Core/Quest: Do not allow quests to be turned in if the player no longer satisfies level/skill/reputation requirements.
Port From (https://github.com/TrinityCore/TrinityCore/commit/925aaecbc0997a8fa3dea8de25f12258f889ffad)
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@@ -527,6 +527,10 @@ namespace Game.Entities
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public bool CanRewardQuest(Quest quest, bool msg)
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{
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// quest is disabled
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if (Global.DisableMgr.IsDisabledFor(DisableType.Quest, quest.Id, this))
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return false;
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// not auto complete quest and not completed quest (only cheating case, then ignore without message)
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if (!quest.IsDFQuest() && !quest.IsAutoComplete() && GetQuestStatus(quest.Id) != QuestStatus.Complete)
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return false;
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@@ -535,6 +539,10 @@ namespace Game.Entities
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if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
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return false;
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// player no longer satisfies the quest's requirements (skill level etc.)
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if (!SatisfyQuestLevel(quest, true) || !SatisfyQuestSkill(quest, true) || !SatisfyQuestReputation(quest, true))
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return false;
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// rewarded and not repeatable quest (only cheating case, then ignore without message)
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if (GetQuestRewardStatus(quest.Id))
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return false;
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