Core/Loot: Store references to Loot objects directly in players loot view map instead of guids of world objects holding that loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/f19f32f2a49cf0eb235f1aa12106322bf9db2a15)
This commit is contained in:
@@ -22,6 +22,7 @@ using Game.Chat;
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using Game.DataStorage;
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using Game.Garrisons;
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using Game.Groups;
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using Game.Loots;
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using Game.Mails;
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using Game.Maps;
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using Game.Misc;
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@@ -238,7 +239,7 @@ namespace Game.Entities
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SceneMgr m_sceneMgr;
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Dictionary<ObjectGuid /*LootObject*/, ObjectGuid /*WorldObject*/> m_AELootView = new();
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Dictionary<ObjectGuid, Loot> m_AELootView = new();
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CUFProfile[] _CUFProfiles = new CUFProfile[PlayerConst.MaxCUFProfiles];
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float[] m_powerFraction = new float[(int)PowerType.MaxPerClass];
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@@ -2404,7 +2404,7 @@ namespace Game.Entities
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Item bagItem = bag.GetItemByPos(i);
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if (bagItem != null)
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{
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if (HasLootWorldObjectGUID(bagItem.GetGUID()))
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if (GetLootByWorldObjectGUID(bagItem.GetGUID()) != null)
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{
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GetSession().DoLootReleaseAll();
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released = true; // so we don't need to look at dstBag
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@@ -2422,7 +2422,7 @@ namespace Game.Entities
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Item bagItem = bag.GetItemByPos(i);
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if (bagItem != null)
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{
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if (HasLootWorldObjectGUID(bagItem.GetGUID()))
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if (GetLootByWorldObjectGUID(bagItem.GetGUID()) != null)
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{
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GetSession().DoLootReleaseAll();
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break;
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@@ -4096,25 +4096,12 @@ namespace Game.Entities
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}
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}
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public ObjectGuid GetLootWorldObjectGUID(ObjectGuid lootObjectGuid)
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public Loot GetLootByWorldObjectGUID(ObjectGuid lootWorldObjectGuid)
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{
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if (!m_AELootView.ContainsKey(lootObjectGuid))
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return ObjectGuid.Empty;
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if (m_AELootView.TryGetValue(lootWorldObjectGuid, out Loot lootView))
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return lootView;
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return m_AELootView[lootObjectGuid];
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}
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public void RemoveAELootedWorldObject(ObjectGuid lootWorldObjectGuid)
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{
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var itr = m_AELootView.FirstOrDefault(pair => pair.Value == lootWorldObjectGuid);
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if (itr.Key != ObjectGuid.Empty)
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m_AELootView.Remove(itr.Key);
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}
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public bool HasLootWorldObjectGUID(ObjectGuid lootWorldObjectGuid)
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{
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return m_AELootView.Any(lootView => lootView.Value == lootWorldObjectGuid);
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return null;
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}
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//Inventory
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@@ -6073,7 +6060,7 @@ namespace Game.Entities
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SendEquipError(msg, null, null, item.itemid);
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}
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public Dictionary<ObjectGuid, ObjectGuid> GetAELootView() { return m_AELootView; }
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public Dictionary<ObjectGuid, Loot> GetAELootView() { return m_AELootView; }
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/// <summary>
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/// if in a Battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
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@@ -6210,8 +6197,6 @@ namespace Game.Entities
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if (lootid != 0)
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{
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loot.Clear();
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Group group = GetGroup();
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bool groupRules = (group && go.GetGoInfo().type == GameObjectTypes.Chest && go.GetGoInfo().Chest.usegrouplootrules != 0);
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@@ -6373,8 +6358,9 @@ namespace Game.Entities
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if (creature.CanGeneratePickPocketLoot())
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{
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creature.StartPickPocketRefillTimer();
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loot.Clear();
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loot = new Loot(GetMap(), creature.GetGUID(), LootType.Pickpocketing);
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creature.loot = loot;
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uint lootid = creature.GetCreatureTemplate().PickPocketId;
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if (lootid != 0)
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loot.FillLoot(lootid, LootStorage.Pickpocketing, this, true);
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@@ -6510,7 +6496,7 @@ namespace Game.Entities
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// add 'this' player as one of the players that are looting 'loot'
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loot.AddLooter(GetGUID());
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m_AELootView[loot.GetGUID()] = guid;
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m_AELootView[loot.GetGUID()] = loot;
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if (loot_type == LootType.Corpse && !guid.IsItem())
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SetUnitFlag(UnitFlags.Looting);
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@@ -39,8 +39,14 @@ namespace Game
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// @todo Implement looting by LootObject guid
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foreach (LootRequest req in packet.Loot)
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{
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Loot loot = null;
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ObjectGuid lguid = player.GetLootWorldObjectGUID(req.Object);
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Loot loot = player.GetAELootView().LookupByKey(req.Object);
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if (loot == null)
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{
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player.SendLootRelease(ObjectGuid.Empty);
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continue;
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}
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ObjectGuid lguid = loot.GetOwnerGUID();
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if (lguid.IsGameObject())
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{
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@@ -52,33 +58,8 @@ namespace Game
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player.SendLootRelease(lguid);
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continue;
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}
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loot = go.GetLootForPlayer(player);
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}
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else if (lguid.IsItem())
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{
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Item pItem = player.GetItemByGuid(lguid);
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if (!pItem)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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loot = pItem.GetLootForPlayer(player);
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}
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else if (lguid.IsCorpse())
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{
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Corpse bones = ObjectAccessor.GetCorpse(player, lguid);
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if (!bones)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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loot = bones.GetLootForPlayer(player);
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}
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else
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else if (lguid.IsCreatureOrVehicle())
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{
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Creature creature = player.GetMap().GetCreature(lguid);
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if (creature == null)
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@@ -92,26 +73,13 @@ namespace Game
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player.SendLootError(req.Object, lguid, LootError.TooFar);
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continue;
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}
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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{
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player.SendLootError(req.Object, lguid, LootError.DidntKill);
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continue;
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}
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}
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if (loot == null)
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{
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player.SendLootRelease(lguid);
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continue;
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}
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player.StoreLootItem(lguid, (byte)(req.LootListID - 1), loot, aeResult);
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// If player is removing the last LootItem, delete the empty container.
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if (loot.IsLooted() && lguid.IsItem())
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player.GetSession().DoLootRelease(lguid);
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player.GetSession().DoLootRelease(loot);
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}
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if (aeResult != null)
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@@ -135,82 +103,13 @@ namespace Game
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foreach (var lootView in player.GetAELootView())
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{
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ObjectGuid guid = lootView.Value;
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Loot loot = null;
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bool shareMoney = true;
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switch (guid.GetHigh())
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{
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case HighGuid.GameObject:
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{
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GameObject go = player.GetMap().GetGameObject(guid);
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// do not check distance for GO if player is the owner of it (ex. fishing bobber)
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if (go && (go.GetOwnerGUID() == player.GetGUID() || go.IsWithinDistInMap(player)))
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loot = go.GetLootForPlayer(player);
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break;
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}
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case HighGuid.Corpse: // remove insignia ONLY in BG
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{
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Corpse bones = ObjectAccessor.GetCorpse(player, guid);
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if (bones && bones.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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{
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loot = bones.GetLootForPlayer(player);
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shareMoney = false;
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}
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break;
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}
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case HighGuid.Item:
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{
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Item item = player.GetItemByGuid(guid);
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if (item)
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{
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loot = item.GetLootForPlayer(player);
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shareMoney = false;
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}
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break;
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}
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case HighGuid.Creature:
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case HighGuid.Vehicle:
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{
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Creature creature = player.GetMap().GetCreature(guid);
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if (creature == null)
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{
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player.SendLootError(lootView.Key, guid, LootError.NoLoot);
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continue;
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}
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if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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{
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player.SendLootError(lootView.Key, guid, LootError.TooFar);
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continue;
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}
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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{
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player.SendLootError(lootView.Key, guid, LootError.DidntKill);
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continue;
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}
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if (loot != null && loot.loot_type != LootType.Corpse)
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shareMoney = false;
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break;
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}
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default:
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continue; // unlootable type
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}
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if (loot == null)
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continue;
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Loot loot = lootView.Value;
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ObjectGuid guid = loot.GetOwnerGUID();
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bool shareMoney = loot.loot_type == LootType.Corpse;
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loot.NotifyMoneyRemoved(player.GetMap());
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if (shareMoney && player.GetGroup() != null) //item, pickpocket and players can be looted only single player
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{
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Group group = player.GetGroup();
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List<Player> playersNear = new();
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@@ -262,7 +161,7 @@ namespace Game
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// Delete container if empty
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if (loot.IsLooted() && guid.IsItem())
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player.GetSession().DoLootRelease(guid);
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player.GetSession().DoLootRelease(loot);
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}
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}
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@@ -335,20 +234,21 @@ namespace Game
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{
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// cheaters can modify lguid to prevent correct apply loot release code and re-loot
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// use internal stored guid
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if (GetPlayer().HasLootWorldObjectGUID(packet.Unit))
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DoLootRelease(packet.Unit);
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Loot loot = GetPlayer().GetLootByWorldObjectGUID(packet.Unit);
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if (loot != null)
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DoLootRelease(loot);
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}
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public void DoLootRelease(ObjectGuid lguid)
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public void DoLootRelease(Loot loot)
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{
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ObjectGuid lguid = loot.GetOwnerGUID();
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Player player = GetPlayer();
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Loot loot;
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if (player.GetLootGUID() == lguid)
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player.SetLootGUID(ObjectGuid.Empty);
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player.SendLootRelease(lguid);
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player.RemoveAELootedWorldObject(lguid);
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player.GetAELootView().Remove(loot.GetGUID());
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if (player.GetAELootView().Empty())
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player.RemoveUnitFlag(UnitFlags.Looting);
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@@ -364,8 +264,6 @@ namespace Game
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if (!go || ((go.GetOwnerGUID() != player.GetGUID() && go.GetGoType() != GameObjectTypes.FishingHole) && !go.IsWithinDistInMap(player)))
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return;
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loot = go.GetLootForPlayer(player);
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if (go.GetGoType() == GameObjectTypes.Door)
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{
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// locked doors are opened with spelleffect openlock, prevent remove its as looted
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@@ -402,11 +300,9 @@ namespace Game
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if (!corpse || !corpse.IsWithinDistInMap(player, SharedConst.InteractionDistance))
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return;
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loot = corpse.GetLootForPlayer(player);
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if (loot != null && loot.IsLooted())
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if (loot.IsLooted())
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{
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loot.Clear();
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corpse.loot = null;
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corpse.RemoveCorpseDynamicFlag(CorpseDynFlags.Lootable);
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}
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}
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@@ -418,10 +314,8 @@ namespace Game
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ItemTemplate proto = pItem.GetTemplate();
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loot = pItem.GetLootForPlayer(player);
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// destroy only 5 items from stack in case prospecting and milling
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if (loot != null && (loot.loot_type == LootType.Prospecting || loot.loot_type == LootType.Milling))
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if (loot.loot_type == LootType.Prospecting || loot.loot_type == LootType.Milling)
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{
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pItem.m_lootGenerated = false;
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pItem.loot = null;
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@@ -437,7 +331,7 @@ namespace Game
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else
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{
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// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
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if ((loot != null && loot.IsLooted()) || !proto.HasFlag(ItemFlags.HasLoot))
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if (loot.IsLooted() || !proto.HasFlag(ItemFlags.HasLoot))
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player.DestroyItem(pItem.GetBagSlot(), pItem.GetSlot(), true);
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}
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return; // item can be looted only single player
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@@ -451,11 +345,10 @@ namespace Game
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if (!creature.IsWithinDistInMap(player, AELootCreatureCheck.LootDistance))
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return;
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loot = creature.GetLootForPlayer(player);
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if (creature.IsAlive() != (loot != null && loot.loot_type == LootType.Pickpocketing))
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return;
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if (loot == null || loot.IsLooted())
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if (loot.IsLooted())
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{
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creature.RemoveDynamicFlag(UnitDynFlags.Lootable);
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@@ -484,15 +377,14 @@ namespace Game
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}
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//Player is not looking at loot list, he doesn't need to see updates on the loot list
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if (loot != null)
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loot.RemoveLooter(player.GetGUID());
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loot.RemoveLooter(player.GetGUID());
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}
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public void DoLootReleaseAll()
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{
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Dictionary<ObjectGuid, ObjectGuid> lootView = _player.GetAELootView();
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foreach (var lootPair in lootView)
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DoLootRelease(lootPair.Value);
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Dictionary<ObjectGuid, Loot> lootView = _player.GetAELootView();
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foreach (var (_, loot) in lootView)
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DoLootRelease(loot);
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}
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[WorldPacketHandler(ClientOpcodes.MasterLootItem)]
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@@ -516,8 +408,7 @@ namespace Game
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foreach (LootRequest req in masterLootItem.Loot)
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{
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Loot loot = null;
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ObjectGuid lootguid = _player.GetLootWorldObjectGUID(req.Object);
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Loot loot = _player.GetAELootView().LookupByKey(req.Object);
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if (!_player.IsInRaidWith(target) || !_player.IsInMap(target))
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{
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@@ -526,23 +417,6 @@ namespace Game
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return;
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}
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if (GetPlayer().GetLootGUID().IsCreatureOrVehicle())
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{
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Creature creature = GetPlayer().GetMap().GetCreature(lootguid);
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if (!creature)
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return;
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loot = creature.GetLootForPlayer(_player);
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}
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else if (GetPlayer().GetLootGUID().IsGameObject())
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{
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GameObject go = GetPlayer().GetMap().GetGameObject(lootguid);
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if (!go)
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return;
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loot = go.GetLootForPlayer(_player);
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}
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if (loot == null)
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return;
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@@ -815,6 +815,13 @@ namespace Game.Loots
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PlayerNonQuestNonFFAConditionalItems.Clear();
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foreach (ObjectGuid playerGuid in PlayersLooting)
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{
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Player player = Global.ObjAccessor.FindConnectedPlayer(playerGuid);
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if (player != null)
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player.GetSession().DoLootRelease(this);
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}
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PlayersLooting.Clear();
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items.Clear();
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quest_items.Clear();
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