Core/Criteria: Add all values of CriteriaFailEvent

Port From (https://github.com/TrinityCore/TrinityCore/commit/4b6ddfbbccf7dade8292331c860209f45945fa00)
This commit is contained in:
hondacrx
2021-06-04 13:59:21 -04:00
parent 9621a951f4
commit 93f8c09364
8 changed files with 43 additions and 40 deletions
+21 -18
View File
@@ -84,24 +84,6 @@ namespace Framework.Constants
QuestObjective = 0x10
}
public enum CriteriaCondition
{
None = 0,
NoDeath = 1,
Unk2 = 2,
BgMap = 3,
NoLose = 4,
RemoveAura = 5,
CastSpell = 8,
NoSpellHit = 9,
NotInGroup = 10,
LostPetBattle = 11,
Unk13 = 13,
Event = 14,
Max
}
public enum CriteriaAdditionalCondition
{
SourceDrunkValue = 1,
@@ -417,6 +399,27 @@ namespace Framework.Constants
SourceFlying = 311,
}
public enum CriteriaFailEvent : byte
{
None = 0,
Death = 1, // Death
Hours24WithoutCompletingDailyQuest = 2, // 24 hours without completing a daily quest
LeaveBattleground = 3, // Leave a battleground
LoseRankedArenaMatchWithTeamSize = 4, // Lose a ranked arena match with team size {#Team Size}
LoseAura = 5, // Lose aura "{Spell}"
GainAura = 6, // Gain aura "{Spell}"
GainAuraEffect = 7, // Gain aura effect "{SpellAuraNames.EnumID}"
CastSpell = 8, // Cast spell "{Spell}"
BeSpellTarget = 9, // Have spell "{Spell}" cast on you
ModifyPartyStatus = 10, // Modify your party status
LosePetBattle = 11, // Lose a pet battle
BattlePetDies = 12, // Battle pet dies
DailyQuestsCleared = 13, // Daily quests cleared
SendEvent = 14, // Send event "{GameEvents}" (player-sent/instance only)
Max
}
public enum CriteriaFlags
{
ShowProgressBar = 0x01,
@@ -364,15 +364,15 @@ namespace Game.Achievements
}
}
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete)
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({condition}, {failAsset}, {evenIfCriteriaComplete})");
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(condition, (int)failAsset);
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
if (!achievementCriteriaList.Empty())
{
foreach (Criteria achievementCriteria in achievementCriteriaList)
+9 -9
View File
@@ -900,13 +900,13 @@ namespace Game.Achievements
if (criteria.Entry.FailEvent == 0)
return true;
switch ((CriteriaCondition)criteria.Entry.FailEvent)
switch ((CriteriaFailEvent)criteria.Entry.FailEvent)
{
case CriteriaCondition.BgMap:
case CriteriaFailEvent.LeaveBattleground:
if (!referencePlayer.InBattleground())
return false;
break;
case CriteriaCondition.NotInGroup:
case CriteriaFailEvent.ModifyPartyStatus:
if (referencePlayer.GetGroup())
return false;
break;
@@ -1144,7 +1144,7 @@ namespace Game.Achievements
if (miscValue1 == 0)
return false;
if (criteria.Entry.FailEvent == (uint)CriteriaCondition.BgMap)
if ((CriteriaFailEvent)criteria.Entry.FailEvent == CriteriaFailEvent.LeaveBattleground)
{
if (!referencePlayer.InBattleground())
return false;
@@ -2627,7 +2627,7 @@ namespace Game.Achievements
MultiMap<CriteriaTypes, Criteria> _questObjectiveCriteriasByType = new();
MultiMap<CriteriaTimedTypes, Criteria> _criteriasByTimedType = new();
MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaCondition.Max];
MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaFailEvent.Max];
CriteriaManager()
{
@@ -2746,7 +2746,7 @@ namespace Game.Achievements
_criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, pair.Value);
}
for (var i = 0; i < (int)CriteriaCondition.Max; ++i)
for (var i = 0; i < (int)CriteriaFailEvent.Max; ++i)
_criteriasByFailEvent[i] = new MultiMap<int, Criteria>();
// Load criteria
@@ -2759,7 +2759,7 @@ namespace Game.Achievements
Cypher.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes,
$"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}");
Cypher.Assert(criteriaEntry.StartEvent < CriteriaTimedTypes.Max, $"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.StartEvent + 1} but is currently equal to {CriteriaTimedTypes.Max}");
Cypher.Assert(criteriaEntry.FailEvent < (byte)CriteriaCondition.Max, $"CRITERIA_CONDITION_MAX must be greater than or equal to {criteriaEntry.FailEvent + 1} but is currently equal to {CriteriaCondition.Max}");
Cypher.Assert(criteriaEntry.FailEvent < (byte)CriteriaFailEvent.Max, $"CRITERIA_CONDITION_MAX must be greater than or equal to {criteriaEntry.FailEvent + 1} but is currently equal to {CriteriaFailEvent.Max}");
var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id);
if (treeList.Empty())
@@ -3000,9 +3000,9 @@ namespace Game.Achievements
return _criteriasByTimedType.LookupByKey(type);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaCondition condition, int asset)
public List<Criteria> GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int asset)
{
return _criteriasByFailEvent[(int)condition].LookupByKey(asset);
return _criteriasByFailEvent[(int)failEvent].LookupByKey(asset);
}
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
+1 -1
View File
@@ -282,7 +282,7 @@ namespace Game.Arenas
loserArenaTeam.MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
// Arena lost => reset the win_rated_arena having the "no_lose" condition
player.ResetCriteria(CriteriaCondition.NoLose, 0);
player.ResetCriteria(CriteriaFailEvent.LoseRankedArenaMatchWithTeamSize, 0);
}
}
+2 -2
View File
@@ -917,7 +917,7 @@ namespace Game.BattleGrounds
player.SetBGTeam(0);
// remove all criterias on bg leave
player.ResetCriteria(CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
if (Transport)
player.TeleportToBGEntryPoint();
@@ -1066,7 +1066,7 @@ namespace Game.BattleGrounds
}
// reset all map criterias on map enter
player.ResetCriteria(CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaFailEvent.LeaveBattleground, GetMapId(), true);
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(player);
@@ -53,10 +53,10 @@ namespace Game.Entities
m_achievementSys.RemoveCriteriaTimer(type, entry);
}
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete = false)
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete = false)
{
m_achievementSys.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
m_questObjectiveCriteriaMgr.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
m_achievementSys.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
m_questObjectiveCriteriaMgr.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
}
public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null)
+1 -1
View File
@@ -658,7 +658,7 @@ namespace Game.Entities
UpdateCriteria(CriteriaTypes.DeathInDungeon, 1);
// reset all death criterias
ResetCriteria(CriteriaCondition.NoDeath, 0);
ResetCriteria(CriteriaFailEvent.Death, 0);
}
base.SetDeathState(s);
@@ -164,15 +164,15 @@ namespace Game
}
}
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete)
public void ResetCriteria(CriteriaFailEvent failEvent, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Player, $"QuestObjectiveCriteriaMgr.ResetCriteria({condition}, {failAsset}, {evenIfCriteriaComplete})");
Log.outDebug(LogFilter.Player, $"QuestObjectiveCriteriaMgr.ResetCriteria({failEvent}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var playerCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(condition, (int)failAsset);
var playerCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(failEvent, (int)failAsset);
foreach (Criteria playerCriteria in playerCriteriaList)
{
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);