Core/Battlegrounds: Corrected unit of PLAYER_POSITION_UPDATE_INTERVAL, should be milliseconds not seconds

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0a5d04c4c8f17ecd0ba6efaa114da051d303155)
This commit is contained in:
hondacrx
2022-09-18 15:26:09 -04:00
parent 3fe93e9a1c
commit 76dd5b94f0
@@ -25,14 +25,14 @@ namespace Framework.Constants
//RemindInterval = 10000, // Ms
public const uint InvitationRemindTime = 20000; // Ms
public const uint InviteAcceptWaitTime = 90000; // Ms
public const uint AutocloseBattleground = 120000; // Ms
public const uint AutocloseBattleground = 120000; // Ms
public const uint MaxOfflineTime = 300; // Secs
public const uint RespawnOneDay = 86400; // Secs
public const uint RespawnImmediately = 0; // Secs
public const uint BuffRespawnTime = 180; // Secs
public const uint BattlegroundCountdownMax = 120; // Secs
public const uint ArenaCountdownMax = 60; // Secs
public const uint PlayerPositionUpdateInterval = 5; // secs
public const uint PlayerPositionUpdateInterval = 5000; // Ms
//EventIds
public const int EventIdFirst = 0;