare(targets);
return;
}
}
}
}
public uint GetLastPotionId() { return m_lastPotionId; }
@@ -1656,62 +1656,62 @@ namespace Game.Entities
switch (spellInfo.EquippedItemClass)
{
case ItemClass.Weapon:
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.MainHand);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
break;
}
case ItemClass.Armor:
{
if (!spellInfo.HasAttribute(SpellAttr8.ArmorSpecialization))
{
// most used check: shield only
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)ItemSubClassArmor.Shield)) != 0)
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
if (item != null)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
if (!spellInfo.IsPassive())
{
foreach (var spellEffectInfo in spellInfo.GetEffects())
if (spellEffectInfo.IsAura())
return true;
}
}
// tabard not have dependent spells
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.MainHand; ++i)
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
}
}
else
{
// requires item equipped in all armor slots
foreach (byte i in new[] { EquipmentSlot.Head, EquipmentSlot.Shoulders, EquipmentSlot.Chest, EquipmentSlot.Waist, EquipmentSlot.Legs, EquipmentSlot.Feet, EquipmentSlot.Wrist, EquipmentSlot.Hands })
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
if (!item || item == ignoreItem || !item.IsFitToSpellRequirements(spellInfo))
return false;
}
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.MainHand);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
break;
}
case ItemClass.Armor:
{
if (!spellInfo.HasAttribute(SpellAttr8.ArmorSpecialization))
{
// most used check: shield only
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)ItemSubClassArmor.Shield)) != 0)
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, EquipmentSlot.OffHand);
if (item != null)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
if (!spellInfo.IsPassive())
{
foreach (var spellEffectInfo in spellInfo.GetEffects())
if (spellEffectInfo.IsAura())
return true;
}
}
// tabard not have dependent spells
for (byte i = EquipmentSlot.Start; i < EquipmentSlot.MainHand; ++i)
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
if (item)
if (item != ignoreItem && item.IsFitToSpellRequirements(spellInfo))
return true;
}
break;
}
else
{
// requires item equipped in all armor slots
foreach (byte i in new[] { EquipmentSlot.Head, EquipmentSlot.Shoulders, EquipmentSlot.Chest, EquipmentSlot.Waist, EquipmentSlot.Legs, EquipmentSlot.Feet, EquipmentSlot.Wrist, EquipmentSlot.Hands })
{
Item item = GetUseableItemByPos(InventorySlots.Bag0, i);
if (!item || item == ignoreItem || !item.IsFitToSpellRequirements(spellInfo))
return false;
}
return true;
}
break;
}
default:
Log.outError(LogFilter.Player, "HasItemFitToSpellRequirements: Not handled spell requirement for item class {0}", spellInfo.EquippedItemClass);
break;
@@ -1730,7 +1730,7 @@ namespace Game.Entities
return SpellSchoolMask.Normal;
}
void CastAllObtainSpells()
{
int inventoryEnd = InventorySlots.ItemStart + GetInventorySlotCount();
@@ -1856,7 +1856,7 @@ namespace Game.Entities
return true;
}
public void AddTemporarySpell(uint spellId)
{
var spell = m_spells.LookupByKey(spellId);
@@ -1969,33 +1969,33 @@ namespace Game.Entities
SetSkill(skillId, 0, 300, 300);
break;
case SkillRangeType.Level:
{
ushort skillValue = 1;
ushort maxValue = GetMaxSkillValueForLevel();
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
{
ushort skillValue = 1;
ushort maxValue = GetMaxSkillValueForLevel();
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 0, skillValue, maxValue);
break;
}
SetSkill(skillId, 0, skillValue, maxValue);
break;
}
case SkillRangeType.Mono:
SetSkill(skillId, 0, 1, 1);
break;
case SkillRangeType.Rank:
{
SkillTiersEntry tier = Global.ObjectMgr.GetSkillTier(rcInfo.SkillTierID);
ushort maxValue = (ushort)tier.Value[0];
ushort skillValue = 1;
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
{
SkillTiersEntry tier = Global.ObjectMgr.GetSkillTier(rcInfo.SkillTierID);
ushort maxValue = (ushort)tier.Value[0];
ushort skillValue = 1;
if (rcInfo.Flags.HasAnyFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 1, skillValue, maxValue);
break;
}
SetSkill(skillId, 1, skillValue, maxValue);
break;
}
default:
break;
}
@@ -2307,7 +2307,7 @@ namespace Game.Entities
return null;
}
bool AddSpell(uint spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint fromSkill = 0)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
@@ -2435,18 +2435,18 @@ namespace Game.Entities
case PlayerSpellState.Unchanged:
return false;
case PlayerSpellState.Removed:
{
m_spells.Remove(spellId);
state = PlayerSpellState.Changed;
break;
}
{
m_spells.Remove(spellId);
state = PlayerSpellState.Changed;
break;
}
default:
{
// can be in case spell loading but learned at some previous spell loading
if (!IsInWorld && !learning && !dependent_set)
spell.State = PlayerSpellState.Unchanged;
return false;
}
{
// can be in case spell loading but learned at some previous spell loading
if (!IsInWorld && !learning && !dependent_set)
spell.State = PlayerSpellState.Unchanged;
return false;
}
}
}
}
@@ -2665,45 +2665,75 @@ namespace Game.Entities
m_spellMods[(int)mod.op][(int)mod.type].Remove(mod);
// Now, send spellmodifier packet
if (!IsLoading())
switch (mod.type)
{
ServerOpcodes opcode = (mod.type == SpellModType.Flat ? ServerOpcodes.SetFlatSpellModifier : ServerOpcodes.SetPctSpellModifier);
SetSpellModifier packet = new(opcode);
// @todo Implement sending of bulk modifiers instead of single
SpellModifierInfo spellMod = new();
spellMod.ModIndex = (byte)mod.op;
for (int eff = 0; eff < 128; ++eff)
{
FlagArray128 mask = new();
mask[eff / 32] = 1u << (eff %32);
if (mod.mask & mask)
case SpellModType.Flat:
case SpellModType.Pct:
if (!IsLoading())
{
SpellModifierData modData = new();
if (mod.type == SpellModType.Flat)
{
modData.ModifierValue = 0.0f;
foreach (var spell in m_spellMods[(int)mod.op][(int)SpellModType.Flat])
if (spell.mask & mask)
modData.ModifierValue += spell.value;
}
else
{
modData.ModifierValue = 1.0f;
foreach (var spell in m_spellMods[(int)mod.op][(int)SpellModType.Pct])
if (spell.mask & mask)
modData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, spell.value);
}
ServerOpcodes opcode = (mod.type == SpellModType.Flat ? ServerOpcodes.SetFlatSpellModifier : ServerOpcodes.SetPctSpellModifier);
SetSpellModifier packet = new(opcode);
modData.ClassIndex = (byte)eff;
// @todo Implement sending of bulk modifiers instead of single
SpellModifierInfo spellMod = new();
spellMod.ModifierData.Add(modData);
spellMod.ModIndex = (byte)mod.op;
for (int eff = 0; eff < 128; ++eff)
{
FlagArray128 mask = new();
mask[eff / 32] = 1u << (eff % 32);
if ((mod as SpellModifierByClassMask).mask & mask)
{
SpellModifierData modData = new();
if (mod.type == SpellModType.Flat)
{
modData.ModifierValue = 0.0f;
foreach (SpellModifierByClassMask spell in m_spellMods[(int)mod.op][(int)SpellModType.Flat])
if (spell.mask & mask)
modData.ModifierValue += spell.value;
}
else
{
modData.ModifierValue = 1.0f;
foreach (SpellModifierByClassMask spell in m_spellMods[(int)mod.op][(int)SpellModType.Pct])
if (spell.mask & mask)
modData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, spell.value);
}
modData.ClassIndex = (byte)eff;
spellMod.ModifierData.Add(modData);
}
}
packet.Modifiers.Add(spellMod);
SendPacket(packet);
}
}
packet.Modifiers.Add(spellMod);
SendPacket(packet);
break;
case SpellModType.LabelFlat:
if (apply)
{
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellFlatModByLabel), (mod as SpellFlatModifierByLabel).value);
}
else
{
int firstIndex = m_activePlayerData.SpellFlatModByLabel.FindIndex((mod as SpellFlatModifierByLabel).value);
if (firstIndex >= 0)
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellFlatModByLabel), firstIndex);
}
break;
case SpellModType.LabelPct:
if (apply)
{
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellPctModByLabel), (mod as SpellPctModifierByLabel).value);
}
else
{
int firstIndex = m_activePlayerData.SpellPctModByLabel.FindIndex((mod as SpellPctModifierByLabel).value);
if (firstIndex >= 0)
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SpellPctModByLabel), firstIndex);
}
break;
}
}
@@ -2736,7 +2766,7 @@ namespace Game.Entities
basevalue = (float)(basevalue + totalflat) * totalmul;
}
public void GetSpellModValues<T>(SpellInfo spellInfo, SpellModOp op, Spell spell, T baseValue, ref int flat, ref float pct) where T : IComparable
{
flat = 0;
@@ -2750,57 +2780,87 @@ namespace Game.Entities
{
// special case, if a mod makes spell instant, only consume that mod
case SpellModOp.ChangeCastTime:
{
SpellModifier modInstantSpell = null;
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
{
SpellModifier modInstantSpell = null;
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
{
modInstantSpell = mod;
break;
}
}
if (modInstantSpell == null)
{
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
if (baseValue.CompareTo(10000) < 0 && mod.value.ModifierValue <= -1.0f)
{
modInstantSpell = mod;
break;
}
}
if (modInstantSpell != null)
{
ApplyModToSpell(modInstantSpell, spell);
pct = 0.0f;
return;
}
break;
}
if (modInstantSpell != null)
{
ApplyModToSpell(modInstantSpell, spell);
pct = 0.0f;
return;
}
break;
}
// special case if two mods apply 100% critical chance, only consume one
case SpellModOp.CritChance:
{
SpellModifier modCritical = null;
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
{
SpellModifier modCritical = null;
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
if (mod.value >= 100)
{
modCritical = mod;
break;
}
}
if (modCritical == null)
{
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
if (mod.value >= 100)
if (mod.value.ModifierValue >= 100)
{
modCritical = mod;
break;
}
}
if (modCritical != null)
{
ApplyModToSpell(modCritical, spell);
flat = 100;
return;
}
break;
}
if (modCritical != null)
{
ApplyModToSpell(modCritical, spell);
flat = 100;
return;
}
break;
}
default:
break;
}
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Flat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
@@ -2809,7 +2869,16 @@ namespace Game.Entities
ApplyModToSpell(mod, spell);
}
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
foreach (SpellFlatModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelFlat])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
flat += mod.value.ModifierValue;
ApplyModToSpell(mod, spell);
}
foreach (SpellModifierByClassMask mod in m_spellMods[(int)op][(int)SpellModType.Pct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
@@ -2828,6 +2897,26 @@ namespace Game.Entities
pct *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
ApplyModToSpell(mod, spell);
}
foreach (SpellPctModifierByLabel mod in m_spellMods[(int)op][(int)SpellModType.LabelPct])
{
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
continue;
// skip percent mods for null basevalue (most important for spell mods with charges)
if (baseValue + (dynamic)flat == 0)
continue;
// special case (skip > 10sec spell casts for instant cast setting)
if (op == SpellModOp.ChangeCastTime)
{
if (baseValue.CompareTo(10000) > 0 && mod.value.ModifierValue <= -1.0f)
continue;
}
pct *= mod.value.ModifierValue;
ApplyModToSpell(mod, spell);
}
}
bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
@@ -2883,13 +2972,13 @@ namespace Game.Entities
pctData.ClassIndex = j;
pctData.ModifierValue = 1.0f;
foreach (SpellModifier mod in m_spellMods[i][(int)SpellModType.Flat])
foreach (SpellModifierByClassMask mod in m_spellMods[i][(int)SpellModType.Flat])
{
if (mod.mask & mask)
flatData.ModifierValue += mod.value;
}
foreach (SpellModifier mod in m_spellMods[i][(int)SpellModType.Pct])
foreach (SpellModifierByClassMask mod in m_spellMods[i][(int)SpellModType.Pct])
{
if (mod.mask & mask)
pctData.ModifierValue *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
@@ -2938,7 +3027,7 @@ namespace Game.Entities
}
void UpdateItemSetAuras(bool formChange = false)
{
{
// item set bonuses not dependent from item broken state
for (int setindex = 0; setindex < ItemSetEff.Count; ++setindex)
{
+35 -6
View File
@@ -259,14 +259,43 @@ namespace Game.Spells
case AuraType.AddPctModifier:
if (m_spellmod == null)
{
m_spellmod = new SpellModifier(GetBase());
m_spellmod.op = (SpellModOp)GetMiscValue();
SpellModifierByClassMask spellmod = new SpellModifierByClassMask(GetBase());
spellmod.op = (SpellModOp)GetMiscValue();
m_spellmod.type = GetAuraType() == AuraType.AddPctModifier ? SpellModType.Pct : SpellModType.Flat;
m_spellmod.spellId = GetId();
m_spellmod.mask = GetSpellEffectInfo().SpellClassMask;
spellmod.type = GetAuraType() == AuraType.AddPctModifier ? SpellModType.Pct : SpellModType.Flat;
spellmod.spellId = GetId();
spellmod.mask = GetSpellEffectInfo().SpellClassMask;
m_spellmod = spellmod;
}
m_spellmod.value = GetAmount();
(m_spellmod as SpellModifierByClassMask).value = GetAmount();
break;
case AuraType.AddFlatModifierBySpellLabel:
if (m_spellmod == null)
{
SpellFlatModifierByLabel spellmod = new SpellFlatModifierByLabel(GetBase());
spellmod.op = (SpellModOp)GetMiscValue();
spellmod.type = SpellModType.LabelFlat;
spellmod.spellId = GetId();
spellmod.value.ModIndex = GetMiscValue();
spellmod.value.LabelID = GetMiscValueB();
m_spellmod = spellmod;
}
(m_spellmod as SpellFlatModifierByLabel).value.ModifierValue = GetAmount();
break;
case AuraType.AddPctModifierBySpellLabel:
if (m_spellmod == null)
{
SpellPctModifierByLabel spellmod = new SpellPctModifierByLabel(GetBase());
spellmod.op = (SpellModOp)GetMiscValue();
spellmod.type = SpellModType.LabelPct;
spellmod.spellId = GetId();
spellmod.value.ModIndex = GetMiscValue();
spellmod.value.LabelID = GetMiscValueB();
m_spellmod = spellmod;
}
(m_spellmod as SpellPctModifierByLabel).value.ModifierValue = 1.0f + MathFunctions.CalculatePct(1.0f, GetAmount());
break;
default:
break;
+26 -4
View File
@@ -8129,20 +8129,42 @@ namespace Game.Spells
{
op = SpellModOp.HealingAndDamage;
type = SpellModType.Flat;
value = 0;
mask = new FlagArray128();
spellId = 0;
ownerAura = _ownerAura;
}
public SpellModOp op { get; set; }
public SpellModType type { get; set; }
public int value { get; set; }
public FlagArray128 mask { get; set; }
public uint spellId { get; set; }
public Aura ownerAura { get; set; }
}
public class SpellModifierByClassMask : SpellModifier
{
public SpellModifierByClassMask(Aura _ownerAura) : base(_ownerAura)
{
value = 0;
mask = new FlagArray128();
}
public int value;
public FlagArray128 mask;
}
public class SpellFlatModifierByLabel : SpellModifier
{
public SpellFlatModByLabel value = new();
public SpellFlatModifierByLabel(Aura _ownerAura) : base(_ownerAura) { }
}
class SpellPctModifierByLabel : SpellModifier
{
public SpellPctModByLabel value = new();
public SpellPctModifierByLabel(Aura _ownerAura) : base(_ownerAura) { }
}
public class WorldObjectSpellTargetCheck : ICheck<WorldObject>
{
internal WorldObject _caster;
+16 -3
View File
@@ -660,9 +660,22 @@ namespace Game.Spells
if (affectSpell == null)
return false;
// TEMP: dont use IsAffected - !familyName and !familyFlags are not valid options for spell mods
// TODO: investigate if the !familyName and !familyFlags conditions are even valid for all other (nonmod) uses of SpellInfo::IsAffected
return affectSpell.SpellFamilyName == SpellFamilyName && mod.mask & SpellFamilyFlags;
switch (mod.type)
{
case SpellModType.Flat:
case SpellModType.Pct:
// TEMP: dont use IsAffected - !familyName and !familyFlags are not valid options for spell mods
// TODO: investigate if the !familyName and !familyFlags conditions are even valid for all other (nonmod) uses of SpellInfo::IsAffected
return affectSpell.SpellFamilyName == SpellFamilyName && (mod as SpellModifierByClassMask).mask & SpellFamilyFlags;
case SpellModType.LabelFlat:
return HasLabel((uint)(mod as SpellFlatModifierByLabel).value.LabelID);
case SpellModType.LabelPct:
return HasLabel((uint)(mod as SpellPctModifierByLabel).value.LabelID);
default:
break;
}
return false;
}
public bool CanPierceImmuneAura(SpellInfo auraSpellInfo)
+2 -1
View File
@@ -1421,7 +1421,8 @@ namespace Game.Entities
if (!spellEffectInfo.IsAura())
continue;
if (spellEffectInfo.ApplyAuraName == AuraType.AddPctModifier || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifier)
if (spellEffectInfo.ApplyAuraName == AuraType.AddPctModifier || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifier
|| spellEffectInfo.ApplyAuraName == AuraType.AddPctModifierBySpellLabel || spellEffectInfo.ApplyAuraName == AuraType.AddFlatModifierBySpellLabel)
{
found = true;
break;
+7 -6
View File
@@ -598,13 +598,14 @@ namespace Scripts.Spells.Druid
{
if (spellMod == null)
{
spellMod = new SpellModifier(GetAura());
spellMod.op = SpellModOp.PeriodicHealingAndDamage;
spellMod.type = SpellModType.Flat;
spellMod.spellId = GetId();
spellMod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
SpellModifierByClassMask mod = new(GetAura());
mod.op = SpellModOp.PeriodicHealingAndDamage;
mod.type = SpellModType.Flat;
mod.spellId = GetId();
mod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
spellMod = mod;
}
spellMod.value = aurEff.GetAmount() / 7;
(spellMod as SpellModifierByClassMask).value = aurEff.GetAmount() / 7;
}
public override void Register()