Core/Quest: Do not allow quests to be turned in if the player no longer satisfies level/skill/reputation requirements.

Port From (https://github.com/TrinityCore/TrinityCore/commit/925aaecbc0997a8fa3dea8de25f12258f889ffad)
This commit is contained in:
hondacrx
2021-12-27 16:50:14 -05:00
parent df4c537943
commit 0dda317989
@@ -527,6 +527,10 @@ namespace Game.Entities
public bool CanRewardQuest(Quest quest, bool msg)
{
// quest is disabled
if (Global.DisableMgr.IsDisabledFor(DisableType.Quest, quest.Id, this))
return false;
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
if (!quest.IsDFQuest() && !quest.IsAutoComplete() && GetQuestStatus(quest.Id) != QuestStatus.Complete)
return false;
@@ -535,6 +539,10 @@ namespace Game.Entities
if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
return false;
// player no longer satisfies the quest's requirements (skill level etc.)
if (!SatisfyQuestLevel(quest, true) || !SatisfyQuestSkill(quest, true) || !SatisfyQuestReputation(quest, true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
if (GetQuestRewardStatus(quest.Id))
return false;