Core/DataStorage: Fix loading all locale strings when not needed. More work to come on DataStorage system

This commit is contained in:
hondacrx
2020-07-19 16:46:48 -04:00
parent 3489622a60
commit 0c2096b7c2
6 changed files with 331 additions and 300 deletions
@@ -23,6 +23,7 @@ using Framework.IO;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Collections;
namespace Game.DataStorage
{
@@ -38,7 +39,7 @@ namespace Game.DataStorage
[Serializable]
public class DB6Storage<T> : Dictionary<uint, T>, IDB2Storage where T : new()
{
public void LoadData(int indexField, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale)
public void LoadData(int indexField, BitSet availableDb2Locales, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale)
{
SQLResult result = DB.Hotfix.Query(DB.Hotfix.GetPreparedStatement(preparedStatement));
if (!result.IsEmpty())
@@ -193,7 +194,7 @@ namespace Game.DataStorage
for (Locale locale = 0; locale < Locale.Total; ++locale)
{
if (Global.WorldMgr.GetDefaultDbcLocale() == locale || locale == Locale.None)
if (Global.WorldMgr.GetDefaultDbcLocale() == locale || !availableDb2Locales[(int)locale])
continue;
PreparedStatement stmt = DB.Hotfix.GetPreparedStatement(preparedStatementLocale);
@@ -27,26 +27,26 @@ using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections;
namespace Game.DataStorage
{
class DBReader
{
private const int HeaderSize = 72;
private const uint WDC3FmtSig = 0x33434457; // WDC3
public static DB6Storage<T> Read<T>(string fileName, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale = 0) where T : new()
public static DB6Storage<T> Read<T>(BitSet availableDb2Locales, string db2Path, string fileName, HotfixStatements preparedStatement, HotfixStatements preparedStatementLocale, ref uint loadedFileCount) where T : new()
{
DB6Storage<T> storage = new DB6Storage<T>();
if (!File.Exists(CliDB.DataPath + fileName))
if (!File.Exists(db2Path + fileName))
{
Log.outError(LogFilter.ServerLoading, $"File {fileName} not found.");
return storage;
}
DBReader reader = new DBReader();
using (var stream = new FileStream(CliDB.DataPath + fileName, FileMode.Open))
using (var stream = new FileStream(db2Path + fileName, FileMode.Open))
{
if (!reader.Load(stream))
{
@@ -58,10 +58,10 @@ namespace Game.DataStorage
foreach (var b in reader._records)
storage.Add((uint)b.Key, b.Value.As<T>());
storage.LoadData(reader.Header.IdIndex, preparedStatement, preparedStatementLocale);
storage.LoadData(reader.Header.IdIndex, availableDb2Locales, preparedStatement, preparedStatementLocale);
Global.DB2Mgr.AddDB2(reader.Header.TableHash, storage);
CliDB.LoadedFileCount++;
loadedFileCount++;
return storage;
}
@@ -24,16 +24,16 @@ namespace Game.DataStorage
{
public class GameTableReader
{
internal static GameTable<T> Read<T>(string fileName) where T : new()
internal static GameTable<T> Read<T>(string path, string fileName, ref uint loadedFileCount) where T : new()
{
GameTable<T> storage = new GameTable<T>();
if (!File.Exists(CliDB.DataPath + fileName))
if (!File.Exists(path + fileName))
{
Log.outError(LogFilter.ServerLoading, "File {0} not found.", fileName);
return storage;
}
using (var reader = new StreamReader(CliDB.DataPath + fileName))
using (var reader = new StreamReader(path + fileName))
{
string headers = reader.ReadLine();
if (headers.IsEmpty())
@@ -73,7 +73,7 @@ namespace Game.DataStorage
storage.SetData(data);
}
CliDB.LoadedFileCount++;
loadedFileCount++;
return storage;
}
}