Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot

Port From (https://github.com/TrinityCore/TrinityCore/commit/f19f32f2a49cf0eb235f1aa12106322bf9db2a15)
This commit is contained in:
hondacrx
2022-09-18 15:40:17 -04:00
parent 76dd5b94f0
commit bfdbcd7cbe
4 changed files with 49 additions and 181 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ using Game.Chat;
using Game.DataStorage;
using Game.Garrisons;
using Game.Groups;
using Game.Loots;
using Game.Mails;
using Game.Maps;
using Game.Misc;
@@ -238,7 +239,7 @@ namespace Game.Entities
SceneMgr m_sceneMgr;
Dictionary<ObjectGuid /*LootObject*/, ObjectGuid /*WorldObject*/> m_AELootView = new();
Dictionary<ObjectGuid, Loot> m_AELootView = new();
CUFProfile[] _CUFProfiles = new CUFProfile[PlayerConst.MaxCUFProfiles];
float[] m_powerFraction = new float[(int)PowerType.MaxPerClass];
+10 -24
View File
@@ -2404,7 +2404,7 @@ namespace Game.Entities
Item bagItem = bag.GetItemByPos(i);
if (bagItem != null)
{
if (HasLootWorldObjectGUID(bagItem.GetGUID()))
if (GetLootByWorldObjectGUID(bagItem.GetGUID()) != null)
{
GetSession().DoLootReleaseAll();
released = true; // so we don't need to look at dstBag
@@ -2422,7 +2422,7 @@ namespace Game.Entities
Item bagItem = bag.GetItemByPos(i);
if (bagItem != null)
{
if (HasLootWorldObjectGUID(bagItem.GetGUID()))
if (GetLootByWorldObjectGUID(bagItem.GetGUID()) != null)
{
GetSession().DoLootReleaseAll();
break;
@@ -4096,25 +4096,12 @@ namespace Game.Entities
}
}
public ObjectGuid GetLootWorldObjectGUID(ObjectGuid lootObjectGuid)
public Loot GetLootByWorldObjectGUID(ObjectGuid lootWorldObjectGuid)
{
if (!m_AELootView.ContainsKey(lootObjectGuid))
return ObjectGuid.Empty;
if (m_AELootView.TryGetValue(lootWorldObjectGuid, out Loot lootView))
return lootView;
return m_AELootView[lootObjectGuid];
}
public void RemoveAELootedWorldObject(ObjectGuid lootWorldObjectGuid)
{
var itr = m_AELootView.FirstOrDefault(pair => pair.Value == lootWorldObjectGuid);
if (itr.Key != ObjectGuid.Empty)
m_AELootView.Remove(itr.Key);
}
public bool HasLootWorldObjectGUID(ObjectGuid lootWorldObjectGuid)
{
return m_AELootView.Any(lootView => lootView.Value == lootWorldObjectGuid);
return null;
}
//Inventory
@@ -6073,7 +6060,7 @@ namespace Game.Entities
SendEquipError(msg, null, null, item.itemid);
}
public Dictionary<ObjectGuid, ObjectGuid> GetAELootView() { return m_AELootView; }
public Dictionary<ObjectGuid, Loot> GetAELootView() { return m_AELootView; }
/// <summary>
/// if in a Battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
@@ -6210,8 +6197,6 @@ namespace Game.Entities
if (lootid != 0)
{
loot.Clear();
Group group = GetGroup();
bool groupRules = (group && go.GetGoInfo().type == GameObjectTypes.Chest && go.GetGoInfo().Chest.usegrouplootrules != 0);
@@ -6373,8 +6358,9 @@ namespace Game.Entities
if (creature.CanGeneratePickPocketLoot())
{
creature.StartPickPocketRefillTimer();
loot.Clear();
loot = new Loot(GetMap(), creature.GetGUID(), LootType.Pickpocketing);
creature.loot = loot;
uint lootid = creature.GetCreatureTemplate().PickPocketId;
if (lootid != 0)
loot.FillLoot(lootid, LootStorage.Pickpocketing, this, true);
@@ -6510,7 +6496,7 @@ namespace Game.Entities
// add 'this' player as one of the players that are looting 'loot'
loot.AddLooter(GetGUID());
m_AELootView[loot.GetGUID()] = guid;
m_AELootView[loot.GetGUID()] = loot;
if (loot_type == LootType.Corpse && !guid.IsItem())
SetUnitFlag(UnitFlags.Looting);
+30 -156
View File
@@ -39,8 +39,14 @@ namespace Game
// @todo Implement looting by LootObject guid
foreach (LootRequest req in packet.Loot)
{
Loot loot = null;
ObjectGuid lguid = player.GetLootWorldObjectGUID(req.Object);
Loot loot = player.GetAELootView().LookupByKey(req.Object);
if (loot == null)
{
player.SendLootRelease(ObjectGuid.Empty);
continue;
}
ObjectGuid lguid = loot.GetOwnerGUID();
if (lguid.IsGameObject())
{
@@ -52,33 +58,8 @@ namespace Game
player.SendLootRelease(lguid);
continue;
}
loot = go.GetLootForPlayer(player);
}
else if (lguid.IsItem())
{
Item pItem = player.GetItemByGuid(lguid);
if (!pItem)
{
player.SendLootRelease(lguid);
continue;
}
loot = pItem.GetLootForPlayer(player);
}
else if (lguid.IsCorpse())
{
Corpse bones = ObjectAccessor.GetCorpse(player, lguid);
if (!bones)
{
player.SendLootRelease(lguid);
continue;
}
loot = bones.GetLootForPlayer(player);
}
else
else if (lguid.IsCreatureOrVehicle())
{
Creature creature = player.GetMap().GetCreature(lguid);
if (creature == null)
@@ -92,26 +73,13 @@ namespace Game
player.SendLootError(req.Object, lguid, LootError.TooFar);
continue;
}
loot = creature.GetLootForPlayer(player);
if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
{
player.SendLootError(req.Object, lguid, LootError.DidntKill);
continue;
}
}
if (loot == null)
{
player.SendLootRelease(lguid);
continue;
}
player.StoreLootItem(lguid, (byte)(req.LootListID - 1), loot, aeResult);
// If player is removing the last LootItem, delete the empty container.
if (loot.IsLooted() && lguid.IsItem())
player.GetSession().DoLootRelease(lguid);
player.GetSession().DoLootRelease(loot);
}
if (aeResult != null)
@@ -135,82 +103,13 @@ namespace Game
foreach (var lootView in player.GetAELootView())
{
ObjectGuid guid = lootView.Value;
Loot loot = null;
bool shareMoney = true;
switch (guid.GetHigh())
{
case HighGuid.GameObject:
{
GameObject go = player.GetMap().GetGameObject(guid);
// do not check distance for GO if player is the owner of it (ex. fishing bobber)
if (go && (go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player)))
loot = go.GetLootForPlayer(player);
break;
}
case HighGuid.Corpse: // remove insignia ONLY in BG
{
Corpse bones = ObjectAccessor.GetCorpse(player, guid);
if (bones && bones.IsWithinDistInMap(player, SharedConst.InteractionDistance))
{
loot = bones.GetLootForPlayer(player);
shareMoney = false;
}
break;
}
case HighGuid.Item:
{
Item item = player.GetItemByGuid(guid);
if (item)
{
loot = item.GetLootForPlayer(player);
shareMoney = false;
}
break;
}
case HighGuid.Creature:
case HighGuid.Vehicle:
{
Creature creature = player.GetMap().GetCreature(guid);
if (creature == null)
{
player.SendLootError(lootView.Key, guid, LootError.NoLoot);
continue;
}
if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
{
player.SendLootError(lootView.Key, guid, LootError.TooFar);
continue;
}
loot = creature.GetLootForPlayer(player);
if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
{
player.SendLootError(lootView.Key, guid, LootError.DidntKill);
continue;
}
if (loot != null && loot.loot_type != LootType.Corpse)
shareMoney = false;
break;
}
default:
continue; // unlootable type
}
if (loot == null)
continue;
Loot loot = lootView.Value;
ObjectGuid guid = loot.GetOwnerGUID();
bool shareMoney = loot.loot_type == LootType.Corpse;
loot.NotifyMoneyRemoved(player.GetMap());
if (shareMoney && player.GetGroup() != null) //item, pickpocket and players can be looted only single player
{
Group group = player.GetGroup();
List<Player> playersNear = new();
@@ -262,7 +161,7 @@ namespace Game
// Delete container if empty
if (loot.IsLooted() && guid.IsItem())
player.GetSession().DoLootRelease(guid);
player.GetSession().DoLootRelease(loot);
}
}
@@ -335,20 +234,21 @@ namespace Game
{
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
if (GetPlayer().HasLootWorldObjectGUID(packet.Unit))
DoLootRelease(packet.Unit);
Loot loot = GetPlayer().GetLootByWorldObjectGUID(packet.Unit);
if (loot != null)
DoLootRelease(loot);
}
public void DoLootRelease(ObjectGuid lguid)
public void DoLootRelease(Loot loot)
{
ObjectGuid lguid = loot.GetOwnerGUID();
Player player = GetPlayer();
Loot loot;
if (player.GetLootGUID() == lguid)
player.SetLootGUID(ObjectGuid.Empty);
player.SendLootRelease(lguid);
player.RemoveAELootedWorldObject(lguid);
player.GetAELootView().Remove(loot.GetGUID());
if (player.GetAELootView().Empty())
player.RemoveUnitFlag(UnitFlags.Looting);
@@ -364,8 +264,6 @@ namespace Game
if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player)))
return;
loot = go.GetLootForPlayer(player);
if (go.GetGoType() == GameObjectTypes.Door)
{
// locked doors are opened with spelleffect openlock, prevent remove its as looted
@@ -402,11 +300,9 @@ namespace Game
if (!corpse || !corpse.IsWithinDistInMap(player, SharedConst.InteractionDistance))
return;
loot = corpse.GetLootForPlayer(player);
if (loot != null && loot.IsLooted())
if (loot.IsLooted())
{
loot.Clear();
corpse.loot = null;
corpse.RemoveCorpseDynamicFlag(CorpseDynFlags.Lootable);
}
}
@@ -418,10 +314,8 @@ namespace Game
ItemTemplate proto = pItem.GetTemplate();
loot = pItem.GetLootForPlayer(player);
// destroy only 5 items from stack in case prospecting and milling
if (loot != null && (loot.loot_type == LootType.Prospecting || loot.loot_type == LootType.Milling))
if (loot.loot_type == LootType.Prospecting || loot.loot_type == LootType.Milling)
{
pItem.m_lootGenerated = false;
pItem.loot = null;
@@ -437,7 +331,7 @@ namespace Game
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
if ((loot != null && loot.IsLooted()) || !proto.HasFlag(ItemFlags.HasLoot))
if (loot.IsLooted() || !proto.HasFlag(ItemFlags.HasLoot))
player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
}
return; // item can be looted only single player
@@ -451,11 +345,10 @@ namespace Game
if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
return;
loot = creature.GetLootForPlayer(player);
if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
return;
if (loot == null || loot.IsLooted())
if (loot.IsLooted())
{
creature.RemoveDynamicFlag(UnitDynFlags.Lootable);
@@ -484,15 +377,14 @@ namespace Game
}
//Player is not looking at loot list, he doesn't need to see updates on the loot list
if (loot != null)
loot.RemoveLooter(player.GetGUID());
loot.RemoveLooter(player.GetGUID());
}
public void DoLootReleaseAll()
{
Dictionary<ObjectGuid, ObjectGuid> lootView = _player.GetAELootView();
foreach (var lootPair in lootView)
DoLootRelease(lootPair.Value);
Dictionary<ObjectGuid, Loot> lootView = _player.GetAELootView();
foreach (var (_, loot) in lootView)
DoLootRelease(loot);
}
[WorldPacketHandler(ClientOpcodes.MasterLootItem)]
@@ -516,8 +408,7 @@ namespace Game
foreach (LootRequest req in masterLootItem.Loot)
{
Loot loot = null;
ObjectGuid lootguid = _player.GetLootWorldObjectGUID(req.Object);
Loot loot = _player.GetAELootView().LookupByKey(req.Object);
if (!_player.IsInRaidWith(target) || !_player.IsInMap(target))
{
@@ -526,23 +417,6 @@ namespace Game
return;
}
if (GetPlayer().GetLootGUID().IsCreatureOrVehicle())
{
Creature creature = GetPlayer().GetMap().GetCreature(lootguid);
if (!creature)
return;
loot = creature.GetLootForPlayer(_player);
}
else if (GetPlayer().GetLootGUID().IsGameObject())
{
GameObject go = GetPlayer().GetMap().GetGameObject(lootguid);
if (!go)
return;
loot = go.GetLootForPlayer(_player);
}
if (loot == null)
return;
+7
View File
@@ -815,6 +815,13 @@ namespace Game.Loots
PlayerNonQuestNonFFAConditionalItems.Clear();
foreach (ObjectGuid playerGuid in PlayersLooting)
{
Player player = Global.ObjAccessor.FindConnectedPlayer(playerGuid);
if (player != null)
player.GetSession().DoLootRelease(this);
}
PlayersLooting.Clear();
items.Clear();
quest_items.Clear();