Core/PacketIO: Updated packet structures to 9.2.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/9f30afe3528441571f89cb2e1775c756774fa0cd)
This commit is contained in:
hondacrx
2022-05-09 23:14:38 -04:00
parent 1ca851db26
commit 0bbabbd667
32 changed files with 1309 additions and 1023 deletions
+41 -2
View File
@@ -281,9 +281,14 @@ namespace Game.Entities
bool HasFallDirection = unit.HasUnitMovementFlag(MovementFlag.Falling);
bool HasFall = HasFallDirection || unit.m_movementInfo.jump.fallTime != 0;
bool HasSpline = unit.IsSplineEnabled();
bool HasInertia = unit.m_movementInfo.inertia.HasValue;
data.WritePackedGuid(GetGUID()); // MoverGUID
data.WriteUInt32((uint)unit.GetUnitMovementFlags());
data.WriteUInt32((uint)unit.GetUnitMovementFlags2());
data.WriteUInt32((uint)unit.GetExtraUnitMovementFlags2());
data.WriteUInt32(unit.m_movementInfo.Time); // MoveTime
data.WriteFloat(unit.GetPositionX());
data.WriteFloat(unit.GetPositionY());
@@ -299,17 +304,23 @@ namespace Game.Entities
//for (public uint i = 0; i < RemoveForcesIDs.Count; ++i)
// *data << ObjectGuid(RemoveForcesIDs);
data.WriteBits((uint)unit.GetUnitMovementFlags(), 30);
data.WriteBits((uint)unit.GetUnitMovementFlags2(), 18);
data.WriteBit(!unit.m_movementInfo.transport.guid.IsEmpty()); // HasTransport
data.WriteBit(HasFall); // HasFall
data.WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement
data.WriteBit(false); // HeightChangeFailed
data.WriteBit(false); // RemoteTimeValid
data.WriteBit(HasInertia); // HasInertia
if (!unit.m_movementInfo.transport.guid.IsEmpty())
MovementExtensions.WriteTransportInfo(data, unit.m_movementInfo.transport);
if (HasInertia)
{
data.WritePackedGuid(unit.m_movementInfo.inertia.Value.guid);
data.WriteXYZ(unit.m_movementInfo.inertia.Value.force);
data.WriteUInt32(unit.m_movementInfo.inertia.Value.lifetime);
}
if (HasFall)
{
data.WriteUInt32(unit.m_movementInfo.jump.fallTime); // Time
@@ -440,6 +451,7 @@ namespace Game.Entities
bool hasAreaTriggerBox = shape.IsBox();
bool hasAreaTriggerPolygon = createProperties != null && shape.IsPolygon();
bool hasAreaTriggerCylinder = shape.IsCylinder();
bool hasDisk = shape.IsDisk();
bool hasAreaTriggerSpline = areaTrigger.HasSplines();
bool hasOrbit = areaTrigger.HasOrbit();
bool hasMovementScript = false;
@@ -459,6 +471,7 @@ namespace Game.Entities
data.WriteBit(hasAreaTriggerBox);
data.WriteBit(hasAreaTriggerPolygon);
data.WriteBit(hasAreaTriggerCylinder);
data.WriteBit(hasDisk);
data.WriteBit(hasAreaTriggerSpline);
data.WriteBit(hasOrbit);
data.WriteBit(hasMovementScript);
@@ -532,6 +545,18 @@ namespace Game.Entities
data.WriteFloat(shape.CylinderDatas.LocationZOffsetTarget);
}
if (hasDisk)
{
data.WriteFloat(shape.DiskDatas.InnerRadius);
data.WriteFloat(shape.DiskDatas.InnerRadiusTarget);
data.WriteFloat(shape.DiskDatas.OuterRadius);
data.WriteFloat(shape.DiskDatas.OuterRadiusTarget);
data.WriteFloat(shape.DiskDatas.Height);
data.WriteFloat(shape.DiskDatas.HeightTarget);
data.WriteFloat(shape.DiskDatas.LocationZOffset);
data.WriteFloat(shape.DiskDatas.LocationZOffsetTarget);
}
//if (hasMovementScript)
// *data << *areaTrigger.GetMovementScript(); // AreaTriggerMovementScriptInfo
@@ -3667,10 +3692,12 @@ namespace Game.Entities
public ObjectGuid Guid { get; set; }
MovementFlag flags;
MovementFlag2 flags2;
MovementFlags3 flags3;
public Position Pos { get; set; }
public uint Time { get; set; }
public TransportInfo transport;
public float Pitch { get; set; }
public Inertia? inertia;
public JumpInfo jump;
public float SplineElevation { get; set; }
@@ -3699,6 +3726,12 @@ namespace Game.Entities
public void RemoveMovementFlag2(MovementFlag2 f) { flags2 &= ~f; }
public bool HasMovementFlag2(MovementFlag2 f) { return (flags2 & f) != 0; }
public MovementFlags3 GetExtraMovementFlags2() { return flags3; }
public void SetExtraMovementFlags2(MovementFlags3 flag) { flags3 = flag; }
public void AddExtraMovementFlag2(MovementFlags3 flag) { flags3 |= flag; }
public void RemoveExtraMovementFlag2(MovementFlags3 flag) { flags3 &= ~flag; }
public bool HasExtraMovementFlag2(MovementFlags3 flag) { return (flags3 & flag) != 0; }
public void SetFallTime(uint time) { jump.fallTime = time; }
public void ResetTransport()
@@ -3730,6 +3763,12 @@ namespace Game.Entities
public uint prevTime;
public uint vehicleId;
}
public struct Inertia
{
public ObjectGuid guid;
public Position force;
public uint lifetime;
}
public struct JumpInfo
{
public void Reset()