Core/PacketIO: Updated packet structures to 9.2.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f30afe3528441571f89cb2e1775c756774fa0cd)
This commit is contained in:
@@ -1219,24 +1219,23 @@ namespace Game.Entities
|
||||
public UpdateField<int> LookAtControllerID = new(96, 115);
|
||||
public UpdateField<int> TaxiNodesID = new(96, 116);
|
||||
public UpdateField<ObjectGuid> GuildGUID = new(96, 117);
|
||||
public UpdateField<ObjectGuid> SkinningOwnerGUID = new(96, 118);
|
||||
public UpdateField<uint> SilencedSchoolMask = new(96, 119);
|
||||
public UpdateField<ObjectGuid> NameplateAttachToGUID = new(96, 120); // When set, nameplate of this unit will instead appear on that object
|
||||
public UpdateFieldArray<uint> NpcFlags = new(2, 121, 122);
|
||||
public UpdateFieldArray<int> Power = new(7, 124, 125);
|
||||
public UpdateFieldArray<uint> MaxPower = new(7, 124, 132);
|
||||
public UpdateFieldArray<float> PowerRegenFlatModifier = new(7, 124, 139);
|
||||
public UpdateFieldArray<float> PowerRegenInterruptedFlatModifier = new(7, 124, 146);
|
||||
public UpdateFieldArray<VisibleItem> VirtualItems = new(3, 153, 154);
|
||||
public UpdateFieldArray<uint> AttackRoundBaseTime = new(2, 157, 158);
|
||||
public UpdateFieldArray<int> Stats = new(4, 160, 161);
|
||||
public UpdateFieldArray<int> StatPosBuff = new(4, 160, 165);
|
||||
public UpdateFieldArray<int> StatNegBuff = new(4, 160, 169);
|
||||
public UpdateFieldArray<int> Resistances = new(7, 173, 174);
|
||||
public UpdateFieldArray<int> BonusResistanceMods = new(7, 173, 181);
|
||||
public UpdateFieldArray<int> ManaCostModifier = new(7, 173, 188);
|
||||
public UpdateField<uint> SilencedSchoolMask = new(96, 118);
|
||||
public UpdateField<ObjectGuid> NameplateAttachToGUID = new(96, 119); // When set, nameplate of this unit will instead appear on that object
|
||||
public UpdateFieldArray<uint> NpcFlags = new(2, 120, 121);
|
||||
public UpdateFieldArray<int> Power = new(7, 123, 124);
|
||||
public UpdateFieldArray<uint> MaxPower = new(7, 123, 131);
|
||||
public UpdateFieldArray<float> PowerRegenFlatModifier = new(7, 123, 138);
|
||||
public UpdateFieldArray<float> PowerRegenInterruptedFlatModifier = new(7, 123, 145);
|
||||
public UpdateFieldArray<VisibleItem> VirtualItems = new(3, 152, 153);
|
||||
public UpdateFieldArray<uint> AttackRoundBaseTime = new(2, 156, 157);
|
||||
public UpdateFieldArray<int> Stats = new(4, 159, 160);
|
||||
public UpdateFieldArray<int> StatPosBuff = new(4, 159, 164);
|
||||
public UpdateFieldArray<int> StatNegBuff = new(4, 159, 168);
|
||||
public UpdateFieldArray<int> Resistances = new(7, 172, 173);
|
||||
public UpdateFieldArray<int> BonusResistanceMods = new(7, 172, 180);
|
||||
public UpdateFieldArray<int> ManaCostModifier = new(7, 172, 187);
|
||||
|
||||
public UnitData() : base(0, TypeId.Unit, 195) { }
|
||||
public UnitData() : base(0, TypeId.Unit, 194) { }
|
||||
|
||||
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
|
||||
{
|
||||
@@ -1415,7 +1414,6 @@ namespace Game.Entities
|
||||
data.WriteInt32(PassiveSpells.Size());
|
||||
data.WriteInt32(WorldEffects.Size());
|
||||
data.WriteInt32(ChannelObjects.Size());
|
||||
data.WritePackedGuid(SkinningOwnerGUID);
|
||||
data.WriteUInt32(SilencedSchoolMask);
|
||||
data.WritePackedGuid(NameplateAttachToGUID);
|
||||
|
||||
@@ -1431,7 +1429,7 @@ namespace Game.Entities
|
||||
|
||||
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
|
||||
{
|
||||
UpdateMask allowedMaskForTarget = new(195, new uint[] { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFFFFFF81u, 0xFE0007FFu, 0x00000000u, 0x00000000u });
|
||||
UpdateMask allowedMaskForTarget = new(195, new uint[] { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFFFFFF81u, 0x7F0003FFu, 0x00000000u, 0x00000000u });
|
||||
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
|
||||
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
|
||||
}
|
||||
@@ -1439,16 +1437,16 @@ namespace Game.Entities
|
||||
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
|
||||
{
|
||||
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00002000u, 0x1E008000u, 0xFFE10000u, 0x1000007Eu, 0x01FFF800u, 0xFFFFFFFFu, 0x00000007u }));
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00002000u, 0x1E008000u, 0xFFE10000u, 0x0800007Eu, 0x80FFFC00u, 0xFFFFFFFFu, 0x00000003u }));
|
||||
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x00000000u, 0x00000000u, 0x10000000u, 0x01FFF800u, 0x00000000u, 0x00000000u }));
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x00000000u, 0x00000000u, 0x08000000u, 0x00FFFC00u, 0x00000000u, 0x00000000u }));
|
||||
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x1E000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x001FE000u, 0x00000000u }));
|
||||
allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x1E000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x000FF000u, 0x00000000u }));
|
||||
}
|
||||
|
||||
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
|
||||
{
|
||||
UpdateMask allowedMaskForTarget = new(195, new[] { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFFFFFF81u, 0xFE0007FFu, 0x00000000u, 0x00000000u });
|
||||
UpdateMask allowedMaskForTarget = new(195, new[] { 0xFFFFDFFFu, 0xE1FF7FFFu, 0x001EFFFFu, 0xFFFFFF81u, 0x7F0003FFu, 0x00000000u, 0x00000000u });
|
||||
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
|
||||
changesMask.AND(allowedMaskForTarget);
|
||||
}
|
||||
@@ -1979,101 +1977,97 @@ namespace Game.Entities
|
||||
data.WritePackedGuid(GuildGUID);
|
||||
}
|
||||
if (changesMask[118])
|
||||
{
|
||||
data.WritePackedGuid(SkinningOwnerGUID);
|
||||
}
|
||||
if (changesMask[119])
|
||||
{
|
||||
data.WriteUInt32(SilencedSchoolMask);
|
||||
}
|
||||
if (changesMask[120])
|
||||
if (changesMask[119])
|
||||
{
|
||||
data.WritePackedGuid(NameplateAttachToGUID);
|
||||
}
|
||||
}
|
||||
if (changesMask[121])
|
||||
if (changesMask[120])
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (changesMask[122 + i])
|
||||
if (changesMask[121 + i])
|
||||
{
|
||||
data.WriteUInt32(GetViewerDependentNpcFlags(this, i, owner, receiver));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changesMask[124])
|
||||
if (changesMask[123])
|
||||
{
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
if (changesMask[125 + i])
|
||||
if (changesMask[124 + i])
|
||||
{
|
||||
data.WriteInt32(Power[i]);
|
||||
}
|
||||
if (changesMask[132 + i])
|
||||
if (changesMask[131 + i])
|
||||
{
|
||||
data.WriteUInt32(MaxPower[i]);
|
||||
}
|
||||
if (changesMask[139 + i])
|
||||
if (changesMask[138 + i])
|
||||
{
|
||||
data.WriteFloat(PowerRegenFlatModifier[i]);
|
||||
}
|
||||
if (changesMask[146 + i])
|
||||
if (changesMask[145 + i])
|
||||
{
|
||||
data.WriteFloat(PowerRegenInterruptedFlatModifier[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changesMask[153])
|
||||
if (changesMask[152])
|
||||
{
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (changesMask[154 + i])
|
||||
if (changesMask[153 + i])
|
||||
{
|
||||
VirtualItems[i].WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changesMask[157])
|
||||
if (changesMask[156])
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (changesMask[158 + i])
|
||||
if (changesMask[157 + i])
|
||||
{
|
||||
data.WriteUInt32(AttackRoundBaseTime[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changesMask[160])
|
||||
if (changesMask[159])
|
||||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (changesMask[161 + i])
|
||||
if (changesMask[160 + i])
|
||||
{
|
||||
data.WriteInt32(Stats[i]);
|
||||
}
|
||||
if (changesMask[165 + i])
|
||||
if (changesMask[164 + i])
|
||||
{
|
||||
data.WriteInt32(StatPosBuff[i]);
|
||||
}
|
||||
if (changesMask[169 + i])
|
||||
if (changesMask[168 + i])
|
||||
{
|
||||
data.WriteInt32(StatNegBuff[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changesMask[173])
|
||||
if (changesMask[172])
|
||||
{
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
if (changesMask[174 + i])
|
||||
if (changesMask[173 + i])
|
||||
{
|
||||
data.WriteInt32(Resistances[i]);
|
||||
}
|
||||
if (changesMask[181 + i])
|
||||
if (changesMask[180 + i])
|
||||
{
|
||||
data.WriteInt32(BonusResistanceMods[i]);
|
||||
}
|
||||
if (changesMask[188 + i])
|
||||
if (changesMask[187 + i])
|
||||
{
|
||||
data.WriteInt32(ManaCostModifier[i]);
|
||||
}
|
||||
@@ -2197,7 +2191,6 @@ namespace Game.Entities
|
||||
ClearChangesMask(LookAtControllerID);
|
||||
ClearChangesMask(TaxiNodesID);
|
||||
ClearChangesMask(GuildGUID);
|
||||
ClearChangesMask(SkinningOwnerGUID);
|
||||
ClearChangesMask(SilencedSchoolMask);
|
||||
ClearChangesMask(NameplateAttachToGUID);
|
||||
ClearChangesMask(NpcFlags);
|
||||
@@ -5140,22 +5133,22 @@ namespace Game.Entities
|
||||
public class DynamicObjectData : BaseUpdateData<DynamicObject>
|
||||
{
|
||||
public UpdateField<ObjectGuid> Caster = new(0, 1);
|
||||
public UpdateField<SpellCastVisualField> SpellVisual = new(0, 2);
|
||||
public UpdateField<uint> SpellID = new(0, 3);
|
||||
public UpdateField<float> Radius = new(0, 4);
|
||||
public UpdateField<uint> CastTime = new(0, 5);
|
||||
public UpdateField<byte> Type = new(0, 6);
|
||||
public UpdateField<byte> Type = new(0, 2);
|
||||
public UpdateField<SpellCastVisualField> SpellVisual = new(0, 3);
|
||||
public UpdateField<uint> SpellID = new(0, 4);
|
||||
public UpdateField<float> Radius = new(0, 5);
|
||||
public UpdateField<uint> CastTime = new(0, 6);
|
||||
|
||||
public DynamicObjectData() : base(0, TypeId.DynamicObject, 7) { }
|
||||
|
||||
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
|
||||
{
|
||||
data.WritePackedGuid(Caster);
|
||||
data.WriteUInt8(Type);
|
||||
((SpellCastVisualField)SpellVisual).WriteCreate(data, owner, receiver);
|
||||
data.WriteUInt32(SpellID);
|
||||
data.WriteFloat(Radius);
|
||||
data.WriteUInt32(CastTime);
|
||||
data.WriteUInt8(Type);
|
||||
}
|
||||
|
||||
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, DynamicObject owner, Player receiver)
|
||||
@@ -5176,23 +5169,23 @@ namespace Game.Entities
|
||||
}
|
||||
if (_changesMask[2])
|
||||
{
|
||||
((SpellCastVisualField)SpellVisual).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
|
||||
data.WriteUInt8(Type);
|
||||
}
|
||||
if (_changesMask[3])
|
||||
{
|
||||
data.WriteUInt32(SpellID);
|
||||
((SpellCastVisualField)SpellVisual).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
|
||||
}
|
||||
if (_changesMask[4])
|
||||
{
|
||||
data.WriteFloat(Radius);
|
||||
data.WriteUInt32(SpellID);
|
||||
}
|
||||
if (_changesMask[5])
|
||||
{
|
||||
data.WriteUInt32(CastTime);
|
||||
data.WriteFloat(Radius);
|
||||
}
|
||||
if (_changesMask[6])
|
||||
{
|
||||
data.WriteUInt8(Type);
|
||||
data.WriteUInt32(CastTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5200,11 +5193,11 @@ namespace Game.Entities
|
||||
public override void ClearChangesMask()
|
||||
{
|
||||
ClearChangesMask(Caster);
|
||||
ClearChangesMask(Type);
|
||||
ClearChangesMask(SpellVisual);
|
||||
ClearChangesMask(SpellID);
|
||||
ClearChangesMask(Radius);
|
||||
ClearChangesMask(CastTime);
|
||||
ClearChangesMask(Type);
|
||||
_changesMask.ResetAll();
|
||||
}
|
||||
}
|
||||
@@ -5511,10 +5504,12 @@ namespace Game.Entities
|
||||
public UpdateField<float> BoundsRadius2D = new(0, 11);
|
||||
public UpdateField<uint> DecalPropertiesID = new(0, 12);
|
||||
public UpdateField<ObjectGuid> CreatingEffectGUID = new(0, 13);
|
||||
public UpdateField<ObjectGuid> Field_80 = new(0, 14);
|
||||
public UpdateField<VisualAnim> VisualAnim = new(0, 15);
|
||||
public UpdateField<uint> Field_80 = new(0, 14);
|
||||
public UpdateField<uint> Field_84 = new(0, 15);
|
||||
public UpdateField<ObjectGuid> Field_88 = new(0, 16);
|
||||
public UpdateField<VisualAnim> VisualAnim = new(0, 17);
|
||||
|
||||
public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 16) { }
|
||||
public AreaTriggerFieldData() : base(0, TypeId.AreaTrigger, 18) { }
|
||||
|
||||
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
|
||||
{
|
||||
@@ -5532,7 +5527,11 @@ namespace Game.Entities
|
||||
data.WriteFloat(BoundsRadius2D);
|
||||
data.WriteUInt32(DecalPropertiesID);
|
||||
data.WritePackedGuid(CreatingEffectGUID);
|
||||
data.WriteUInt32(Field_80);
|
||||
data.WriteUInt32(Field_84);
|
||||
data.WritePackedGuid(Field_88);
|
||||
((ScaleCurve)ExtraScaleCurve).WriteCreate(data, owner, receiver);
|
||||
((VisualAnim)VisualAnim).WriteCreate(data, owner, receiver);
|
||||
}
|
||||
|
||||
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AreaTrigger owner, Player receiver)
|
||||
@@ -5542,7 +5541,7 @@ namespace Game.Entities
|
||||
|
||||
public void WriteUpdate(WorldPacket data, UpdateMask changesMask, bool ignoreNestedChangesMask, AreaTrigger owner, Player receiver)
|
||||
{
|
||||
data.WriteBits(_changesMask.GetBlock(0), 14);
|
||||
data.WriteBits(_changesMask.GetBlock(0), 18);
|
||||
|
||||
data.FlushBits();
|
||||
if (_changesMask[0])
|
||||
@@ -5595,10 +5594,26 @@ namespace Game.Entities
|
||||
{
|
||||
data.WritePackedGuid(CreatingEffectGUID);
|
||||
}
|
||||
if (changesMask[14])
|
||||
{
|
||||
data.WriteUInt32(Field_80);
|
||||
}
|
||||
if (changesMask[15])
|
||||
{
|
||||
data.WriteUInt32(Field_84);
|
||||
}
|
||||
if (changesMask[16])
|
||||
{
|
||||
data.WritePackedGuid(Field_88);
|
||||
}
|
||||
if (_changesMask[2])
|
||||
{
|
||||
((ScaleCurve)ExtraScaleCurve).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
|
||||
}
|
||||
if (changesMask[17])
|
||||
{
|
||||
((VisualAnim)VisualAnim).WriteUpdate(data, ignoreNestedChangesMask, owner, receiver);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5617,6 +5632,10 @@ namespace Game.Entities
|
||||
ClearChangesMask(BoundsRadius2D);
|
||||
ClearChangesMask(DecalPropertiesID);
|
||||
ClearChangesMask(CreatingEffectGUID);
|
||||
ClearChangesMask(Field_80);
|
||||
ClearChangesMask(Field_84);
|
||||
ClearChangesMask(Field_88);
|
||||
ClearChangesMask(VisualAnim);
|
||||
_changesMask.ResetAll();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,9 +281,14 @@ namespace Game.Entities
|
||||
bool HasFallDirection = unit.HasUnitMovementFlag(MovementFlag.Falling);
|
||||
bool HasFall = HasFallDirection || unit.m_movementInfo.jump.fallTime != 0;
|
||||
bool HasSpline = unit.IsSplineEnabled();
|
||||
bool HasInertia = unit.m_movementInfo.inertia.HasValue;
|
||||
|
||||
data.WritePackedGuid(GetGUID()); // MoverGUID
|
||||
|
||||
data.WriteUInt32((uint)unit.GetUnitMovementFlags());
|
||||
data.WriteUInt32((uint)unit.GetUnitMovementFlags2());
|
||||
data.WriteUInt32((uint)unit.GetExtraUnitMovementFlags2());
|
||||
|
||||
data.WriteUInt32(unit.m_movementInfo.Time); // MoveTime
|
||||
data.WriteFloat(unit.GetPositionX());
|
||||
data.WriteFloat(unit.GetPositionY());
|
||||
@@ -299,17 +304,23 @@ namespace Game.Entities
|
||||
//for (public uint i = 0; i < RemoveForcesIDs.Count; ++i)
|
||||
// *data << ObjectGuid(RemoveForcesIDs);
|
||||
|
||||
data.WriteBits((uint)unit.GetUnitMovementFlags(), 30);
|
||||
data.WriteBits((uint)unit.GetUnitMovementFlags2(), 18);
|
||||
data.WriteBit(!unit.m_movementInfo.transport.guid.IsEmpty()); // HasTransport
|
||||
data.WriteBit(HasFall); // HasFall
|
||||
data.WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement
|
||||
data.WriteBit(false); // HeightChangeFailed
|
||||
data.WriteBit(false); // RemoteTimeValid
|
||||
data.WriteBit(HasInertia); // HasInertia
|
||||
|
||||
if (!unit.m_movementInfo.transport.guid.IsEmpty())
|
||||
MovementExtensions.WriteTransportInfo(data, unit.m_movementInfo.transport);
|
||||
|
||||
if (HasInertia)
|
||||
{
|
||||
data.WritePackedGuid(unit.m_movementInfo.inertia.Value.guid);
|
||||
data.WriteXYZ(unit.m_movementInfo.inertia.Value.force);
|
||||
data.WriteUInt32(unit.m_movementInfo.inertia.Value.lifetime);
|
||||
}
|
||||
|
||||
if (HasFall)
|
||||
{
|
||||
data.WriteUInt32(unit.m_movementInfo.jump.fallTime); // Time
|
||||
@@ -440,6 +451,7 @@ namespace Game.Entities
|
||||
bool hasAreaTriggerBox = shape.IsBox();
|
||||
bool hasAreaTriggerPolygon = createProperties != null && shape.IsPolygon();
|
||||
bool hasAreaTriggerCylinder = shape.IsCylinder();
|
||||
bool hasDisk = shape.IsDisk();
|
||||
bool hasAreaTriggerSpline = areaTrigger.HasSplines();
|
||||
bool hasOrbit = areaTrigger.HasOrbit();
|
||||
bool hasMovementScript = false;
|
||||
@@ -459,6 +471,7 @@ namespace Game.Entities
|
||||
data.WriteBit(hasAreaTriggerBox);
|
||||
data.WriteBit(hasAreaTriggerPolygon);
|
||||
data.WriteBit(hasAreaTriggerCylinder);
|
||||
data.WriteBit(hasDisk);
|
||||
data.WriteBit(hasAreaTriggerSpline);
|
||||
data.WriteBit(hasOrbit);
|
||||
data.WriteBit(hasMovementScript);
|
||||
@@ -532,6 +545,18 @@ namespace Game.Entities
|
||||
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
|
||||
}
|
||||
|
||||
if (hasDisk)
|
||||
{
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadius);
|
||||
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadius);
|
||||
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
|
||||
data.WriteFloat(shape.DiskDatas.Height);
|
||||
data.WriteFloat(shape.DiskDatas.HeightTarget);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffset);
|
||||
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
|
||||
}
|
||||
|
||||
//if (hasMovementScript)
|
||||
// *data << *areaTrigger.GetMovementScript(); // AreaTriggerMovementScriptInfo
|
||||
|
||||
@@ -3667,10 +3692,12 @@ namespace Game.Entities
|
||||
public ObjectGuid Guid { get; set; }
|
||||
MovementFlag flags;
|
||||
MovementFlag2 flags2;
|
||||
MovementFlags3 flags3;
|
||||
public Position Pos { get; set; }
|
||||
public uint Time { get; set; }
|
||||
public TransportInfo transport;
|
||||
public float Pitch { get; set; }
|
||||
public Inertia? inertia;
|
||||
public JumpInfo jump;
|
||||
public float SplineElevation { get; set; }
|
||||
|
||||
@@ -3699,6 +3726,12 @@ namespace Game.Entities
|
||||
public void RemoveMovementFlag2(MovementFlag2 f) { flags2 &= ~f; }
|
||||
public bool HasMovementFlag2(MovementFlag2 f) { return (flags2 & f) != 0; }
|
||||
|
||||
public MovementFlags3 GetExtraMovementFlags2() { return flags3; }
|
||||
public void SetExtraMovementFlags2(MovementFlags3 flag) { flags3 = flag; }
|
||||
public void AddExtraMovementFlag2(MovementFlags3 flag) { flags3 |= flag; }
|
||||
public void RemoveExtraMovementFlag2(MovementFlags3 flag) { flags3 &= ~flag; }
|
||||
public bool HasExtraMovementFlag2(MovementFlags3 flag) { return (flags3 & flag) != 0; }
|
||||
|
||||
public void SetFallTime(uint time) { jump.fallTime = time; }
|
||||
|
||||
public void ResetTransport()
|
||||
@@ -3730,6 +3763,12 @@ namespace Game.Entities
|
||||
public uint prevTime;
|
||||
public uint vehicleId;
|
||||
}
|
||||
public struct Inertia
|
||||
{
|
||||
public ObjectGuid guid;
|
||||
public Position force;
|
||||
public uint lifetime;
|
||||
}
|
||||
public struct JumpInfo
|
||||
{
|
||||
public void Reset()
|
||||
|
||||
Reference in New Issue
Block a user