Core/Creatures: add TimeSpan to TempSummon
Port From (https://github.com/TrinityCore/TrinityCore/commit/1dd4b38170339e2d1d959c45ecad1b3b8dceb216)
This commit is contained in:
@@ -1544,7 +1544,7 @@ namespace Game.Entities
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Map map = GetMap();
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if (map != null)
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{
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TempSummon summon = map.SummonCreature(entry, pos, null, (uint)despawnTime.TotalMilliseconds, this, spellId, vehId, privateObjectOwner);
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TempSummon summon = map.SummonCreature(entry, pos, null, despawnTime, this, spellId, vehId, privateObjectOwner);
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if (summon != null)
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{
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summon.SetTempSummonType(despawnType);
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@@ -1560,7 +1560,7 @@ namespace Game.Entities
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Map map = GetMap();
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if (map != null)
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{
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TempSummon summon = map.SummonCreature(GetEntry(), pos, null, (uint)despawnTime.TotalMilliseconds, privateObjectOwner, spellId, vehId, privateObjectOwner.GetGUID(), new SmoothPhasingInfo(GetGUID(), true, true));
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TempSummon summon = map.SummonCreature(GetEntry(), pos, null, despawnTime, privateObjectOwner, spellId, vehId, privateObjectOwner.GetGUID(), new SmoothPhasingInfo(GetGUID(), true, true));
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if (summon != null)
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{
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summon.SetTempSummonType(despawnType);
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@@ -1648,7 +1648,7 @@ namespace Game.Entities
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foreach (var tempSummonData in data)
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{
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TempSummon summon = SummonCreature(tempSummonData.entry, tempSummonData.pos, tempSummonData.type, TimeSpan.FromMilliseconds(tempSummonData.time));
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TempSummon summon = SummonCreature(tempSummonData.entry, tempSummonData.pos, tempSummonData.type, tempSummonData.time);
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if (summon)
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list.Add(summon);
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}
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@@ -1239,7 +1239,7 @@ namespace Game.Entities
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petSpells.PetGUID = vehicle.GetGUID();
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petSpells.CreatureFamily = 0; // Pet Family (0 for all vehicles)
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petSpells.Specialization = 0;
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petSpells.TimeLimit = vehicle.IsSummon() ? vehicle.ToTempSummon().GetTimer() : 0;
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petSpells.TimeLimit = (uint)(vehicle.IsSummon() ? vehicle.ToTempSummon().GetTimer().TotalMilliseconds : 0);
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petSpells.ReactState = vehicle.GetReactState();
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petSpells.CommandState = CommandStates.Follow;
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petSpells.Flag = 0x8;
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@@ -60,6 +60,7 @@ namespace Game.Entities
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return;
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}
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TimeSpan msDiff = TimeSpan.FromMilliseconds(diff);
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switch (m_type)
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{
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case TempSummonType.ManualDespawn:
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@@ -67,26 +68,26 @@ namespace Game.Entities
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break;
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case TempSummonType.TimedDespawn:
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{
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if (m_timer <= diff)
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if (m_timer <= msDiff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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m_timer -= msDiff;
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break;
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}
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case TempSummonType.TimedDespawnOutOfCombat:
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{
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if (!IsInCombat())
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{
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if (m_timer <= diff)
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if (m_timer <= msDiff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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m_timer -= msDiff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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@@ -98,13 +99,13 @@ namespace Game.Entities
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{
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if (m_deathState == DeathState.Corpse)
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{
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if (m_timer <= diff)
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if (m_timer <= msDiff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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m_timer -= msDiff;
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}
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break;
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}
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@@ -129,13 +130,13 @@ namespace Game.Entities
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if (!IsInCombat())
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{
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if (m_timer <= diff)
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if (m_timer <= msDiff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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m_timer -= msDiff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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@@ -145,13 +146,13 @@ namespace Game.Entities
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{
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if (!IsInCombat() && IsAlive())
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{
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if (m_timer <= diff)
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if (m_timer <= msDiff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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m_timer -= msDiff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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@@ -164,7 +165,7 @@ namespace Game.Entities
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}
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}
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public virtual void InitStats(WorldObject summoner, uint duration)
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public virtual void InitStats(WorldObject summoner, TimeSpan duration)
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{
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Cypher.Assert(!IsPet());
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@@ -172,7 +173,7 @@ namespace Game.Entities
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m_lifetime = duration;
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if (m_type == TempSummonType.ManualDespawn)
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m_type = (duration == 0) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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m_type = (duration == TimeSpan.Zero) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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if (summoner != null && summoner.IsPlayer())
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{
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@@ -363,7 +364,7 @@ namespace Game.Entities
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TempSummonType GetSummonType() { return m_type; }
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public uint GetTimer() { return m_timer; }
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public TimeSpan GetTimer() { return m_timer; }
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public uint? GetCreatureIdVisibleToSummoner() { return m_creatureIdVisibleToSummoner; }
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public uint? GetDisplayIdVisibleToSummoner() { return m_displayIdVisibleToSummoner; }
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@@ -373,8 +374,8 @@ namespace Game.Entities
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public SummonPropertiesRecord m_Properties;
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TempSummonType m_type;
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uint m_timer;
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uint m_lifetime;
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TimeSpan m_timer;
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TimeSpan m_lifetime;
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ObjectGuid m_summonerGUID;
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uint? m_creatureIdVisibleToSummoner;
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uint? m_displayIdVisibleToSummoner;
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@@ -394,7 +395,7 @@ namespace Game.Entities
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InitCharmInfo();
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}
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public override void InitStats(WorldObject summoner, uint duration)
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public override void InitStats(WorldObject summoner, TimeSpan duration)
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{
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base.InitStats(summoner, duration);
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@@ -488,7 +489,7 @@ namespace Game.Entities
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}
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}
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public override void InitStats(WorldObject summoner, uint duration)
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public override void InitStats(WorldObject summoner, TimeSpan duration)
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{
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base.InitStats(summoner, duration);
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@@ -1085,7 +1086,7 @@ namespace Game.Entities
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UnitTypeMask |= UnitTypeMask.Puppet;
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}
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public override void InitStats(WorldObject summoner, uint duration)
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public override void InitStats(WorldObject summoner, TimeSpan duration)
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{
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base.InitStats(summoner, duration);
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@@ -1135,7 +1136,7 @@ namespace Game.Entities
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public uint entry; // Entry of summoned creature
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public Position pos; // Position, where should be creature spawned
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public TempSummonType type; // Summon type, see TempSummonType for available types
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public uint time; // Despawn time, usable only with certain temp summon types
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public TimeSpan time; // Despawn time, usable only with certain temp summon types
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}
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enum PetEntry
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@@ -26,18 +26,19 @@ namespace Game.Entities
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return;
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}
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if (m_duration <= diff)
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if (m_duration <= TimeSpan.FromMilliseconds(diff))
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{
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UnSummon(); // remove self
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return;
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}
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else
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m_duration -= diff;
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m_duration -= TimeSpan.FromMilliseconds(diff);
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base.Update(diff);
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}
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public override void InitStats(WorldObject summoner, uint duration)
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public override void InitStats(WorldObject summoner, TimeSpan duration)
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{
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// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
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Player owner = GetOwner().ToPlayer();
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@@ -156,9 +157,9 @@ namespace Game.Entities
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public uint GetSpell(byte slot = 0) { return m_spells[slot]; }
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public uint GetTotemDuration() { return m_duration; }
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public TimeSpan GetTotemDuration() { return m_duration; }
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public void SetTotemDuration(uint duration) { m_duration = duration; }
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public void SetTotemDuration(TimeSpan duration) { m_duration = duration; }
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public TotemType GetTotemType() { return m_type; }
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@@ -174,7 +175,7 @@ namespace Game.Entities
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public override void UpdateDamagePhysical(WeaponAttackType attType) { }
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TotemType m_type;
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uint m_duration;
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TimeSpan m_duration;
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}
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public enum TotemType
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@@ -431,7 +431,7 @@ namespace Game.Entities
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return go;
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}
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public TempSummon SummonPassenger(uint entry, Position pos, TempSummonType summonType, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0)
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public TempSummon SummonPassenger(uint entry, Position pos, TempSummonType summonType, SummonPropertiesRecord properties = null, TimeSpan duration = default, Unit summoner = null, uint spellId = 0, uint vehId = 0)
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{
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Map map = GetMap();
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if (map == null)
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@@ -9426,7 +9426,7 @@ namespace Game
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continue;
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}
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data.time = result.Read<uint>(9);
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data.time = TimeSpan.FromMilliseconds(result.Read<uint>(9));
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Tuple<uint, SummonerType, byte> key = Tuple.Create(summonerId, summonerType, group);
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_tempSummonDataStorage.Add(key, data);
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@@ -3572,7 +3572,7 @@ namespace Game.Maps
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}
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}
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public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, WorldObject summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default, SmoothPhasingInfo smoothPhasingInfo = null)
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public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, TimeSpan duration = default, WorldObject summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default, SmoothPhasingInfo smoothPhasingInfo = null)
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{
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var mask = UnitTypeMask.Summon;
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if (properties != null)
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@@ -3,6 +3,7 @@
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using Framework.Constants;
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using Game.Entities;
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using System;
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namespace Game.Networking.Packets
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{
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@@ -28,7 +29,7 @@ namespace Game.Networking.Packets
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{
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_worldPacket.WriteUInt8(Slot);
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_worldPacket.WritePackedGuid(Totem);
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_worldPacket.WriteUInt32(Duration);
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_worldPacket.WriteUInt32((uint)Duration.TotalMilliseconds);
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_worldPacket.WriteUInt32(SpellID);
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_worldPacket.WriteFloat(TimeMod);
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_worldPacket.WriteBit(CannotDismiss);
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@@ -37,7 +38,7 @@ namespace Game.Networking.Packets
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public ObjectGuid Totem;
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public uint SpellID;
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public uint Duration;
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public TimeSpan Duration;
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public byte Slot;
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public float TimeMod = 1.0f;
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public bool CannotDismiss;
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@@ -1470,7 +1470,7 @@ namespace Game.Spells
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if (caster.IsPlayer() && m_originalCaster.ToPlayer().GetGroup())
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privateObjectOwner = caster.ToPlayer().GetGroup().GetGUID();
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int duration = m_spellInfo.CalcDuration(caster);
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TimeSpan duration = TimeSpan.FromMilliseconds(m_spellInfo.CalcDuration(caster));
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Unit unitCaster = GetUnitCasterForEffectHandlers();
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@@ -1532,7 +1532,7 @@ namespace Game.Spells
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if (unitCaster == null)
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return;
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, (uint)duration, unitCaster, m_spellInfo.Id);
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, duration, unitCaster, m_spellInfo.Id);
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break;
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}
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case SummonTitle.LightWell:
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@@ -1541,7 +1541,7 @@ namespace Game.Spells
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if (unitCaster == null)
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return;
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, (uint)duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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if (summon == null || !summon.IsTotem())
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return;
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@@ -1557,7 +1557,7 @@ namespace Game.Spells
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if (unitCaster == null)
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return;
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, (uint)duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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if (summon == null || !summon.HasUnitTypeMask(UnitTypeMask.Minion))
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return;
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@@ -1569,7 +1569,7 @@ namespace Game.Spells
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{
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float radius = effectInfo.CalcRadius();
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TempSummonType summonType = (duration == 0) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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TempSummonType summonType = (duration == TimeSpan.Zero) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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for (uint count = 0; count < numSummons; ++count)
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{
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@@ -1580,7 +1580,7 @@ namespace Game.Spells
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// randomize position for multiple summons
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pos = caster.GetRandomPoint(destTarget, radius);
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summon = caster.GetMap().SummonCreature(entry, pos, properties, (uint)duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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summon = caster.GetMap().SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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if (summon == null)
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continue;
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@@ -1602,7 +1602,7 @@ namespace Game.Spells
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if (unitCaster == null)
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return;
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, (uint)duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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break;
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}
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case SummonCategory.Vehicle:
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@@ -1612,7 +1612,7 @@ namespace Game.Spells
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// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
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// to cast a ride vehicle spell on the summoned unit.
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, (uint)duration, unitCaster, m_spellInfo.Id);
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summon = unitCaster.GetMap().SummonCreature(entry, destTarget, properties, duration, unitCaster, m_spellInfo.Id);
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if (summon == null || !summon.IsVehicle())
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return;
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@@ -4590,7 +4590,7 @@ namespace Game.Spells
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// in another case summon new
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float radius = 5.0f;
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int duration = m_spellInfo.CalcDuration(m_originalCaster);
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TimeSpan duration = TimeSpan.FromMilliseconds(m_spellInfo.CalcDuration(m_originalCaster));
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//TempSummonType summonType = (duration == 0) ? TempSummonType.DeadDespawn : TempSummonType.TimedDespawn;
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Map map = unitCaster.GetMap();
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@@ -4604,7 +4604,7 @@ namespace Game.Spells
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// randomize position for multiple summons
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pos = unitCaster.GetRandomPoint(destTarget, radius);
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TempSummon summon = map.SummonCreature(entry, pos, properties, (uint)duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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TempSummon summon = map.SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo.Id, 0, privateObjectOwner);
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if (summon == null)
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return;
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@@ -4735,7 +4735,7 @@ namespace Scripts.Spells.Generic
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Unit caster = GetCaster();
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var properties = CliDB.SummonPropertiesStorage.LookupByKey((uint)GetEffectInfo().MiscValueB);
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uint duration = (uint)GetSpellInfo().CalcDuration(caster);
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TimeSpan duration = TimeSpan.FromMilliseconds(GetSpellInfo().CalcDuration(caster));
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Position pos = GetHitDest().GetPosition();
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Creature summon = caster.GetMap().SummonCreature(creatureId, pos, properties, duration, caster, GetSpellInfo().Id);
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@@ -588,8 +588,8 @@ namespace Scripts.Spells.Shaman
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WorldLocation dest = GetExplTargetDest();
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if (dest != null)
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{
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int duration = GetSpellInfo().CalcDuration(GetOriginalCaster());
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TempSummon summon = GetCaster().GetMap().SummonCreature(CreatureIds.HealingRainInvisibleStalker, dest, null, (uint)duration, GetOriginalCaster());
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TimeSpan duration = TimeSpan.FromMilliseconds(GetSpellInfo().CalcDuration(GetOriginalCaster()));
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TempSummon summon = GetCaster().GetMap().SummonCreature(CreatureIds.HealingRainInvisibleStalker, dest, null, duration, GetOriginalCaster());
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if (summon == null)
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return;
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