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@@ -20,274 +20,289 @@ using Framework.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections;
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using System.IO;
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namespace Game.DataStorage
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{
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public class CliDB
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{
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internal static int LoadedFileCount;
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internal static string DataPath;
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public static void LoadStores(string dataPath, Locale defaultLocale)
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public static BitSet LoadStores(string dataPath, Locale defaultLocale)
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{
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uint oldMSTime = Time.GetMSTime();
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LoadedFileCount = 0;
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DataPath = dataPath + "/dbc/" + defaultLocale + "/";
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string db2Path = dataPath + "/dbc";
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AchievementStorage = DBReader.Read<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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//AnimationDataStorage = DBReader.Read<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
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AnimKitStorage = DBReader.Read<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
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AreaGroupMemberStorage = DBReader.Read<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
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AreaTableStorage = DBReader.Read<AreaTableRecord>("AreaTable.db2", HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
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AreaTriggerStorage = DBReader.Read<AreaTriggerRecord>("AreaTrigger.db2", HotfixStatements.SEL_AREA_TRIGGER);
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ArmorLocationStorage = DBReader.Read<ArmorLocationRecord>("ArmorLocation.db2", HotfixStatements.SEL_ARMOR_LOCATION);
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ArtifactStorage = DBReader.Read<ArtifactRecord>("Artifact.db2", HotfixStatements.SEL_ARTIFACT, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceStorage = DBReader.Read<ArtifactAppearanceRecord>("ArtifactAppearance.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceSetStorage = DBReader.Read<ArtifactAppearanceSetRecord>("ArtifactAppearanceSet.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE);
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ArtifactCategoryStorage = DBReader.Read<ArtifactCategoryRecord>("ArtifactCategory.db2", HotfixStatements.SEL_ARTIFACT_CATEGORY);
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ArtifactPowerStorage = DBReader.Read<ArtifactPowerRecord>("ArtifactPower.db2", HotfixStatements.SEL_ARTIFACT_POWER);
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ArtifactPowerLinkStorage = DBReader.Read<ArtifactPowerLinkRecord>("ArtifactPowerLink.db2", HotfixStatements.SEL_ARTIFACT_POWER_LINK);
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ArtifactPowerPickerStorage = DBReader.Read<ArtifactPowerPickerRecord>("ArtifactPowerPicker.db2", HotfixStatements.SEL_ARTIFACT_POWER_PICKER);
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ArtifactPowerRankStorage = DBReader.Read<ArtifactPowerRankRecord>("ArtifactPowerRank.db2", HotfixStatements.SEL_ARTIFACT_POWER_RANK);
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//ArtifactQuestXPStorage = DBReader.Read<ArtifactQuestXPRecord>("ArtifactQuestXP.db2", HotfixStatements.SEL_ARTIFACT_QUEST_XP);
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ArtifactTierStorage = DBReader.Read<ArtifactTierRecord>("ArtifactTier.db2", HotfixStatements.SEL_ARTIFACT_TIER);
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ArtifactUnlockStorage = DBReader.Read<ArtifactUnlockRecord>("ArtifactUnlock.db2", HotfixStatements.SEL_ARTIFACT_UNLOCK);
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AuctionHouseStorage = DBReader.Read<AuctionHouseRecord>("AuctionHouse.db2", HotfixStatements.SEL_AUCTION_HOUSE, HotfixStatements.SEL_AUCTION_HOUSE_LOCALE);
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AzeriteEmpoweredItemStorage = DBReader.Read<AzeriteEmpoweredItemRecord>("AzeriteEmpoweredItem.db2", HotfixStatements.SEL_AZERITE_EMPOWERED_ITEM);
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AzeriteEssenceStorage = DBReader.Read<AzeriteEssenceRecord>("AzeriteEssence.db2", HotfixStatements.SEL_AZERITE_ESSENCE, HotfixStatements.SEL_AZERITE_ESSENCE_LOCALE);
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AzeriteEssencePowerStorage = DBReader.Read<AzeriteEssencePowerRecord>("AzeriteEssencePower.db2", HotfixStatements.SEL_AZERITE_ESSENCE_POWER, HotfixStatements.SEL_AZERITE_ESSENCE_POWER_LOCALE);
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AzeriteItemStorage = DBReader.Read<AzeriteItemRecord>("AzeriteItem.db2", HotfixStatements.SEL_AZERITE_ITEM);
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AzeriteItemMilestonePowerStorage = DBReader.Read<AzeriteItemMilestonePowerRecord>("AzeriteItemMilestonePower.db2", HotfixStatements.SEL_AZERITE_ITEM_MILESTONE_POWER);
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AzeriteKnowledgeMultiplierStorage = DBReader.Read<AzeriteKnowledgeMultiplierRecord>("AzeriteKnowledgeMultiplier.db2", HotfixStatements.SEL_AZERITE_KNOWLEDGE_MULTIPLIER);
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AzeriteLevelInfoStorage = DBReader.Read<AzeriteLevelInfoRecord>("AzeriteLevelInfo.db2", HotfixStatements.SEL_AZERITE_LEVEL_INFO);
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AzeritePowerStorage = DBReader.Read<AzeritePowerRecord>("AzeritePower.db2", HotfixStatements.SEL_AZERITE_POWER);
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AzeritePowerSetMemberStorage = DBReader.Read<AzeritePowerSetMemberRecord> ("AzeritePowerSetMember.db2", HotfixStatements.SEL_AZERITE_POWER_SET_MEMBER);
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AzeriteTierUnlockStorage = DBReader.Read<AzeriteTierUnlockRecord> ("AzeriteTierUnlock.db2", HotfixStatements.SEL_AZERITE_TIER_UNLOCK);
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AzeriteTierUnlockSetStorage = DBReader.Read<AzeriteTierUnlockSetRecord> ("AzeriteTierUnlockSet.db2", HotfixStatements.SEL_AZERITE_TIER_UNLOCK_SET);
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AzeriteUnlockMappingStorage = DBReader.Read<AzeriteUnlockMappingRecord> ("AzeriteUnlockMapping.db2", HotfixStatements.SEL_AZERITE_UNLOCK_MAPPING);
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BankBagSlotPricesStorage = DBReader.Read<BankBagSlotPricesRecord>("BankBagSlotPrices.db2", HotfixStatements.SEL_BANK_BAG_SLOT_PRICES);
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//BannedAddOnsStorage = DBReader.Read<BannedAddOnsRecord>("BannedAddons.db2", HotfixStatements.SEL_BANNED_ADDONS);
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BarberShopStyleStorage = DBReader.Read<BarberShopStyleRecord>("BarberShopStyle.db2", HotfixStatements.SEL_BARBER_SHOP_STYLE, HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE);
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BattlePetBreedQualityStorage = DBReader.Read<BattlePetBreedQualityRecord>("BattlePetBreedQuality.db2", HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY);
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BattlePetBreedStateStorage = DBReader.Read<BattlePetBreedStateRecord>("BattlePetBreedState.db2", HotfixStatements.SEL_BATTLE_PET_BREED_STATE);
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BattlePetSpeciesStorage = DBReader.Read<BattlePetSpeciesRecord>("BattlePetSpecies.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
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BattlePetSpeciesStateStorage = DBReader.Read<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
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BattlemasterListStorage = DBReader.Read<BattlemasterListRecord>("BattlemasterList.db2", HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
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BroadcastTextStorage = DBReader.Read<BroadcastTextRecord>("BroadcastText.db2", HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
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CfgRegionsStorage = DBReader.Read<Cfg_RegionsRecord>("Cfg_Regions.db2", HotfixStatements.SEL_CFG_REGIONS);
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CharacterFacialHairStylesStorage = DBReader.Read<CharacterFacialHairStylesRecord>("CharacterFacialHairStyles.db2", HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES);
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CharBaseSectionStorage = DBReader.Read<CharBaseSectionRecord>("CharBaseSection.db2", HotfixStatements.SEL_CHAR_BASE_SECTION);
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CharSectionsStorage = DBReader.Read<CharSectionsRecord>("CharSections.db2", HotfixStatements.SEL_CHAR_SECTIONS);
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CharStartOutfitStorage = DBReader.Read<CharStartOutfitRecord>("CharStartOutfit.db2", HotfixStatements.SEL_CHAR_START_OUTFIT);
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CharTitlesStorage = DBReader.Read<CharTitlesRecord>("CharTitles.db2", HotfixStatements.SEL_CHAR_TITLES, HotfixStatements.SEL_CHAR_TITLES_LOCALE);
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ChatChannelsStorage = DBReader.Read<ChatChannelsRecord>("ChatChannels.db2", HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
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ChrClassesStorage = DBReader.Read<ChrClassesRecord>("ChrClasses.db2", HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
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ChrClassesXPowerTypesStorage = DBReader.Read<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
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ChrRacesStorage = DBReader.Read<ChrRacesRecord>("ChrRaces.db2", HotfixStatements.SEL_CHR_RACES, HotfixStatements.SEL_CHR_RACES_LOCALE);
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ChrSpecializationStorage = DBReader.Read<ChrSpecializationRecord>("ChrSpecialization.db2", HotfixStatements.SEL_CHR_SPECIALIZATION, HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE);
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CinematicCameraStorage = DBReader.Read<CinematicCameraRecord>("CinematicCamera.db2", HotfixStatements.SEL_CINEMATIC_CAMERA);
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CinematicSequencesStorage = DBReader.Read<CinematicSequencesRecord>("CinematicSequences.db2", HotfixStatements.SEL_CINEMATIC_SEQUENCES);
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ContentTuningStorage = DBReader.Read<ContentTuningRecord>("ContentTuning.db2", HotfixStatements.SEL_CONTENT_TUNING);
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ContentTuningXExpectedStorage = DBReader.Read<ContentTuningXExpectedRecord>("ContentTuningXExpected.db2", HotfixStatements.SEL_CONTENT_TUNING_X_EXPECTED);
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ConversationLineStorage = DBReader.Read<ConversationLineRecord>("ConversationLine.db2", HotfixStatements.SEL_CONVERSATION_LINE);
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CorruptionEffectsStorage = DBReader.Read<CorruptionEffectsRecord>("CorruptionEffects.db2", HotfixStatements.SEL_CORRUPTION_EFFECTS);
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CreatureDisplayInfoStorage = DBReader.Read<CreatureDisplayInfoRecord>("CreatureDisplayInfo.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO);
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CreatureDisplayInfoExtraStorage = DBReader.Read<CreatureDisplayInfoExtraRecord>("CreatureDisplayInfoExtra.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA);
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CreatureFamilyStorage = DBReader.Read<CreatureFamilyRecord>("CreatureFamily.db2", HotfixStatements.SEL_CREATURE_FAMILY, HotfixStatements.SEL_CREATURE_FAMILY_LOCALE);
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CreatureModelDataStorage = DBReader.Read<CreatureModelDataRecord>("CreatureModelData.db2", HotfixStatements.SEL_CREATURE_MODEL_DATA);
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CreatureTypeStorage = DBReader.Read<CreatureTypeRecord>("CreatureType.db2", HotfixStatements.SEL_CREATURE_TYPE, HotfixStatements.SEL_CREATURE_TYPE_LOCALE);
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CriteriaStorage = DBReader.Read<CriteriaRecord>("Criteria.db2", HotfixStatements.SEL_CRITERIA);
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CriteriaTreeStorage = DBReader.Read<CriteriaTreeRecord>("CriteriaTree.db2", HotfixStatements.SEL_CRITERIA_TREE, HotfixStatements.SEL_CRITERIA_TREE_LOCALE);
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CurrencyTypesStorage = DBReader.Read<CurrencyTypesRecord>("CurrencyTypes.db2", HotfixStatements.SEL_CURRENCY_TYPES, HotfixStatements.SEL_CURRENCY_TYPES_LOCALE);
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CurveStorage = DBReader.Read<CurveRecord>("Curve.db2", HotfixStatements.SEL_CURVE);
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CurvePointStorage = DBReader.Read<CurvePointRecord>("CurvePoint.db2", HotfixStatements.SEL_CURVE_POINT);
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DestructibleModelDataStorage = DBReader.Read<DestructibleModelDataRecord>("DestructibleModelData.db2", HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA);
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DifficultyStorage = DBReader.Read<DifficultyRecord>("Difficulty.db2", HotfixStatements.SEL_DIFFICULTY, HotfixStatements.SEL_DIFFICULTY_LOCALE);
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DungeonEncounterStorage = DBReader.Read<DungeonEncounterRecord>("DungeonEncounter.db2", HotfixStatements.SEL_DUNGEON_ENCOUNTER, HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE);
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DurabilityCostsStorage = DBReader.Read<DurabilityCostsRecord>("DurabilityCosts.db2", HotfixStatements.SEL_DURABILITY_COSTS);
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DurabilityQualityStorage = DBReader.Read<DurabilityQualityRecord>("DurabilityQuality.db2", HotfixStatements.SEL_DURABILITY_QUALITY);
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EmotesStorage = DBReader.Read<EmotesRecord>("Emotes.db2", HotfixStatements.SEL_EMOTES);
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EmotesTextStorage = DBReader.Read<EmotesTextRecord>("EmotesText.db2", HotfixStatements.SEL_EMOTES_TEXT);
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EmotesTextSoundStorage = DBReader.Read<EmotesTextSoundRecord>("EmotesTextSound.db2", HotfixStatements.SEL_EMOTES_TEXT_SOUND);
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ExpectedStatStorage = DBReader.Read<ExpectedStatRecord>("ExpectedStat.db2", HotfixStatements.SEL_EXPECTED_STAT);
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ExpectedStatModStorage = DBReader.Read<ExpectedStatModRecord>("ExpectedStatMod.db2", HotfixStatements.SEL_EXPECTED_STAT_MOD);
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FactionStorage = DBReader.Read<FactionRecord>("Faction.db2", HotfixStatements.SEL_FACTION, HotfixStatements.SEL_FACTION_LOCALE);
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FactionTemplateStorage = DBReader.Read<FactionTemplateRecord>("FactionTemplate.db2", HotfixStatements.SEL_FACTION_TEMPLATE);
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GameObjectDisplayInfoStorage = DBReader.Read<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
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GameObjectsStorage = DBReader.Read<GameObjectsRecord>("GameObjects.db2", HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
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GarrAbilityStorage = DBReader.Read<GarrAbilityRecord>("GarrAbility.db2", HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
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GarrBuildingStorage = DBReader.Read<GarrBuildingRecord>("GarrBuilding.db2", HotfixStatements.SEL_GARR_BUILDING, HotfixStatements.SEL_GARR_BUILDING_LOCALE);
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GarrBuildingPlotInstStorage = DBReader.Read<GarrBuildingPlotInstRecord>("GarrBuildingPlotInst.db2", HotfixStatements.SEL_GARR_BUILDING_PLOT_INST);
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GarrClassSpecStorage = DBReader.Read<GarrClassSpecRecord>("GarrClassSpec.db2", HotfixStatements.SEL_GARR_CLASS_SPEC, HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE);
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GarrFollowerStorage = DBReader.Read<GarrFollowerRecord>("GarrFollower.db2", HotfixStatements.SEL_GARR_FOLLOWER, HotfixStatements.SEL_GARR_FOLLOWER_LOCALE);
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GarrFollowerXAbilityStorage = DBReader.Read<GarrFollowerXAbilityRecord>("GarrFollowerXAbility.db2", HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY);
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GarrPlotStorage = DBReader.Read<GarrPlotRecord>("GarrPlot.db2", HotfixStatements.SEL_GARR_PLOT);
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GarrPlotBuildingStorage = DBReader.Read<GarrPlotBuildingRecord>("GarrPlotBuilding.db2", HotfixStatements.SEL_GARR_PLOT_BUILDING);
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GarrPlotInstanceStorage = DBReader.Read<GarrPlotInstanceRecord>("GarrPlotInstance.db2", HotfixStatements.SEL_GARR_PLOT_INSTANCE);
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GarrSiteLevelStorage = DBReader.Read<GarrSiteLevelRecord>("GarrSiteLevel.db2", HotfixStatements.SEL_GARR_SITE_LEVEL);
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GarrSiteLevelPlotInstStorage = DBReader.Read<GarrSiteLevelPlotInstRecord>("GarrSiteLevelPlotInst.db2", HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST);
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GemPropertiesStorage = DBReader.Read<GemPropertiesRecord>("GemProperties.db2", HotfixStatements.SEL_GEM_PROPERTIES);
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GlyphBindableSpellStorage = DBReader.Read<GlyphBindableSpellRecord>("GlyphBindableSpell.db2", HotfixStatements.SEL_GLYPH_BINDABLE_SPELL);
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GlyphPropertiesStorage = DBReader.Read<GlyphPropertiesRecord>("GlyphProperties.db2", HotfixStatements.SEL_GLYPH_PROPERTIES);
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GlyphRequiredSpecStorage = DBReader.Read<GlyphRequiredSpecRecord>("GlyphRequiredSpec.db2", HotfixStatements.SEL_GLYPH_REQUIRED_SPEC);
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GuildColorBackgroundStorage = DBReader.Read<GuildColorBackgroundRecord>("GuildColorBackground.db2", HotfixStatements.SEL_GUILD_COLOR_BACKGROUND);
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GuildColorBorderStorage = DBReader.Read<GuildColorBorderRecord>("GuildColorBorder.db2", HotfixStatements.SEL_GUILD_COLOR_BORDER);
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GuildColorEmblemStorage = DBReader.Read<GuildColorEmblemRecord>("GuildColorEmblem.db2", HotfixStatements.SEL_GUILD_COLOR_EMBLEM);
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GuildPerkSpellsStorage = DBReader.Read<GuildPerkSpellsRecord>("GuildPerkSpells.db2", HotfixStatements.SEL_GUILD_PERK_SPELLS);
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HeirloomStorage = DBReader.Read<HeirloomRecord>("Heirloom.db2", HotfixStatements.SEL_HEIRLOOM, HotfixStatements.SEL_HEIRLOOM_LOCALE);
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HolidaysStorage = DBReader.Read<HolidaysRecord>("Holidays.db2", HotfixStatements.SEL_HOLIDAYS);
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ImportPriceArmorStorage = DBReader.Read<ImportPriceArmorRecord>("ImportPriceArmor.db2", HotfixStatements.SEL_IMPORT_PRICE_ARMOR);
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ImportPriceQualityStorage = DBReader.Read<ImportPriceQualityRecord>("ImportPriceQuality.db2", HotfixStatements.SEL_IMPORT_PRICE_QUALITY);
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ImportPriceShieldStorage = DBReader.Read<ImportPriceShieldRecord>("ImportPriceShield.db2", HotfixStatements.SEL_IMPORT_PRICE_SHIELD);
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ImportPriceWeaponStorage = DBReader.Read<ImportPriceWeaponRecord>("ImportPriceWeapon.db2", HotfixStatements.SEL_IMPORT_PRICE_WEAPON);
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ItemAppearanceStorage = DBReader.Read<ItemAppearanceRecord>("ItemAppearance.db2", HotfixStatements.SEL_ITEM_APPEARANCE);
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ItemArmorQualityStorage = DBReader.Read<ItemArmorQualityRecord>("ItemArmorQuality.db2", HotfixStatements.SEL_ITEM_ARMOR_QUALITY);
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ItemArmorShieldStorage = DBReader.Read<ItemArmorShieldRecord>("ItemArmorShield.db2", HotfixStatements.SEL_ITEM_ARMOR_SHIELD);
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ItemArmorTotalStorage = DBReader.Read<ItemArmorTotalRecord>("ItemArmorTotal.db2", HotfixStatements.SEL_ITEM_ARMOR_TOTAL);
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//ItemBagFamilyStorage = DBReader.Read<ItemBagFamilyRecord>("ItemBagFamily.db2", HotfixStatements.SEL_ITEM_BAG_FAMILY, HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE);
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ItemBonusStorage = DBReader.Read<ItemBonusRecord>("ItemBonus.db2", HotfixStatements.SEL_ITEM_BONUS);
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ItemBonusListLevelDeltaStorage = DBReader.Read<ItemBonusListLevelDeltaRecord>("ItemBonusListLevelDelta.db2", HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA);
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ItemBonusTreeNodeStorage = DBReader.Read<ItemBonusTreeNodeRecord>("ItemBonusTreeNode.db2", HotfixStatements.SEL_ITEM_BONUS_TREE_NODE);
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ItemChildEquipmentStorage = DBReader.Read<ItemChildEquipmentRecord>("ItemChildEquipment.db2", HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT);
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ItemClassStorage = DBReader.Read<ItemClassRecord>("ItemClass.db2", HotfixStatements.SEL_ITEM_CLASS, HotfixStatements.SEL_ITEM_CLASS_LOCALE);
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ItemCurrencyCostStorage = DBReader.Read<ItemCurrencyCostRecord>("ItemCurrencyCost.db2", HotfixStatements.SEL_ITEM_CURRENCY_COST);
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ItemDamageAmmoStorage = DBReader.Read<ItemDamageRecord>("ItemDamageAmmo.db2", HotfixStatements.SEL_ITEM_DAMAGE_AMMO);
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ItemDamageOneHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND);
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ItemDamageOneHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER);
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ItemDamageTwoHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND);
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ItemDamageTwoHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER);
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ItemDisenchantLootStorage = DBReader.Read<ItemDisenchantLootRecord>("ItemDisenchantLoot.db2", HotfixStatements.SEL_ITEM_DISENCHANT_LOOT);
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ItemEffectStorage = DBReader.Read<ItemEffectRecord>("ItemEffect.db2", HotfixStatements.SEL_ITEM_EFFECT);
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ItemStorage = DBReader.Read<ItemRecord>("Item.db2", HotfixStatements.SEL_ITEM);
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ItemExtendedCostStorage = DBReader.Read<ItemExtendedCostRecord>("ItemExtendedCost.db2", HotfixStatements.SEL_ITEM_EXTENDED_COST);
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ItemLevelSelectorStorage = DBReader.Read<ItemLevelSelectorRecord>("ItemLevelSelector.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR);
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ItemLevelSelectorQualityStorage = DBReader.Read<ItemLevelSelectorQualityRecord>("ItemLevelSelectorQuality.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY);
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ItemLevelSelectorQualitySetStorage = DBReader.Read<ItemLevelSelectorQualitySetRecord>("ItemLevelSelectorQualitySet.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET);
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ItemLimitCategoryStorage = DBReader.Read<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
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ItemLimitCategoryConditionStorage = DBReader.Read<ItemLimitCategoryConditionRecord>("ItemLimitCategoryCondition.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_CONDITION);
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ItemModifiedAppearanceStorage = DBReader.Read<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
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ItemNameDescriptionStorage = DBReader.Read<ItemNameDescriptionRecord>("ItemNameDescription.db2", HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE);
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ItemPriceBaseStorage = DBReader.Read<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
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ItemSearchNameStorage = DBReader.Read<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
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ItemSetStorage = DBReader.Read<ItemSetRecord>("ItemSet.db2", HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
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ItemSetSpellStorage = DBReader.Read<ItemSetSpellRecord>("ItemSetSpell.db2", HotfixStatements.SEL_ITEM_SET_SPELL);
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ItemSparseStorage = DBReader.Read<ItemSparseRecord>("ItemSparse.db2", HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
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ItemSpecStorage = DBReader.Read<ItemSpecRecord>("ItemSpec.db2", HotfixStatements.SEL_ITEM_SPEC);
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ItemSpecOverrideStorage = DBReader.Read<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemXBonusTreeStorage = DBReader.Read<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
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//KeyChainStorage = DBReader.Read<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
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LFGDungeonsStorage = DBReader.Read<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
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LightStorage = DBReader.Read<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
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LiquidTypeStorage = DBReader.Read<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE);
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LockStorage = DBReader.Read<LockRecord>("Lock.db2", HotfixStatements.SEL_LOCK);
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MailTemplateStorage = DBReader.Read<MailTemplateRecord>("MailTemplate.db2", HotfixStatements.SEL_MAIL_TEMPLATE, HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE);
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MapStorage = DBReader.Read<MapRecord>("Map.db2", HotfixStatements.SEL_MAP, HotfixStatements.SEL_MAP_LOCALE);
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MapDifficultyStorage = DBReader.Read<MapDifficultyRecord>("MapDifficulty.db2", HotfixStatements.SEL_MAP_DIFFICULTY, HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE);
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ModifierTreeStorage = DBReader.Read<ModifierTreeRecord>("ModifierTree.db2", HotfixStatements.SEL_MODIFIER_TREE);
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MountCapabilityStorage = DBReader.Read<MountCapabilityRecord>("MountCapability.db2", HotfixStatements.SEL_MOUNT_CAPABILITY);
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MountStorage = DBReader.Read<MountRecord>("Mount.db2", HotfixStatements.SEL_MOUNT, HotfixStatements.SEL_MOUNT_LOCALE);
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MountTypeXCapabilityStorage = DBReader.Read<MountTypeXCapabilityRecord>("MountTypeXCapability.db2", HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY);
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MountXDisplayStorage = DBReader.Read<MountXDisplayRecord>("MountXDisplay.db2", HotfixStatements.SEL_MOUNT_X_DISPLAY);
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MovieStorage = DBReader.Read<MovieRecord>("Movie.db2", HotfixStatements.SEL_MOVIE);
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NameGenStorage = DBReader.Read<NameGenRecord>("NameGen.db2", HotfixStatements.SEL_NAME_GEN);
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NamesProfanityStorage = DBReader.Read<NamesProfanityRecord>("NamesProfanity.db2", HotfixStatements.SEL_NAMES_PROFANITY);
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NamesReservedStorage = DBReader.Read<NamesReservedRecord>("NamesReserved.db2", HotfixStatements.SEL_NAMES_RESERVED, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
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NamesReservedLocaleStorage = DBReader.Read<NamesReservedLocaleRecord>("NamesReservedLocale.db2", HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
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NumTalentsAtLevelStorage = DBReader.Read<NumTalentsAtLevelRecord>("NumTalentsAtLevel.db2", HotfixStatements.SEL_NUM_TALENTS_AT_LEVEL);
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OverrideSpellDataStorage = DBReader.Read<OverrideSpellDataRecord>("OverrideSpellData.db2", HotfixStatements.SEL_OVERRIDE_SPELL_DATA);
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PhaseStorage = DBReader.Read<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
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PhaseXPhaseGroupStorage = DBReader.Read<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
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PlayerConditionStorage = DBReader.Read<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
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PowerDisplayStorage = DBReader.Read<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
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PowerTypeStorage = DBReader.Read<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
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PrestigeLevelInfoStorage = DBReader.Read<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
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PvpDifficultyStorage = DBReader.Read<PvpDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
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PvpItemStorage = DBReader.Read<PvpItemRecord>("PVPItem.db2", HotfixStatements.SEL_PVP_ITEM);
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PvpTalentStorage = DBReader.Read<PvpTalentRecord>("PvpTalent.db2", HotfixStatements.SEL_PVP_TALENT, HotfixStatements.SEL_PVP_TALENT_LOCALE);
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PvpTalentCategoryStorage = DBReader.Read<PvpTalentCategoryRecord>("PvpTalentCategory.db2", HotfixStatements.SEL_PVP_TALENT_CATEGORY);
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PvpTalentSlotUnlockStorage = DBReader.Read<PvpTalentSlotUnlockRecord>("PvpTalentSlotUnlock.db2", HotfixStatements.SEL_PVP_TALENT_SLOT_UNLOCK);
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QuestFactionRewardStorage = DBReader.Read<QuestFactionRewardRecord>("QuestFactionReward.db2", HotfixStatements.SEL_QUEST_FACTION_REWARD);
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QuestMoneyRewardStorage = DBReader.Read<QuestMoneyRewardRecord>("QuestMoneyReward.db2", HotfixStatements.SEL_QUEST_MONEY_REWARD);
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QuestPackageItemStorage = DBReader.Read<QuestPackageItemRecord>("QuestPackageItem.db2", HotfixStatements.SEL_QUEST_PACKAGE_ITEM);
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QuestSortStorage = DBReader.Read<QuestSortRecord>("QuestSort.db2", HotfixStatements.SEL_QUEST_SORT, HotfixStatements.SEL_QUEST_SORT_LOCALE);
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QuestV2Storage = DBReader.Read<QuestV2Record>("QuestV2.db2", HotfixStatements.SEL_QUEST_V2);
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QuestXPStorage = DBReader.Read<QuestXPRecord>("QuestXP.db2", HotfixStatements.SEL_QUEST_XP);
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RandPropPointsStorage = DBReader.Read<RandPropPointsRecord>("RandPropPoints.db2", HotfixStatements.SEL_RAND_PROP_POINTS);
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RewardPackStorage = DBReader.Read<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
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RewardPackXCurrencyTypeStorage = DBReader.Read<RewardPackXCurrencyTypeRecord>("RewardPackXCurrencyType.db2", HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE);
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RewardPackXItemStorage = DBReader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
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ScalingStatDistributionStorage = DBReader.Read<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
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ScenarioStorage = DBReader.Read<ScenarioRecord>("Scenario.db2", HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
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ScenarioStepStorage = DBReader.Read<ScenarioStepRecord>("ScenarioStep.db2", HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
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//SceneScriptStorage = DBReader.Read<SceneScriptRecord>("SceneScript.db2", HotfixStatements.SEL_SCENE_SCRIPT);
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SceneScriptGlobalTextStorage = DBReader.Read<SceneScriptGlobalTextRecord>("SceneScriptGlobalText.db2", HotfixStatements.SEL_SCENE_SCRIPT_GLOBAL_TEXT);
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SceneScriptPackageStorage = DBReader.Read<SceneScriptPackageRecord>("SceneScriptPackage.db2", HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE);
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SceneScriptTextStorage = DBReader.Read<SceneScriptTextRecord>("SceneScriptText.db2", HotfixStatements.SEL_SCENE_SCRIPT_TEXT);
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SkillLineStorage = DBReader.Read<SkillLineRecord>("SkillLine.db2", HotfixStatements.SEL_SKILL_LINE, HotfixStatements.SEL_SKILL_LINE_LOCALE);
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SkillLineAbilityStorage = DBReader.Read<SkillLineAbilityRecord>("SkillLineAbility.db2", HotfixStatements.SEL_SKILL_LINE_ABILITY);
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SkillRaceClassInfoStorage = DBReader.Read<SkillRaceClassInfoRecord>("SkillRaceClassInfo.db2", HotfixStatements.SEL_SKILL_RACE_CLASS_INFO);
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SoundKitStorage = DBReader.Read<SoundKitRecord>("SoundKit.db2", HotfixStatements.SEL_SOUND_KIT);
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SpecializationSpellsStorage = DBReader.Read<SpecializationSpellsRecord>("SpecializationSpells.db2", HotfixStatements.SEL_SPECIALIZATION_SPELLS, HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE);
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SpecSetMemberStorage = DBReader.Read<SpecSetMemberRecord>("SpecSetMember.db2", HotfixStatements.SEL_SPEC_SET_MEMBER);
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SpellNameStorage = DBReader.Read<SpellNameRecord>("SpellName.db2", HotfixStatements.SEL_SPELL_NAME, HotfixStatements.SEL_SPELL_NAME_LOCALE);
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|
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SpellAuraOptionsStorage = DBReader.Read<SpellAuraOptionsRecord>("SpellAuraOptions.db2", HotfixStatements.SEL_SPELL_AURA_OPTIONS);
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SpellAuraRestrictionsStorage = DBReader.Read<SpellAuraRestrictionsRecord>("SpellAuraRestrictions.db2", HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS);
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|
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|
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SpellCastTimesStorage = DBReader.Read<SpellCastTimesRecord>("SpellCastTimes.db2", HotfixStatements.SEL_SPELL_CAST_TIMES);
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SpellCastingRequirementsStorage = DBReader.Read<SpellCastingRequirementsRecord>("SpellCastingRequirements.db2", HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS);
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|
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SpellCategoriesStorage = DBReader.Read<SpellCategoriesRecord>("SpellCategories.db2", HotfixStatements.SEL_SPELL_CATEGORIES);
|
|
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|
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SpellCategoryStorage = DBReader.Read<SpellCategoryRecord>("SpellCategory.db2", HotfixStatements.SEL_SPELL_CATEGORY, HotfixStatements.SEL_SPELL_CATEGORY_LOCALE);
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|
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|
|
SpellClassOptionsStorage = DBReader.Read<SpellClassOptionsRecord>("SpellClassOptions.db2", HotfixStatements.SEL_SPELL_CLASS_OPTIONS);
|
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|
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SpellCooldownsStorage = DBReader.Read<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
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|
|
SpellDurationStorage = DBReader.Read<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
|
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|
|
SpellEffectStorage = DBReader.Read<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
|
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|
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SpellEquippedItemsStorage = DBReader.Read<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
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|
|
SpellFocusObjectStorage = DBReader.Read<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
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|
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|
|
SpellInterruptsStorage = DBReader.Read<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
|
|
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|
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SpellItemEnchantmentStorage = DBReader.Read<SpellItemEnchantmentRecord>("SpellItemEnchantment.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE);
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|
|
SpellItemEnchantmentConditionStorage = DBReader.Read<SpellItemEnchantmentConditionRecord>("SpellItemEnchantmentCondition.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION);
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|
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|
|
SpellLearnSpellStorage = DBReader.Read<SpellLearnSpellRecord>("SpellLearnSpell.db2", HotfixStatements.SEL_SPELL_LEARN_SPELL);
|
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|
|
SpellLevelsStorage = DBReader.Read<SpellLevelsRecord>("SpellLevels.db2", HotfixStatements.SEL_SPELL_LEVELS);
|
|
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|
|
SpellMiscStorage = DBReader.Read<SpellMiscRecord>("SpellMisc.db2", HotfixStatements.SEL_SPELL_MISC);
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|
|
SpellPowerStorage = DBReader.Read<SpellPowerRecord>("SpellPower.db2", HotfixStatements.SEL_SPELL_POWER);
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|
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|
|
SpellPowerDifficultyStorage = DBReader.Read<SpellPowerDifficultyRecord>("SpellPowerDifficulty.db2", HotfixStatements.SEL_SPELL_POWER_DIFFICULTY);
|
|
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|
|
SpellProcsPerMinuteStorage = DBReader.Read<SpellProcsPerMinuteRecord>("SpellProcsPerMinute.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE);
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|
|
SpellProcsPerMinuteModStorage = DBReader.Read<SpellProcsPerMinuteModRecord>("SpellProcsPerMinuteMod.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD);
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|
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|
|
SpellRadiusStorage = DBReader.Read<SpellRadiusRecord>("SpellRadius.db2", HotfixStatements.SEL_SPELL_RADIUS);
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|
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|
|
SpellRangeStorage = DBReader.Read<SpellRangeRecord>("SpellRange.db2", HotfixStatements.SEL_SPELL_RANGE, HotfixStatements.SEL_SPELL_RANGE_LOCALE);
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|
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|
|
SpellReagentsStorage = DBReader.Read<SpellReagentsRecord>("SpellReagents.db2", HotfixStatements.SEL_SPELL_REAGENTS);
|
|
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|
|
SpellScalingStorage = DBReader.Read<SpellScalingRecord>("SpellScaling.db2", HotfixStatements.SEL_SPELL_SCALING);
|
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|
|
SpellShapeshiftStorage = DBReader.Read<SpellShapeshiftRecord>("SpellShapeshift.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT);
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|
SpellShapeshiftFormStorage = DBReader.Read<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
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|
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|
|
SpellTargetRestrictionsStorage = DBReader.Read<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
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|
|
SpellTotemsStorage = DBReader.Read<SpellTotemsRecord>("SpellTotems.db2", HotfixStatements.SEL_SPELL_TOTEMS);
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|
|
SpellVisualKitStorage = DBReader.Read<SpellVisualKitRecord>("SpellVisualKit.db2", HotfixStatements.SEL_SPELL_VISUAL_KIT);
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|
|
SpellXSpellVisualStorage = DBReader.Read<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
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|
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|
|
SummonPropertiesStorage = DBReader.Read<SummonPropertiesRecord>("SummonProperties.db2", HotfixStatements.SEL_SUMMON_PROPERTIES);
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|
|
//TactKeyStorage = DBReader.Read<TactKeyRecord>("TactKey.db2", HotfixStatements.SEL_TACT_KEY);
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|
|
TalentStorage = DBReader.Read<TalentRecord>("Talent.db2", HotfixStatements.SEL_TALENT, HotfixStatements.SEL_TALENT_LOCALE);
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|
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|
|
TaxiNodesStorage = DBReader.Read<TaxiNodesRecord>("TaxiNodes.db2", HotfixStatements.SEL_TAXI_NODES, HotfixStatements.SEL_TAXI_NODES_LOCALE);
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|
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|
|
TaxiPathStorage = DBReader.Read<TaxiPathRecord>("TaxiPath.db2", HotfixStatements.SEL_TAXI_PATH);
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|
|
TaxiPathNodeStorage = DBReader.Read<TaxiPathNodeRecord>("TaxiPathNode.db2", HotfixStatements.SEL_TAXI_PATH_NODE);
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|
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|
|
TotemCategoryStorage = DBReader.Read<TotemCategoryRecord>("TotemCategory.db2", HotfixStatements.SEL_TOTEM_CATEGORY, HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE);
|
|
|
|
|
ToyStorage = DBReader.Read<ToyRecord>("Toy.db2", HotfixStatements.SEL_TOY, HotfixStatements.SEL_TOY_LOCALE);
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|
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|
|
TransmogHolidayStorage = DBReader.Read<TransmogHolidayRecord>("TransmogHoliday.db2", HotfixStatements.SEL_TRANSMOG_HOLIDAY);
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|
|
TransmogSetStorage = DBReader.Read<TransmogSetRecord>("TransmogSet.db2", HotfixStatements.SEL_TRANSMOG_SET, HotfixStatements.SEL_TRANSMOG_SET_LOCALE);
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|
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|
|
TransmogSetGroupStorage = DBReader.Read<TransmogSetGroupRecord>("TransmogSetGroup.db2", HotfixStatements.SEL_TRANSMOG_SET_GROUP, HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE);
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|
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|
|
TransmogSetItemStorage = DBReader.Read<TransmogSetItemRecord>("TransmogSetItem.db2", HotfixStatements.SEL_TRANSMOG_SET_ITEM);
|
|
|
|
|
TransportAnimationStorage = DBReader.Read<TransportAnimationRecord>("TransportAnimation.db2", HotfixStatements.SEL_TRANSPORT_ANIMATION);
|
|
|
|
|
TransportRotationStorage = DBReader.Read<TransportRotationRecord>("TransportRotation.db2", HotfixStatements.SEL_TRANSPORT_ROTATION);
|
|
|
|
|
UiMapStorage = DBReader.Read<UiMapRecord>("UiMap.db2", HotfixStatements.SEL_UI_MAP, HotfixStatements.SEL_UI_MAP_LOCALE);
|
|
|
|
|
UiMapAssignmentStorage = DBReader.Read<UiMapAssignmentRecord>("UiMapAssignment.db2", HotfixStatements.SEL_UI_MAP_ASSIGNMENT);
|
|
|
|
|
UiMapLinkStorage = DBReader.Read<UiMapLinkRecord>("UiMapLink.db2", HotfixStatements.SEL_UI_MAP_LINK);
|
|
|
|
|
UiMapXMapArtStorage = DBReader.Read<UiMapXMapArtRecord>("UiMapXMapArt.db2", HotfixStatements.SEL_UI_MAP_X_MAP_ART);
|
|
|
|
|
UnitPowerBarStorage = DBReader.Read<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
|
|
|
|
|
VehicleStorage = DBReader.Read<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
|
|
|
|
|
VehicleSeatStorage = DBReader.Read<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
|
|
|
|
|
WMOAreaTableStorage = DBReader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
|
|
|
|
|
WorldEffectStorage = DBReader.Read<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
|
|
|
|
|
WorldMapOverlayStorage = DBReader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
|
|
|
|
|
WorldStateExpressionStorage = DBReader.Read<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
|
|
|
|
|
BitSet availableDb2Locales = new BitSet((int)Locale.Total);
|
|
|
|
|
foreach (var dir in Directory.GetDirectories(db2Path))
|
|
|
|
|
{
|
|
|
|
|
Locale locale = Path.GetFileName(dir).ToEnum<Locale>();
|
|
|
|
|
if (SharedConst.IsValidLocale(locale))
|
|
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availableDb2Locales[(int)locale] = true;
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}
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if (!availableDb2Locales[(int)defaultLocale])
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return null;
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uint loadedFileCount = 0;
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DB6Storage<T> ReadDB2<T>(string fileName, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale = 0) where T : new()
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{
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return DBReader.Read<T>(availableDb2Locales, $"{db2Path}/{defaultLocale}/", fileName, preparedStatement, preparedStatementLocale, ref loadedFileCount);
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}
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AchievementStorage = ReadDB2<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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//AnimationDataStorage = ReadDB2<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
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AnimKitStorage = ReadDB2<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
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AreaGroupMemberStorage = ReadDB2<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
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AreaTableStorage = ReadDB2<AreaTableRecord>("AreaTable.db2", HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
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AreaTriggerStorage = ReadDB2<AreaTriggerRecord>("AreaTrigger.db2", HotfixStatements.SEL_AREA_TRIGGER);
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ArmorLocationStorage = ReadDB2<ArmorLocationRecord>("ArmorLocation.db2", HotfixStatements.SEL_ARMOR_LOCATION);
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ArtifactStorage = ReadDB2<ArtifactRecord>("Artifact.db2", HotfixStatements.SEL_ARTIFACT, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceStorage = ReadDB2<ArtifactAppearanceRecord>("ArtifactAppearance.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
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ArtifactAppearanceSetStorage = ReadDB2<ArtifactAppearanceSetRecord>("ArtifactAppearanceSet.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE);
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ArtifactCategoryStorage = ReadDB2<ArtifactCategoryRecord>("ArtifactCategory.db2", HotfixStatements.SEL_ARTIFACT_CATEGORY);
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ArtifactPowerStorage = ReadDB2<ArtifactPowerRecord>("ArtifactPower.db2", HotfixStatements.SEL_ARTIFACT_POWER);
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ArtifactPowerLinkStorage = ReadDB2<ArtifactPowerLinkRecord>("ArtifactPowerLink.db2", HotfixStatements.SEL_ARTIFACT_POWER_LINK);
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ArtifactPowerPickerStorage = ReadDB2<ArtifactPowerPickerRecord>("ArtifactPowerPicker.db2", HotfixStatements.SEL_ARTIFACT_POWER_PICKER);
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ArtifactPowerRankStorage = ReadDB2<ArtifactPowerRankRecord>("ArtifactPowerRank.db2", HotfixStatements.SEL_ARTIFACT_POWER_RANK);
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//ArtifactQuestXPStorage = ReadDB2<ArtifactQuestXPRecord>("ArtifactQuestXP.db2", HotfixStatements.SEL_ARTIFACT_QUEST_XP);
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ArtifactTierStorage = ReadDB2<ArtifactTierRecord>("ArtifactTier.db2", HotfixStatements.SEL_ARTIFACT_TIER);
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ArtifactUnlockStorage = ReadDB2<ArtifactUnlockRecord>("ArtifactUnlock.db2", HotfixStatements.SEL_ARTIFACT_UNLOCK);
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AuctionHouseStorage = ReadDB2<AuctionHouseRecord>("AuctionHouse.db2", HotfixStatements.SEL_AUCTION_HOUSE, HotfixStatements.SEL_AUCTION_HOUSE_LOCALE);
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AzeriteEmpoweredItemStorage = ReadDB2<AzeriteEmpoweredItemRecord>("AzeriteEmpoweredItem.db2", HotfixStatements.SEL_AZERITE_EMPOWERED_ITEM);
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AzeriteEssenceStorage = ReadDB2<AzeriteEssenceRecord>("AzeriteEssence.db2", HotfixStatements.SEL_AZERITE_ESSENCE, HotfixStatements.SEL_AZERITE_ESSENCE_LOCALE);
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AzeriteEssencePowerStorage = ReadDB2<AzeriteEssencePowerRecord>("AzeriteEssencePower.db2", HotfixStatements.SEL_AZERITE_ESSENCE_POWER, HotfixStatements.SEL_AZERITE_ESSENCE_POWER_LOCALE);
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AzeriteItemStorage = ReadDB2<AzeriteItemRecord>("AzeriteItem.db2", HotfixStatements.SEL_AZERITE_ITEM);
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AzeriteItemMilestonePowerStorage = ReadDB2<AzeriteItemMilestonePowerRecord>("AzeriteItemMilestonePower.db2", HotfixStatements.SEL_AZERITE_ITEM_MILESTONE_POWER);
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AzeriteKnowledgeMultiplierStorage = ReadDB2<AzeriteKnowledgeMultiplierRecord>("AzeriteKnowledgeMultiplier.db2", HotfixStatements.SEL_AZERITE_KNOWLEDGE_MULTIPLIER);
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AzeriteLevelInfoStorage = ReadDB2<AzeriteLevelInfoRecord>("AzeriteLevelInfo.db2", HotfixStatements.SEL_AZERITE_LEVEL_INFO);
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AzeritePowerStorage = ReadDB2<AzeritePowerRecord>("AzeritePower.db2", HotfixStatements.SEL_AZERITE_POWER);
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AzeritePowerSetMemberStorage = ReadDB2<AzeritePowerSetMemberRecord> ("AzeritePowerSetMember.db2", HotfixStatements.SEL_AZERITE_POWER_SET_MEMBER);
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AzeriteTierUnlockStorage = ReadDB2<AzeriteTierUnlockRecord> ("AzeriteTierUnlock.db2", HotfixStatements.SEL_AZERITE_TIER_UNLOCK);
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AzeriteTierUnlockSetStorage = ReadDB2<AzeriteTierUnlockSetRecord> ("AzeriteTierUnlockSet.db2", HotfixStatements.SEL_AZERITE_TIER_UNLOCK_SET);
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AzeriteUnlockMappingStorage = ReadDB2<AzeriteUnlockMappingRecord> ("AzeriteUnlockMapping.db2", HotfixStatements.SEL_AZERITE_UNLOCK_MAPPING);
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BankBagSlotPricesStorage = ReadDB2<BankBagSlotPricesRecord>("BankBagSlotPrices.db2", HotfixStatements.SEL_BANK_BAG_SLOT_PRICES);
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//BannedAddOnsStorage = ReadDB2<BannedAddOnsRecord>("BannedAddons.db2", HotfixStatements.SEL_BANNED_ADDONS);
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BarberShopStyleStorage = ReadDB2<BarberShopStyleRecord>("BarberShopStyle.db2", HotfixStatements.SEL_BARBER_SHOP_STYLE, HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE);
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|
BattlePetBreedQualityStorage = ReadDB2<BattlePetBreedQualityRecord>("BattlePetBreedQuality.db2", HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY);
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|
BattlePetBreedStateStorage = ReadDB2<BattlePetBreedStateRecord>("BattlePetBreedState.db2", HotfixStatements.SEL_BATTLE_PET_BREED_STATE);
|
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|
BattlePetSpeciesStorage = ReadDB2<BattlePetSpeciesRecord>("BattlePetSpecies.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
|
|
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|
|
BattlePetSpeciesStateStorage = ReadDB2<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
|
|
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|
|
BattlemasterListStorage = ReadDB2<BattlemasterListRecord>("BattlemasterList.db2", HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
|
|
|
|
|
BroadcastTextStorage = ReadDB2<BroadcastTextRecord>("BroadcastText.db2", HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
|
|
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|
|
CfgRegionsStorage = ReadDB2<Cfg_RegionsRecord>("Cfg_Regions.db2", HotfixStatements.SEL_CFG_REGIONS);
|
|
|
|
|
CharacterFacialHairStylesStorage = ReadDB2<CharacterFacialHairStylesRecord>("CharacterFacialHairStyles.db2", HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES);
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|
|
CharBaseSectionStorage = ReadDB2<CharBaseSectionRecord>("CharBaseSection.db2", HotfixStatements.SEL_CHAR_BASE_SECTION);
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|
|
CharSectionsStorage = ReadDB2<CharSectionsRecord>("CharSections.db2", HotfixStatements.SEL_CHAR_SECTIONS);
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|
CharStartOutfitStorage = ReadDB2<CharStartOutfitRecord>("CharStartOutfit.db2", HotfixStatements.SEL_CHAR_START_OUTFIT);
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|
CharTitlesStorage = ReadDB2<CharTitlesRecord>("CharTitles.db2", HotfixStatements.SEL_CHAR_TITLES, HotfixStatements.SEL_CHAR_TITLES_LOCALE);
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|
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|
|
ChatChannelsStorage = ReadDB2<ChatChannelsRecord>("ChatChannels.db2", HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
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|
ChrClassesStorage = ReadDB2<ChrClassesRecord>("ChrClasses.db2", HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
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|
ChrClassesXPowerTypesStorage = ReadDB2<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
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|
ChrRacesStorage = ReadDB2<ChrRacesRecord>("ChrRaces.db2", HotfixStatements.SEL_CHR_RACES, HotfixStatements.SEL_CHR_RACES_LOCALE);
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|
ChrSpecializationStorage = ReadDB2<ChrSpecializationRecord>("ChrSpecialization.db2", HotfixStatements.SEL_CHR_SPECIALIZATION, HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE);
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|
CinematicCameraStorage = ReadDB2<CinematicCameraRecord>("CinematicCamera.db2", HotfixStatements.SEL_CINEMATIC_CAMERA);
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|
CinematicSequencesStorage = ReadDB2<CinematicSequencesRecord>("CinematicSequences.db2", HotfixStatements.SEL_CINEMATIC_SEQUENCES);
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|
ContentTuningStorage = ReadDB2<ContentTuningRecord>("ContentTuning.db2", HotfixStatements.SEL_CONTENT_TUNING);
|
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|
|
ContentTuningXExpectedStorage = ReadDB2<ContentTuningXExpectedRecord>("ContentTuningXExpected.db2", HotfixStatements.SEL_CONTENT_TUNING_X_EXPECTED);
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|
ConversationLineStorage = ReadDB2<ConversationLineRecord>("ConversationLine.db2", HotfixStatements.SEL_CONVERSATION_LINE);
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|
|
CorruptionEffectsStorage = ReadDB2<CorruptionEffectsRecord>("CorruptionEffects.db2", HotfixStatements.SEL_CORRUPTION_EFFECTS);
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|
CreatureDisplayInfoStorage = ReadDB2<CreatureDisplayInfoRecord>("CreatureDisplayInfo.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO);
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|
CreatureDisplayInfoExtraStorage = ReadDB2<CreatureDisplayInfoExtraRecord>("CreatureDisplayInfoExtra.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA);
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|
CreatureFamilyStorage = ReadDB2<CreatureFamilyRecord>("CreatureFamily.db2", HotfixStatements.SEL_CREATURE_FAMILY, HotfixStatements.SEL_CREATURE_FAMILY_LOCALE);
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|
|
CreatureModelDataStorage = ReadDB2<CreatureModelDataRecord>("CreatureModelData.db2", HotfixStatements.SEL_CREATURE_MODEL_DATA);
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|
|
CreatureTypeStorage = ReadDB2<CreatureTypeRecord>("CreatureType.db2", HotfixStatements.SEL_CREATURE_TYPE, HotfixStatements.SEL_CREATURE_TYPE_LOCALE);
|
|
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|
|
CriteriaStorage = ReadDB2<CriteriaRecord>("Criteria.db2", HotfixStatements.SEL_CRITERIA);
|
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|
|
CriteriaTreeStorage = ReadDB2<CriteriaTreeRecord>("CriteriaTree.db2", HotfixStatements.SEL_CRITERIA_TREE, HotfixStatements.SEL_CRITERIA_TREE_LOCALE);
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|
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|
|
CurrencyTypesStorage = ReadDB2<CurrencyTypesRecord>("CurrencyTypes.db2", HotfixStatements.SEL_CURRENCY_TYPES, HotfixStatements.SEL_CURRENCY_TYPES_LOCALE);
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|
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|
|
CurveStorage = ReadDB2<CurveRecord>("Curve.db2", HotfixStatements.SEL_CURVE);
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|
|
CurvePointStorage = ReadDB2<CurvePointRecord>("CurvePoint.db2", HotfixStatements.SEL_CURVE_POINT);
|
|
|
|
|
DestructibleModelDataStorage = ReadDB2<DestructibleModelDataRecord>("DestructibleModelData.db2", HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA);
|
|
|
|
|
DifficultyStorage = ReadDB2<DifficultyRecord>("Difficulty.db2", HotfixStatements.SEL_DIFFICULTY, HotfixStatements.SEL_DIFFICULTY_LOCALE);
|
|
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|
|
DungeonEncounterStorage = ReadDB2<DungeonEncounterRecord>("DungeonEncounter.db2", HotfixStatements.SEL_DUNGEON_ENCOUNTER, HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE);
|
|
|
|
|
DurabilityCostsStorage = ReadDB2<DurabilityCostsRecord>("DurabilityCosts.db2", HotfixStatements.SEL_DURABILITY_COSTS);
|
|
|
|
|
DurabilityQualityStorage = ReadDB2<DurabilityQualityRecord>("DurabilityQuality.db2", HotfixStatements.SEL_DURABILITY_QUALITY);
|
|
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|
|
EmotesStorage = ReadDB2<EmotesRecord>("Emotes.db2", HotfixStatements.SEL_EMOTES);
|
|
|
|
|
EmotesTextStorage = ReadDB2<EmotesTextRecord>("EmotesText.db2", HotfixStatements.SEL_EMOTES_TEXT);
|
|
|
|
|
EmotesTextSoundStorage = ReadDB2<EmotesTextSoundRecord>("EmotesTextSound.db2", HotfixStatements.SEL_EMOTES_TEXT_SOUND);
|
|
|
|
|
ExpectedStatStorage = ReadDB2<ExpectedStatRecord>("ExpectedStat.db2", HotfixStatements.SEL_EXPECTED_STAT);
|
|
|
|
|
ExpectedStatModStorage = ReadDB2<ExpectedStatModRecord>("ExpectedStatMod.db2", HotfixStatements.SEL_EXPECTED_STAT_MOD);
|
|
|
|
|
FactionStorage = ReadDB2<FactionRecord>("Faction.db2", HotfixStatements.SEL_FACTION, HotfixStatements.SEL_FACTION_LOCALE);
|
|
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|
|
FactionTemplateStorage = ReadDB2<FactionTemplateRecord>("FactionTemplate.db2", HotfixStatements.SEL_FACTION_TEMPLATE);
|
|
|
|
|
GameObjectDisplayInfoStorage = ReadDB2<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
|
|
|
|
|
GameObjectsStorage = ReadDB2<GameObjectsRecord>("GameObjects.db2", HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
|
|
|
|
|
GarrAbilityStorage = ReadDB2<GarrAbilityRecord>("GarrAbility.db2", HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
|
|
|
|
|
GarrBuildingStorage = ReadDB2<GarrBuildingRecord>("GarrBuilding.db2", HotfixStatements.SEL_GARR_BUILDING, HotfixStatements.SEL_GARR_BUILDING_LOCALE);
|
|
|
|
|
GarrBuildingPlotInstStorage = ReadDB2<GarrBuildingPlotInstRecord>("GarrBuildingPlotInst.db2", HotfixStatements.SEL_GARR_BUILDING_PLOT_INST);
|
|
|
|
|
GarrClassSpecStorage = ReadDB2<GarrClassSpecRecord>("GarrClassSpec.db2", HotfixStatements.SEL_GARR_CLASS_SPEC, HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE);
|
|
|
|
|
GarrFollowerStorage = ReadDB2<GarrFollowerRecord>("GarrFollower.db2", HotfixStatements.SEL_GARR_FOLLOWER, HotfixStatements.SEL_GARR_FOLLOWER_LOCALE);
|
|
|
|
|
GarrFollowerXAbilityStorage = ReadDB2<GarrFollowerXAbilityRecord>("GarrFollowerXAbility.db2", HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY);
|
|
|
|
|
GarrPlotStorage = ReadDB2<GarrPlotRecord>("GarrPlot.db2", HotfixStatements.SEL_GARR_PLOT);
|
|
|
|
|
GarrPlotBuildingStorage = ReadDB2<GarrPlotBuildingRecord>("GarrPlotBuilding.db2", HotfixStatements.SEL_GARR_PLOT_BUILDING);
|
|
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|
|
GarrPlotInstanceStorage = ReadDB2<GarrPlotInstanceRecord>("GarrPlotInstance.db2", HotfixStatements.SEL_GARR_PLOT_INSTANCE);
|
|
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|
|
GarrSiteLevelStorage = ReadDB2<GarrSiteLevelRecord>("GarrSiteLevel.db2", HotfixStatements.SEL_GARR_SITE_LEVEL);
|
|
|
|
|
GarrSiteLevelPlotInstStorage = ReadDB2<GarrSiteLevelPlotInstRecord>("GarrSiteLevelPlotInst.db2", HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST);
|
|
|
|
|
GemPropertiesStorage = ReadDB2<GemPropertiesRecord>("GemProperties.db2", HotfixStatements.SEL_GEM_PROPERTIES);
|
|
|
|
|
GlyphBindableSpellStorage = ReadDB2<GlyphBindableSpellRecord>("GlyphBindableSpell.db2", HotfixStatements.SEL_GLYPH_BINDABLE_SPELL);
|
|
|
|
|
GlyphPropertiesStorage = ReadDB2<GlyphPropertiesRecord>("GlyphProperties.db2", HotfixStatements.SEL_GLYPH_PROPERTIES);
|
|
|
|
|
GlyphRequiredSpecStorage = ReadDB2<GlyphRequiredSpecRecord>("GlyphRequiredSpec.db2", HotfixStatements.SEL_GLYPH_REQUIRED_SPEC);
|
|
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|
|
GuildColorBackgroundStorage = ReadDB2<GuildColorBackgroundRecord>("GuildColorBackground.db2", HotfixStatements.SEL_GUILD_COLOR_BACKGROUND);
|
|
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|
|
GuildColorBorderStorage = ReadDB2<GuildColorBorderRecord>("GuildColorBorder.db2", HotfixStatements.SEL_GUILD_COLOR_BORDER);
|
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|
GuildColorEmblemStorage = ReadDB2<GuildColorEmblemRecord>("GuildColorEmblem.db2", HotfixStatements.SEL_GUILD_COLOR_EMBLEM);
|
|
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|
|
GuildPerkSpellsStorage = ReadDB2<GuildPerkSpellsRecord>("GuildPerkSpells.db2", HotfixStatements.SEL_GUILD_PERK_SPELLS);
|
|
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|
|
HeirloomStorage = ReadDB2<HeirloomRecord>("Heirloom.db2", HotfixStatements.SEL_HEIRLOOM, HotfixStatements.SEL_HEIRLOOM_LOCALE);
|
|
|
|
|
HolidaysStorage = ReadDB2<HolidaysRecord>("Holidays.db2", HotfixStatements.SEL_HOLIDAYS);
|
|
|
|
|
ImportPriceArmorStorage = ReadDB2<ImportPriceArmorRecord>("ImportPriceArmor.db2", HotfixStatements.SEL_IMPORT_PRICE_ARMOR);
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|
ImportPriceQualityStorage = ReadDB2<ImportPriceQualityRecord>("ImportPriceQuality.db2", HotfixStatements.SEL_IMPORT_PRICE_QUALITY);
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|
ImportPriceShieldStorage = ReadDB2<ImportPriceShieldRecord>("ImportPriceShield.db2", HotfixStatements.SEL_IMPORT_PRICE_SHIELD);
|
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|
ImportPriceWeaponStorage = ReadDB2<ImportPriceWeaponRecord>("ImportPriceWeapon.db2", HotfixStatements.SEL_IMPORT_PRICE_WEAPON);
|
|
|
|
|
ItemAppearanceStorage = ReadDB2<ItemAppearanceRecord>("ItemAppearance.db2", HotfixStatements.SEL_ITEM_APPEARANCE);
|
|
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|
|
ItemArmorQualityStorage = ReadDB2<ItemArmorQualityRecord>("ItemArmorQuality.db2", HotfixStatements.SEL_ITEM_ARMOR_QUALITY);
|
|
|
|
|
ItemArmorShieldStorage = ReadDB2<ItemArmorShieldRecord>("ItemArmorShield.db2", HotfixStatements.SEL_ITEM_ARMOR_SHIELD);
|
|
|
|
|
ItemArmorTotalStorage = ReadDB2<ItemArmorTotalRecord>("ItemArmorTotal.db2", HotfixStatements.SEL_ITEM_ARMOR_TOTAL);
|
|
|
|
|
//ItemBagFamilyStorage = ReadDB2<ItemBagFamilyRecord>("ItemBagFamily.db2", HotfixStatements.SEL_ITEM_BAG_FAMILY, HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE);
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|
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|
|
ItemBonusStorage = ReadDB2<ItemBonusRecord>("ItemBonus.db2", HotfixStatements.SEL_ITEM_BONUS);
|
|
|
|
|
ItemBonusListLevelDeltaStorage = ReadDB2<ItemBonusListLevelDeltaRecord>("ItemBonusListLevelDelta.db2", HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA);
|
|
|
|
|
ItemBonusTreeNodeStorage = ReadDB2<ItemBonusTreeNodeRecord>("ItemBonusTreeNode.db2", HotfixStatements.SEL_ITEM_BONUS_TREE_NODE);
|
|
|
|
|
ItemChildEquipmentStorage = ReadDB2<ItemChildEquipmentRecord>("ItemChildEquipment.db2", HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT);
|
|
|
|
|
ItemClassStorage = ReadDB2<ItemClassRecord>("ItemClass.db2", HotfixStatements.SEL_ITEM_CLASS, HotfixStatements.SEL_ITEM_CLASS_LOCALE);
|
|
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|
|
ItemCurrencyCostStorage = ReadDB2<ItemCurrencyCostRecord>("ItemCurrencyCost.db2", HotfixStatements.SEL_ITEM_CURRENCY_COST);
|
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|
ItemDamageAmmoStorage = ReadDB2<ItemDamageRecord>("ItemDamageAmmo.db2", HotfixStatements.SEL_ITEM_DAMAGE_AMMO);
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|
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|
|
ItemDamageOneHandStorage = ReadDB2<ItemDamageRecord>("ItemDamageOneHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND);
|
|
|
|
|
ItemDamageOneHandCasterStorage = ReadDB2<ItemDamageRecord>("ItemDamageOneHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER);
|
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|
|
|
ItemDamageTwoHandStorage = ReadDB2<ItemDamageRecord>("ItemDamageTwoHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND);
|
|
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|
|
ItemDamageTwoHandCasterStorage = ReadDB2<ItemDamageRecord>("ItemDamageTwoHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER);
|
|
|
|
|
ItemDisenchantLootStorage = ReadDB2<ItemDisenchantLootRecord>("ItemDisenchantLoot.db2", HotfixStatements.SEL_ITEM_DISENCHANT_LOOT);
|
|
|
|
|
ItemEffectStorage = ReadDB2<ItemEffectRecord>("ItemEffect.db2", HotfixStatements.SEL_ITEM_EFFECT);
|
|
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|
|
ItemStorage = ReadDB2<ItemRecord>("Item.db2", HotfixStatements.SEL_ITEM);
|
|
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|
ItemExtendedCostStorage = ReadDB2<ItemExtendedCostRecord>("ItemExtendedCost.db2", HotfixStatements.SEL_ITEM_EXTENDED_COST);
|
|
|
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|
ItemLevelSelectorStorage = ReadDB2<ItemLevelSelectorRecord>("ItemLevelSelector.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR);
|
|
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|
|
ItemLevelSelectorQualityStorage = ReadDB2<ItemLevelSelectorQualityRecord>("ItemLevelSelectorQuality.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY);
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ItemLevelSelectorQualitySetStorage = ReadDB2<ItemLevelSelectorQualitySetRecord>("ItemLevelSelectorQualitySet.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET);
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ItemLimitCategoryStorage = ReadDB2<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
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ItemLimitCategoryConditionStorage = ReadDB2<ItemLimitCategoryConditionRecord>("ItemLimitCategoryCondition.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_CONDITION);
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ItemModifiedAppearanceStorage = ReadDB2<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
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ItemNameDescriptionStorage = ReadDB2<ItemNameDescriptionRecord>("ItemNameDescription.db2", HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE);
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ItemPriceBaseStorage = ReadDB2<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
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ItemSearchNameStorage = ReadDB2<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
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ItemSetStorage = ReadDB2<ItemSetRecord>("ItemSet.db2", HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
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ItemSetSpellStorage = ReadDB2<ItemSetSpellRecord>("ItemSetSpell.db2", HotfixStatements.SEL_ITEM_SET_SPELL);
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ItemSparseStorage = ReadDB2<ItemSparseRecord>("ItemSparse.db2", HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
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ItemSpecStorage = ReadDB2<ItemSpecRecord>("ItemSpec.db2", HotfixStatements.SEL_ITEM_SPEC);
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ItemSpecOverrideStorage = ReadDB2<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
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ItemXBonusTreeStorage = ReadDB2<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
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//KeyChainStorage = ReadDB2<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
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LFGDungeonsStorage = ReadDB2<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
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LightStorage = ReadDB2<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
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LiquidTypeStorage = ReadDB2<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE);
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LockStorage = ReadDB2<LockRecord>("Lock.db2", HotfixStatements.SEL_LOCK);
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MailTemplateStorage = ReadDB2<MailTemplateRecord>("MailTemplate.db2", HotfixStatements.SEL_MAIL_TEMPLATE, HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE);
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MapStorage = ReadDB2<MapRecord>("Map.db2", HotfixStatements.SEL_MAP, HotfixStatements.SEL_MAP_LOCALE);
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MapDifficultyStorage = ReadDB2<MapDifficultyRecord>("MapDifficulty.db2", HotfixStatements.SEL_MAP_DIFFICULTY, HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE);
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ModifierTreeStorage = ReadDB2<ModifierTreeRecord>("ModifierTree.db2", HotfixStatements.SEL_MODIFIER_TREE);
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MountCapabilityStorage = ReadDB2<MountCapabilityRecord>("MountCapability.db2", HotfixStatements.SEL_MOUNT_CAPABILITY);
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MountStorage = ReadDB2<MountRecord>("Mount.db2", HotfixStatements.SEL_MOUNT, HotfixStatements.SEL_MOUNT_LOCALE);
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MountTypeXCapabilityStorage = ReadDB2<MountTypeXCapabilityRecord>("MountTypeXCapability.db2", HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY);
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MountXDisplayStorage = ReadDB2<MountXDisplayRecord>("MountXDisplay.db2", HotfixStatements.SEL_MOUNT_X_DISPLAY);
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MovieStorage = ReadDB2<MovieRecord>("Movie.db2", HotfixStatements.SEL_MOVIE);
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NameGenStorage = ReadDB2<NameGenRecord>("NameGen.db2", HotfixStatements.SEL_NAME_GEN);
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NamesProfanityStorage = ReadDB2<NamesProfanityRecord>("NamesProfanity.db2", HotfixStatements.SEL_NAMES_PROFANITY);
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NamesReservedStorage = ReadDB2<NamesReservedRecord>("NamesReserved.db2", HotfixStatements.SEL_NAMES_RESERVED, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
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NamesReservedLocaleStorage = ReadDB2<NamesReservedLocaleRecord>("NamesReservedLocale.db2", HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
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NumTalentsAtLevelStorage = ReadDB2<NumTalentsAtLevelRecord>("NumTalentsAtLevel.db2", HotfixStatements.SEL_NUM_TALENTS_AT_LEVEL);
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OverrideSpellDataStorage = ReadDB2<OverrideSpellDataRecord>("OverrideSpellData.db2", HotfixStatements.SEL_OVERRIDE_SPELL_DATA);
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PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
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PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
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PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
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PowerDisplayStorage = ReadDB2<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
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PowerTypeStorage = ReadDB2<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
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PrestigeLevelInfoStorage = ReadDB2<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
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PvpDifficultyStorage = ReadDB2<PvpDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
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PvpItemStorage = ReadDB2<PvpItemRecord>("PVPItem.db2", HotfixStatements.SEL_PVP_ITEM);
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PvpTalentStorage = ReadDB2<PvpTalentRecord>("PvpTalent.db2", HotfixStatements.SEL_PVP_TALENT, HotfixStatements.SEL_PVP_TALENT_LOCALE);
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PvpTalentCategoryStorage = ReadDB2<PvpTalentCategoryRecord>("PvpTalentCategory.db2", HotfixStatements.SEL_PVP_TALENT_CATEGORY);
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PvpTalentSlotUnlockStorage = ReadDB2<PvpTalentSlotUnlockRecord>("PvpTalentSlotUnlock.db2", HotfixStatements.SEL_PVP_TALENT_SLOT_UNLOCK);
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QuestFactionRewardStorage = ReadDB2<QuestFactionRewardRecord>("QuestFactionReward.db2", HotfixStatements.SEL_QUEST_FACTION_REWARD);
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QuestMoneyRewardStorage = ReadDB2<QuestMoneyRewardRecord>("QuestMoneyReward.db2", HotfixStatements.SEL_QUEST_MONEY_REWARD);
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QuestPackageItemStorage = ReadDB2<QuestPackageItemRecord>("QuestPackageItem.db2", HotfixStatements.SEL_QUEST_PACKAGE_ITEM);
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QuestSortStorage = ReadDB2<QuestSortRecord>("QuestSort.db2", HotfixStatements.SEL_QUEST_SORT, HotfixStatements.SEL_QUEST_SORT_LOCALE);
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QuestV2Storage = ReadDB2<QuestV2Record>("QuestV2.db2", HotfixStatements.SEL_QUEST_V2);
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QuestXPStorage = ReadDB2<QuestXPRecord>("QuestXP.db2", HotfixStatements.SEL_QUEST_XP);
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RandPropPointsStorage = ReadDB2<RandPropPointsRecord>("RandPropPoints.db2", HotfixStatements.SEL_RAND_PROP_POINTS);
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RewardPackStorage = ReadDB2<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
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RewardPackXCurrencyTypeStorage = ReadDB2<RewardPackXCurrencyTypeRecord>("RewardPackXCurrencyType.db2", HotfixStatements.SEL_REWARD_PACK_X_CURRENCY_TYPE);
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RewardPackXItemStorage = ReadDB2<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
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ScalingStatDistributionStorage = ReadDB2<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
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ScenarioStorage = ReadDB2<ScenarioRecord>("Scenario.db2", HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
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ScenarioStepStorage = ReadDB2<ScenarioStepRecord>("ScenarioStep.db2", HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
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//SceneScriptStorage = ReadDB2<SceneScriptRecord>("SceneScript.db2", HotfixStatements.SEL_SCENE_SCRIPT);
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SceneScriptGlobalTextStorage = ReadDB2<SceneScriptGlobalTextRecord>("SceneScriptGlobalText.db2", HotfixStatements.SEL_SCENE_SCRIPT_GLOBAL_TEXT);
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SceneScriptPackageStorage = ReadDB2<SceneScriptPackageRecord>("SceneScriptPackage.db2", HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE);
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SceneScriptTextStorage = ReadDB2<SceneScriptTextRecord>("SceneScriptText.db2", HotfixStatements.SEL_SCENE_SCRIPT_TEXT);
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SkillLineStorage = ReadDB2<SkillLineRecord>("SkillLine.db2", HotfixStatements.SEL_SKILL_LINE, HotfixStatements.SEL_SKILL_LINE_LOCALE);
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SkillLineAbilityStorage = ReadDB2<SkillLineAbilityRecord>("SkillLineAbility.db2", HotfixStatements.SEL_SKILL_LINE_ABILITY);
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SkillRaceClassInfoStorage = ReadDB2<SkillRaceClassInfoRecord>("SkillRaceClassInfo.db2", HotfixStatements.SEL_SKILL_RACE_CLASS_INFO);
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SoundKitStorage = ReadDB2<SoundKitRecord>("SoundKit.db2", HotfixStatements.SEL_SOUND_KIT);
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SpecializationSpellsStorage = ReadDB2<SpecializationSpellsRecord>("SpecializationSpells.db2", HotfixStatements.SEL_SPECIALIZATION_SPELLS, HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE);
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SpecSetMemberStorage = ReadDB2<SpecSetMemberRecord>("SpecSetMember.db2", HotfixStatements.SEL_SPEC_SET_MEMBER);
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SpellNameStorage = ReadDB2<SpellNameRecord>("SpellName.db2", HotfixStatements.SEL_SPELL_NAME, HotfixStatements.SEL_SPELL_NAME_LOCALE);
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SpellAuraOptionsStorage = ReadDB2<SpellAuraOptionsRecord>("SpellAuraOptions.db2", HotfixStatements.SEL_SPELL_AURA_OPTIONS);
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SpellAuraRestrictionsStorage = ReadDB2<SpellAuraRestrictionsRecord>("SpellAuraRestrictions.db2", HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS);
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SpellCastTimesStorage = ReadDB2<SpellCastTimesRecord>("SpellCastTimes.db2", HotfixStatements.SEL_SPELL_CAST_TIMES);
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SpellCastingRequirementsStorage = ReadDB2<SpellCastingRequirementsRecord>("SpellCastingRequirements.db2", HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS);
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SpellCategoriesStorage = ReadDB2<SpellCategoriesRecord>("SpellCategories.db2", HotfixStatements.SEL_SPELL_CATEGORIES);
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SpellCategoryStorage = ReadDB2<SpellCategoryRecord>("SpellCategory.db2", HotfixStatements.SEL_SPELL_CATEGORY, HotfixStatements.SEL_SPELL_CATEGORY_LOCALE);
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SpellClassOptionsStorage = ReadDB2<SpellClassOptionsRecord>("SpellClassOptions.db2", HotfixStatements.SEL_SPELL_CLASS_OPTIONS);
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SpellCooldownsStorage = ReadDB2<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
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SpellDurationStorage = ReadDB2<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
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SpellEffectStorage = ReadDB2<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
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SpellEquippedItemsStorage = ReadDB2<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
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SpellFocusObjectStorage = ReadDB2<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
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SpellInterruptsStorage = ReadDB2<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
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SpellItemEnchantmentStorage = ReadDB2<SpellItemEnchantmentRecord>("SpellItemEnchantment.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE);
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SpellItemEnchantmentConditionStorage = ReadDB2<SpellItemEnchantmentConditionRecord>("SpellItemEnchantmentCondition.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION);
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SpellLearnSpellStorage = ReadDB2<SpellLearnSpellRecord>("SpellLearnSpell.db2", HotfixStatements.SEL_SPELL_LEARN_SPELL);
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SpellLevelsStorage = ReadDB2<SpellLevelsRecord>("SpellLevels.db2", HotfixStatements.SEL_SPELL_LEVELS);
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SpellMiscStorage = ReadDB2<SpellMiscRecord>("SpellMisc.db2", HotfixStatements.SEL_SPELL_MISC);
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SpellPowerStorage = ReadDB2<SpellPowerRecord>("SpellPower.db2", HotfixStatements.SEL_SPELL_POWER);
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SpellPowerDifficultyStorage = ReadDB2<SpellPowerDifficultyRecord>("SpellPowerDifficulty.db2", HotfixStatements.SEL_SPELL_POWER_DIFFICULTY);
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SpellProcsPerMinuteStorage = ReadDB2<SpellProcsPerMinuteRecord>("SpellProcsPerMinute.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE);
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SpellProcsPerMinuteModStorage = ReadDB2<SpellProcsPerMinuteModRecord>("SpellProcsPerMinuteMod.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD);
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SpellRadiusStorage = ReadDB2<SpellRadiusRecord>("SpellRadius.db2", HotfixStatements.SEL_SPELL_RADIUS);
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SpellRangeStorage = ReadDB2<SpellRangeRecord>("SpellRange.db2", HotfixStatements.SEL_SPELL_RANGE, HotfixStatements.SEL_SPELL_RANGE_LOCALE);
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SpellReagentsStorage = ReadDB2<SpellReagentsRecord>("SpellReagents.db2", HotfixStatements.SEL_SPELL_REAGENTS);
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SpellScalingStorage = ReadDB2<SpellScalingRecord>("SpellScaling.db2", HotfixStatements.SEL_SPELL_SCALING);
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SpellShapeshiftStorage = ReadDB2<SpellShapeshiftRecord>("SpellShapeshift.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT);
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SpellShapeshiftFormStorage = ReadDB2<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
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SpellTargetRestrictionsStorage = ReadDB2<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
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SpellTotemsStorage = ReadDB2<SpellTotemsRecord>("SpellTotems.db2", HotfixStatements.SEL_SPELL_TOTEMS);
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SpellVisualKitStorage = ReadDB2<SpellVisualKitRecord>("SpellVisualKit.db2", HotfixStatements.SEL_SPELL_VISUAL_KIT);
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SpellXSpellVisualStorage = ReadDB2<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
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SummonPropertiesStorage = ReadDB2<SummonPropertiesRecord>("SummonProperties.db2", HotfixStatements.SEL_SUMMON_PROPERTIES);
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//TactKeyStorage = ReadDB2<TactKeyRecord>("TactKey.db2", HotfixStatements.SEL_TACT_KEY);
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TalentStorage = ReadDB2<TalentRecord>("Talent.db2", HotfixStatements.SEL_TALENT, HotfixStatements.SEL_TALENT_LOCALE);
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TaxiNodesStorage = ReadDB2<TaxiNodesRecord>("TaxiNodes.db2", HotfixStatements.SEL_TAXI_NODES, HotfixStatements.SEL_TAXI_NODES_LOCALE);
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TaxiPathStorage = ReadDB2<TaxiPathRecord>("TaxiPath.db2", HotfixStatements.SEL_TAXI_PATH);
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TaxiPathNodeStorage = ReadDB2<TaxiPathNodeRecord>("TaxiPathNode.db2", HotfixStatements.SEL_TAXI_PATH_NODE);
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TotemCategoryStorage = ReadDB2<TotemCategoryRecord>("TotemCategory.db2", HotfixStatements.SEL_TOTEM_CATEGORY, HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE);
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ToyStorage = ReadDB2<ToyRecord>("Toy.db2", HotfixStatements.SEL_TOY, HotfixStatements.SEL_TOY_LOCALE);
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TransmogHolidayStorage = ReadDB2<TransmogHolidayRecord>("TransmogHoliday.db2", HotfixStatements.SEL_TRANSMOG_HOLIDAY);
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TransmogSetStorage = ReadDB2<TransmogSetRecord>("TransmogSet.db2", HotfixStatements.SEL_TRANSMOG_SET, HotfixStatements.SEL_TRANSMOG_SET_LOCALE);
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TransmogSetGroupStorage = ReadDB2<TransmogSetGroupRecord>("TransmogSetGroup.db2", HotfixStatements.SEL_TRANSMOG_SET_GROUP, HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE);
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TransmogSetItemStorage = ReadDB2<TransmogSetItemRecord>("TransmogSetItem.db2", HotfixStatements.SEL_TRANSMOG_SET_ITEM);
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TransportAnimationStorage = ReadDB2<TransportAnimationRecord>("TransportAnimation.db2", HotfixStatements.SEL_TRANSPORT_ANIMATION);
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TransportRotationStorage = ReadDB2<TransportRotationRecord>("TransportRotation.db2", HotfixStatements.SEL_TRANSPORT_ROTATION);
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UiMapStorage = ReadDB2<UiMapRecord>("UiMap.db2", HotfixStatements.SEL_UI_MAP, HotfixStatements.SEL_UI_MAP_LOCALE);
|
|
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|
|
UiMapAssignmentStorage = ReadDB2<UiMapAssignmentRecord>("UiMapAssignment.db2", HotfixStatements.SEL_UI_MAP_ASSIGNMENT);
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|
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UiMapLinkStorage = ReadDB2<UiMapLinkRecord>("UiMapLink.db2", HotfixStatements.SEL_UI_MAP_LINK);
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|
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|
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UiMapXMapArtStorage = ReadDB2<UiMapXMapArtRecord>("UiMapXMapArt.db2", HotfixStatements.SEL_UI_MAP_X_MAP_ART);
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|
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|
|
UnitPowerBarStorage = ReadDB2<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
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|
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|
|
VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
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|
|
VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
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|
|
WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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|
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|
|
WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
|
|
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|
|
WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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|
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|
|
WorldStateExpressionStorage = ReadDB2<WorldStateExpressionRecord>("WorldStateExpression.db2", HotfixStatements.SEL_WORLD_STATE_EXPRESSION);
|
|
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|
|
Global.DB2Mgr.LoadStores();
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|
|
@@ -350,30 +365,37 @@ namespace Game.DataStorage
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|
|
Global.WorldMgr.ShutdownServ(10, ShutdownMask.Force, ShutdownExitCode.Error);
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|
|
|
}
|
|
|
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|
|
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DB2 data storages in {1} ms", LoadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
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|
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|
|
Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DB2 data storages in {1} ms", loadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
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|
|
return availableDb2Locales;
|
|
|
|
|
}
|
|
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|
|
public static void LoadGameTables(string dataPath)
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|
|
|
|
{
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|
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|
|
uint oldMSTime = Time.GetMSTime();
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|
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|
|
LoadedFileCount = 0;
|
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|
|
DataPath = dataPath + "/gt/";
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|
|
string gtPath = dataPath + "/gt/";
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|
|
ArtifactKnowledgeMultiplierGameTable = GameTableReader.Read<GtArtifactKnowledgeMultiplierRecord>("ArtifactKnowledgeMultiplier.txt");
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ArtifactLevelXPGameTable = GameTableReader.Read<GtArtifactLevelXPRecord>("artifactLevelXP.txt");
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BarberShopCostBaseGameTable = GameTableReader.Read<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
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BaseMPGameTable = GameTableReader.Read<GtBaseMPRecord>("BaseMp.txt");
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CombatRatingsGameTable = GameTableReader.Read<GtCombatRatingsRecord>("CombatRatings.txt");
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CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("CombatRatingsMultByILvl.txt");
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ItemSocketCostPerLevelGameTable = GameTableReader.Read<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
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HpPerStaGameTable = GameTableReader.Read<GtHpPerStaRecord>("HpPerSta.txt");
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NpcManaCostScalerGameTable = GameTableReader.Read<GtNpcManaCostScalerRecord>("NPCManaCostScaler.txt");
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SpellScalingGameTable = GameTableReader.Read<GtSpellScalingRecord>("SpellScaling.txt");
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StaminaMultByILvlGameTable = GameTableReader.Read<GtGenericMultByILvlRecord>("StaminaMultByILvl.txt");
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XpGameTable = GameTableReader.Read<GtXpRecord>("xp.txt");
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uint loadedFileCount = 0;
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GameTable<T> ReadGameTable<T>(string fileName) where T : new()
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{
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return GameTableReader.Read<T>(gtPath, fileName, ref loadedFileCount);
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}
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Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DBC GameTables data stores in {1} ms", LoadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
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ArtifactKnowledgeMultiplierGameTable = ReadGameTable<GtArtifactKnowledgeMultiplierRecord>("ArtifactKnowledgeMultiplier.txt");
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ArtifactLevelXPGameTable = ReadGameTable<GtArtifactLevelXPRecord>("artifactLevelXP.txt");
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BarberShopCostBaseGameTable = ReadGameTable<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
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BaseMPGameTable = ReadGameTable<GtBaseMPRecord>("BaseMp.txt");
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CombatRatingsGameTable = ReadGameTable<GtCombatRatingsRecord>("CombatRatings.txt");
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CombatRatingsMultByILvlGameTable = ReadGameTable<GtGenericMultByILvlRecord>("CombatRatingsMultByILvl.txt");
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ItemSocketCostPerLevelGameTable = ReadGameTable<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
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HpPerStaGameTable = ReadGameTable<GtHpPerStaRecord>("HpPerSta.txt");
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NpcManaCostScalerGameTable = ReadGameTable<GtNpcManaCostScalerRecord>("NPCManaCostScaler.txt");
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SpellScalingGameTable = ReadGameTable<GtSpellScalingRecord>("SpellScaling.txt");
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StaminaMultByILvlGameTable = ReadGameTable<GtGenericMultByILvlRecord>("StaminaMultByILvl.txt");
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XpGameTable = ReadGameTable<GtXpRecord>("xp.txt");
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Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DBC GameTables data stores in {1} ms", loadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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#region Main Collections
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