Core/Misc: Ensure that query used for .reload creature_template command always matches the one used for loading during startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/df0a027444e85a37ea39e4da6f5b13754ad211c8)
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@@ -75,7 +75,7 @@ namespace Framework.Database
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?");
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PrepareStatement(WorldStatements.DEL_CREATURE, "DELETE FROM creature WHERE guid = ?");
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PrepareStatement(WorldStatements.SEL_COMMANDS, "SELECT name, permission, help FROM command");
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PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, FadeRegionRadius, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?");
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PrepareStatement(WorldStatements.SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, FadeRegionRadius, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ? OR 1 = ?");
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PrepareStatement(WorldStatements.SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?");
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PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
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@@ -216,6 +216,7 @@ namespace Game.Chat
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{
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEMPLATE);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, 0);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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@@ -1776,26 +1776,11 @@ namespace Game
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{
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var time = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7 8
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SQLResult result = DB.World.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, " +
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//9 10 11 12 13 14 15 16
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"TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, " +
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//17 18 19 20 21 22 23 24 25 26 27
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"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, " +
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//28 29 30 31 32 33 34 35
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"unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, " +
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//36 37 38 39 40 41 42 43 44 45 46
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"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " +
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//47 48 49 50 51 52 53 54 55 56 57 58 59
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"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, " +
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//60 61 62 63 64 65 66 67 68
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"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " +
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//69 70 71 72 73 74 75 76
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"RacialLeader, movementId, FadeRegionRadius, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, flags_extra, " +
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//77
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"ScriptName FROM creature_template");
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEMPLATE);
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stmt.AddValue(0, 0);
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stmt.AddValue(1, 1);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.ServerLoading, "Loaded 0 creatures. DB table `creature_template` is empty.");
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