Core/Auras: Treat auras with more than 1 active stack as using stacks too (max stack could have been changed from 0 to something else using spell mods)
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0ab6330c1ef096b650702633a60181b9ecdd351)
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@@ -902,7 +902,7 @@ namespace Game.Spells
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public bool IsUsingStacks()
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{
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return m_spellInfo.StackAmount > 0;
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return m_spellInfo.StackAmount > 0 || m_stackAmount > 1;
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}
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public uint CalcMaxStackAmount()
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