Core/Criteria: Add all values of CriteriaStartEvent

Port From (https://github.com/TrinityCore/TrinityCore/commit/0b2087ae4185fa53cd3b5d7206f7fd3726fd642f)
This commit is contained in:
hondacrx
2021-06-04 14:08:02 -04:00
parent 93f8c09364
commit 103d78dccc
13 changed files with 54 additions and 48 deletions
@@ -344,7 +344,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundOne;
StartCriteriaTimer(CriteriaTimedTypes.Event, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
}
if (TotalTime >= SATimers.BoatStart)
StartShips();
@@ -367,7 +367,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundTwo;
StartCriteriaTimer(CriteriaTimedTypes.Event, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
SetStatus(BattlegroundStatus.InProgress);
foreach (var pair in GetPlayers())