Core/Criteria: Add all values of CriteriaStartEvent
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b2087ae4185fa53cd3b5d7206f7fd3726fd642f)
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@@ -344,7 +344,7 @@ namespace Game.BattleGrounds.Zones
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ToggleTimer();
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DemolisherStartState(false);
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Status = SAStatus.RoundOne;
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StartCriteriaTimer(CriteriaTimedTypes.Event, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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}
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if (TotalTime >= SATimers.BoatStart)
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StartShips();
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@@ -367,7 +367,7 @@ namespace Game.BattleGrounds.Zones
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ToggleTimer();
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DemolisherStartState(false);
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Status = SAStatus.RoundTwo;
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StartCriteriaTimer(CriteriaTimedTypes.Event, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
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// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
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SetStatus(BattlegroundStatus.InProgress);
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foreach (var pair in GetPlayers())
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