Core/Loot: Store method used at loot generation inside Loot object
Port From (https://github.com/TrinityCore/TrinityCore/commit/9700b2a78680452d80025121a031da340af51348)
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@@ -3133,7 +3133,7 @@ namespace Game.Entities
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else if (thisGroup != creature.GetLootRecipientGroup())
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return false;
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switch (thisGroup.GetLootMethod())
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switch (loot.GetLootMethod())
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{
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case LootMethod.PersonalLoot:// @todo implement personal loot (http://wow.gamepedia.com/Loot#Personal_Loot)
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return false;
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