Core/MMaps: Fixed pathing for objects that have terrain swaps active
Port From (https://github.com/TrinityCore/TrinityCore/commit/86725ed9267803506d8a5cab04c2c5641a234dd9)
This commit is contained in:
@@ -96,7 +96,7 @@ namespace Game.Chat
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// calculate navmesh tile location
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uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), x, y);
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Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetInstanceId());
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
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if (navmesh == null || navmeshquery == null)
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{
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handler.SendSysMessage("NavMesh not loaded for current map.");
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@@ -148,7 +148,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
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Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, handler.GetPlayer().GetInstanceId());
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
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if (navmesh == null || navmeshquery == null)
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{
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handler.SendSysMessage("NavMesh not loaded for current map.");
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@@ -132,25 +132,25 @@ namespace Game
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return false;
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}
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public bool LoadMapInstance(string basePath, uint mapId, uint instanceId)
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public bool LoadMapInstance(string basePath, uint meshMapId, uint instanceMapId, uint instanceId)
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{
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if (!LoadMapData(basePath, mapId))
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if (!LoadMapData(basePath, meshMapId))
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return false;
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MMapData mmap = loadedMMaps[mapId];
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if (mmap.navMeshQueries.ContainsKey(instanceId))
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MMapData mmap = loadedMMaps[meshMapId];
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if (mmap.navMeshQueries.ContainsKey((instanceMapId, instanceId)))
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return true;
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// allocate mesh query
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Detour.dtNavMeshQuery query = new();
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if (Detour.dtStatusFailed(query.init(mmap.navMesh, 1024)))
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{
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Log.outError(LogFilter.Maps, "MMAP.GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId {0:D4} instanceId {1}", mapId, instanceId);
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Log.outError(LogFilter.Maps, $"MMAP.GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId {instanceMapId:D4} instanceId {instanceId}");
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return false;
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}
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Log.outDebug(LogFilter.Maps, "MMAP.GetNavMeshQuery: created dtNavMeshQuery for mapId {0:D4} instanceId {1}", mapId, instanceId);
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mmap.navMeshQueries.Add(instanceId, query);
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Log.outDebug(LogFilter.Maps, $"MMAP.GetNavMeshQuery: created dtNavMeshQuery for mapId {instanceMapId:D4} instanceId {instanceId}");
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mmap.navMeshQueries.Add((instanceMapId, instanceId), query);
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return true;
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}
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@@ -226,25 +226,25 @@ namespace Game
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return true;
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}
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public bool UnloadMapInstance(uint mapId, uint instanceId)
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public bool UnloadMapInstance(uint meshMapId, uint instanceMapId, uint instanceId)
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{
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// check if we have this map loaded
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MMapData mmap = GetMMapData(mapId);
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MMapData mmap = GetMMapData(meshMapId);
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if (mmap == null)
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{
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// file may not exist, therefore not loaded
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Log.outDebug(LogFilter.Maps, "MMAP:unloadMapInstance: Asked to unload not loaded navmesh map {0}", mapId);
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Log.outDebug(LogFilter.Maps, $"MMAP:unloadMapInstance: Asked to unload not loaded navmesh map {meshMapId}");
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return false;
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}
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if (!mmap.navMeshQueries.ContainsKey(instanceId))
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if (!mmap.navMeshQueries.ContainsKey((instanceMapId, instanceId)))
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{
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Log.outDebug(LogFilter.Maps, "MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId {0} instanceId {1}", mapId, instanceId);
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Log.outDebug(LogFilter.Maps, $"MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId {instanceMapId} instanceId {instanceId}");
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return false;
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}
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mmap.navMeshQueries.Remove(instanceId);
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Log.outInfo(LogFilter.Maps, "MMAP:unloadMapInstance: Unloaded mapId {0} instanceId {1}", mapId, instanceId);
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mmap.navMeshQueries.Remove((instanceMapId, instanceId));
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Log.outInfo(LogFilter.Maps, $"MMAP:unloadMapInstance: Unloaded mapId {instanceMapId} instanceId {instanceId}");
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return true;
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}
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@@ -258,13 +258,13 @@ namespace Game
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return mmap.navMesh;
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}
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public Detour.dtNavMeshQuery GetNavMeshQuery(uint mapId, uint instanceId)
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public Detour.dtNavMeshQuery GetNavMeshQuery(uint meshMapId, uint instanceMapId, uint instanceId)
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{
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MMapData mmap = GetMMapData(mapId);
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MMapData mmap = GetMMapData(meshMapId);
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if (mmap == null)
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return null;
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return mmap.navMeshQueries.LookupByKey(instanceId);
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return mmap.navMeshQueries.LookupByKey((instanceMapId, instanceId));
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}
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public uint GetLoadedTilesCount() { return loadedTiles; }
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@@ -283,7 +283,7 @@ namespace Game
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navMesh = mesh;
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}
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public Dictionary<uint, Detour.dtNavMeshQuery> navMeshQueries = new(); // instanceId to query
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public Dictionary<(uint, uint), Detour.dtNavMeshQuery> navMeshQueries = new(); // instanceId to query
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public Detour.dtNavMesh navMesh;
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public Dictionary<uint, ulong> loadedTileRefs = new(); // maps [map grid coords] to [dtTile]
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@@ -56,7 +56,7 @@ namespace Game.Maps
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Global.TransportMgr.CreateTransportsForMap(this);
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Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
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m_terrain.LoadMMapInstance(GetId(), GetInstanceId());
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_worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this);
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@@ -88,7 +88,7 @@ namespace Game.Maps
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Global.OutdoorPvPMgr.DestroyOutdoorPvPForMap(this);
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Global.BattleFieldMgr.DestroyBattlefieldsForMap(this);
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Global.MMapMgr.UnloadMapInstance(GetId(), i_InstanceId);
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m_terrain.UnloadMMapInstance(GetId(), GetInstanceId());
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}
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public void LoadAllCells()
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@@ -270,6 +270,14 @@ namespace Game.Maps
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LoadMapAndVMapImpl(gx, gy);
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}
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public void LoadMMapInstance(uint mapId, uint instanceId)
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{
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LoadMMapInstanceImpl(mapId, instanceId);
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foreach (var childTerrain in _childTerrain)
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childTerrain.LoadMMapInstanceImpl(mapId, instanceId);
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}
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public void LoadMapAndVMapImpl(int gx, int gy)
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{
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LoadMap(gx, gy);
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@@ -282,6 +290,11 @@ namespace Game.Maps
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_loadedGrids[GetBitsetIndex(gx, gy)] = true;
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}
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void LoadMMapInstanceImpl(uint mapId, uint instanceId)
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{
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Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), _mapId, mapId, instanceId);
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}
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public void LoadMap(int gx, int gy)
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{
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if (_gridMap[gx][gy] != null)
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@@ -346,6 +359,14 @@ namespace Game.Maps
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// unload later
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}
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public void UnloadMMapInstance(uint mapId, uint instanceId)
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{
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UnloadMMapInstanceImpl(mapId, instanceId);
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foreach (var childTerrain in _childTerrain)
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childTerrain.UnloadMMapInstanceImpl(mapId, instanceId);
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}
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public void UnloadMapImpl(int gx, int gy)
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{
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_gridMap[gx][gy] = null;
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@@ -358,6 +379,11 @@ namespace Game.Maps
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_loadedGrids[GetBitsetIndex(gx, gy)] = false;
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}
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void UnloadMMapInstanceImpl(uint mapId, uint instanceId)
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{
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Global.MMapMgr.UnloadMapInstance(_mapId, mapId, instanceId);
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}
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public GridMap GetGrid(uint mapId, float x, float y, bool loadIfMissing = true)
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{
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// half opt method
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@@ -27,8 +27,8 @@ namespace Game.Movement
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uint mapId = PhasingHandler.GetTerrainMapId(_source.GetPhaseShift(), _source.GetMapId(), _source.GetMap().GetTerrain(), _source.GetPositionX(), _source.GetPositionY());
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if (Global.DisableMgr.IsPathfindingEnabled(_source.GetMapId()))
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{
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_navMesh = Global.MMapMgr.GetNavMesh(mapId);
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_navMeshQuery = Global.MMapMgr.GetNavMeshQuery(mapId, _source.GetInstanceId());
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_navMeshQuery = Global.MMapMgr.GetNavMeshQuery(mapId, _source.GetMapId(), _source.GetInstanceId());
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_navMesh = _navMeshQuery?.getAttachedNavMesh() ?? Global.MMapMgr.GetNavMesh(mapId);
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}
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CreateFilter();
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}
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