Core/Battlegrounds: Corrected unit of PLAYER_POSITION_UPDATE_INTERVAL, should be milliseconds not seconds
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0a5d04c4c8f17ecd0ba6efaa114da051d303155)
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@@ -25,14 +25,14 @@ namespace Framework.Constants
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//RemindInterval = 10000, // Ms
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public const uint InvitationRemindTime = 20000; // Ms
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public const uint InviteAcceptWaitTime = 90000; // Ms
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public const uint AutocloseBattleground = 120000; // Ms
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public const uint AutocloseBattleground = 120000; // Ms
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public const uint MaxOfflineTime = 300; // Secs
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public const uint RespawnOneDay = 86400; // Secs
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public const uint RespawnImmediately = 0; // Secs
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public const uint BuffRespawnTime = 180; // Secs
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public const uint BattlegroundCountdownMax = 120; // Secs
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public const uint ArenaCountdownMax = 60; // Secs
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public const uint PlayerPositionUpdateInterval = 5; // secs
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public const uint PlayerPositionUpdateInterval = 5000; // Ms
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//EventIds
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public const int EventIdFirst = 0;
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