Start adding missing scripts Part5
This commit is contained in:
@@ -0,0 +1,271 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.Deadmines
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{
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enum DMCannonState
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{
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CannonNotUsed,
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CannonGunpowderUsed,
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CannonBlastInitiated,
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PiratesAttack,
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EventDone
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}
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enum DMData
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{
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EventState,
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EventRhahkzor
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}
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struct DataTypes
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{
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public const uint SmiteChest = 0;
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}
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struct GameObjectIds
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{
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public const uint FactoryDoor = 13965;
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public const uint IroncladDoor = 16397;
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public const uint DefiasCannon = 16398;
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public const uint DoorLever = 101833;
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public const uint MrSmiteChest = 144111;
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}
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struct SoundIds
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{
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public const uint Cannonfire = 1400;
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public const uint Destroydoor = 3079;
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public const uint MrSmiteAlarm1 = 5775;
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public const uint MrSmiteAlarm2 = 5777;
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}
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struct MiscConst
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{
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public const uint DataCannonBlastTimer = 3000;
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public const uint DataPiratesDelayTimer = 1000;
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}
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class instance_deadmines : InstanceMapScript
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{
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public instance_deadmines() : base(nameof(instance_deadmines), 36) { }
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class instance_deadmines_InstanceMapScript : InstanceScript
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{
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ObjectGuid FactoryDoorGUID;
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ObjectGuid IronCladDoorGUID;
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ObjectGuid DefiasCannonGUID;
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ObjectGuid DoorLeverGUID;
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ObjectGuid DefiasPirate1GUID;
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ObjectGuid DefiasPirate2GUID;
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DMCannonState State;
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uint CannonBlast_Timer;
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uint PiratesDelay_Timer;
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ObjectGuid uiSmiteChestGUID;
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public instance_deadmines_InstanceMapScript(InstanceMap map) : base(map)
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{
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SetHeaders("DM");
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State = DMCannonState.CannonNotUsed;
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CannonBlast_Timer = 0;
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PiratesDelay_Timer = 0;
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}
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public override void Update(uint diff)
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{
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if (IronCladDoorGUID.IsEmpty() || DefiasCannonGUID.IsEmpty() || DoorLeverGUID.IsEmpty())
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return;
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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{
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case DMCannonState.CannonGunpowderUsed:
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CannonBlast_Timer = MiscConst.DataCannonBlastTimer;
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// it's a hack - Mr. Smite should do that but his too far away
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//pIronCladDoor.SetName("Mr. Smite");
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//pIronCladDoor.MonsterYell(SayMrSmiteAlarm1, LangUniversal, null);
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pIronCladDoor.PlayDirectSound(SoundIds.MrSmiteAlarm1);
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State = DMCannonState.CannonBlastInitiated;
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break;
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case DMCannonState.CannonBlastInitiated:
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PiratesDelay_Timer = MiscConst.DataPiratesDelayTimer;
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if (CannonBlast_Timer <= diff)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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//pIronCladDoor.MonsterYell(SayMrSmiteAlarm2, LangUniversal, null);
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pIronCladDoor.PlayDirectSound(SoundIds.MrSmiteAlarm2);
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State = DMCannonState.PiratesAttack;
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}
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else CannonBlast_Timer -= diff;
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break;
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case DMCannonState.PiratesAttack:
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if (PiratesDelay_Timer <= diff)
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{
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MoveCreaturesInside();
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State = DMCannonState.EventDone;
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}
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else PiratesDelay_Timer -= diff;
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break;
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}
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}
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void SummonCreatures()
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{
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (pIronCladDoor)
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{
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Creature DefiasPirate1 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() - 2, pIronCladDoor.GetPositionY() - 7, pIronCladDoor.GetPositionZ(), 0, TempSummonType.CorpseTimedDespawn, TimeSpan.FromSeconds(3));
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Creature DefiasPirate2 = pIronCladDoor.SummonCreature(657, pIronCladDoor.GetPositionX() + 3, pIronCladDoor.GetPositionY() - 6, pIronCladDoor.GetPositionZ(), 0, TempSummonType.CorpseTimedDespawn, TimeSpan.FromSeconds(3));
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DefiasPirate1GUID = DefiasPirate1.GetGUID();
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DefiasPirate2GUID = DefiasPirate2.GetGUID();
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}
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}
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void MoveCreaturesInside()
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{
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if (DefiasPirate1GUID.IsEmpty() || DefiasPirate2GUID.IsEmpty())
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return;
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Creature pDefiasPirate1 = instance.GetCreature(DefiasPirate1GUID);
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Creature pDefiasPirate2 = instance.GetCreature(DefiasPirate2GUID);
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if (!pDefiasPirate1 || !pDefiasPirate2)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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}
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void MoveCreatureInside(Creature creature)
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{
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creature.SetWalk(false);
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creature.GetMotionMaster().MovePoint(0, -102.7f, -655.9f, creature.GetPositionZ());
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}
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void ShootCannon()
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{
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GameObject pDefiasCannon = instance.GetGameObject(DefiasCannonGUID);
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if (pDefiasCannon)
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{
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pDefiasCannon.SetGoState(GameObjectState.Active);
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pDefiasCannon.PlayDirectSound(SoundIds.Cannonfire);
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}
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}
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void BlastOutDoor()
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{
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GameObject pIronCladDoor = instance.GetGameObject(IronCladDoorGUID);
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if (pIronCladDoor)
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{
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pIronCladDoor.SetGoState(GameObjectState.Destroyed);
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pIronCladDoor.PlayDirectSound(SoundIds.Destroydoor);
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}
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}
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void LeverStucked()
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{
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GameObject pDoorLever = instance.GetGameObject(DoorLeverGUID);
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if (pDoorLever)
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pDoorLever.SetFlag(GameObjectFlags.InteractCond);
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}
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public override void OnGameObjectCreate(GameObject go)
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{
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switch (go.GetEntry())
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{
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case GameObjectIds.FactoryDoor:
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FactoryDoorGUID = go.GetGUID();
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break;
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case GameObjectIds.IroncladDoor:
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IronCladDoorGUID = go.GetGUID();
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break;
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case GameObjectIds.DefiasCannon:
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DefiasCannonGUID = go.GetGUID();
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break;
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case GameObjectIds.DoorLever:
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DoorLeverGUID = go.GetGUID();
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break;
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case GameObjectIds.MrSmiteChest:
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uiSmiteChestGUID = go.GetGUID();
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break;
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}
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}
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public override void SetData(uint type, uint data)
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{
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switch ((DMData)type)
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{
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case DMData.EventState:
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if (!DefiasCannonGUID.IsEmpty() && !IronCladDoorGUID.IsEmpty())
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State = (DMCannonState)data;
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break;
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case DMData.EventRhahkzor:
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if (data == (uint)EncounterState.Done)
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{
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GameObject go = instance.GetGameObject(FactoryDoorGUID);
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if (go)
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go.SetGoState(GameObjectState.Active);
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}
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break;
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}
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}
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public override uint GetData(uint type)
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{
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switch ((DMData)type)
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{
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case DMData.EventState:
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return (uint)State;
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}
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return 0;
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}
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public override ObjectGuid GetGuidData(uint data)
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{
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switch (data)
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{
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case DataTypes.SmiteChest:
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return uiSmiteChestGUID;
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}
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return ObjectGuid.Empty;
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}
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_deadmines_InstanceMapScript(map);
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}
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}
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}
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@@ -0,0 +1,209 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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namespace Scripts.EasternKingdoms.Deadmines
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{
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struct SpellIds
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{
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public const uint Trash = 3391;
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public const uint SmiteStomp = 6432;
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public const uint SmiteSlam = 6435;
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}
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struct EquipIds
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{
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public const int Sword = 5191;
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public const int Axe = 5196;
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public const int Mace = 7230;
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}
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struct TextIds
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{
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public const uint SayPhase1 = 2;
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public const uint SayPhase2 = 3;
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}
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[Script]
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class boss_mr_smite : ScriptedAI
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{
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InstanceScript instance;
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uint uiTrashTimer;
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uint uiSlamTimer;
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byte uiHealth;
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uint uiPhase;
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uint uiTimer;
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bool uiIsMoving;
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public boss_mr_smite(Creature creature) : base(creature)
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{
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Initialize();
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instance = creature.GetInstanceScript();
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}
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void Initialize()
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{
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uiTrashTimer = RandomHelper.URand(5000, 9000);
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uiSlamTimer = 9000;
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uiHealth = 0;
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uiPhase = 0;
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uiTimer = 0;
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uiIsMoving = false;
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}
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public override void Reset()
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{
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Initialize();
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SetEquipmentSlots(false, EquipIds.Sword, 0);
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me.SetStandState(UnitStandStateType.Stand);
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me.SetReactState(ReactStates.Aggressive);
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me.SetNoCallAssistance(true);
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}
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public override void JustEngagedWith(Unit who) { }
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bool bCheckChances()
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{
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uint uiChances = RandomHelper.URand(0, 99);
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if (uiChances <= 15)
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return false;
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else
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return true;
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}
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public override void UpdateAI(uint uiDiff)
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{
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if (!UpdateVictim())
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return;
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if (!uiIsMoving) // halt abilities in between phases
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{
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if (uiTrashTimer <= uiDiff)
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{
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if (bCheckChances())
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DoCast(me, SpellIds.Trash);
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uiTrashTimer = RandomHelper.URand(6000, 15500);
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}
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else uiTrashTimer -= uiDiff;
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if (uiSlamTimer <= uiDiff)
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{
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if (bCheckChances())
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DoCastVictim(SpellIds.SmiteSlam);
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uiSlamTimer = 11000;
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}
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else uiSlamTimer -= uiDiff;
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}
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if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33)))
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{
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++uiHealth;
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DoCastAOE(SpellIds.SmiteStomp, new CastSpellExtraArgs(false));
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SetCombatMovement(false);
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me.AttackStop();
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me.InterruptNonMeleeSpells(false);
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me.SetReactState(ReactStates.Passive);
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uiTimer = 2500;
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uiPhase = 1;
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switch (uiHealth)
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{
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case 1:
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Talk(TextIds.SayPhase1);
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break;
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case 2:
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Talk(TextIds.SayPhase2);
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break;
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}
|
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}
|
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|
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if (uiPhase != 0)
|
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{
|
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if (uiTimer <= uiDiff)
|
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{
|
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switch (uiPhase)
|
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{
|
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case 1:
|
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{
|
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if (uiIsMoving)
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break;
|
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GameObject go = ObjectAccessor.GetGameObject(me, instance.GetGuidData(DataTypes.SmiteChest));
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if (go)
|
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{
|
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me.GetMotionMaster().Clear();
|
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me.GetMotionMaster().MovePoint(1, go.GetPositionX() - 1.5f, go.GetPositionY() + 1.4f, go.GetPositionZ());
|
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uiIsMoving = true;
|
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}
|
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break;
|
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}
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case 2:
|
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if (uiHealth == 1)
|
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SetEquipmentSlots(false, EquipIds.Axe, EquipIds.Axe);
|
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else
|
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SetEquipmentSlots(false, EquipIds.Mace, 0);
|
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uiTimer = 500;
|
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uiPhase = 3;
|
||||
break;
|
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case 3:
|
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me.SetStandState(UnitStandStateType.Stand);
|
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uiTimer = 750;
|
||||
uiPhase = 4;
|
||||
break;
|
||||
case 4:
|
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me.SetReactState(ReactStates.Aggressive);
|
||||
SetCombatMovement(true);
|
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me.GetMotionMaster().MoveChase(me.GetVictim(), me.m_CombatDistance);
|
||||
uiIsMoving = false;
|
||||
uiPhase = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else uiTimer -= uiDiff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
public override void MovementInform(MovementGeneratorType uiType, uint uiId)
|
||||
{
|
||||
if (uiType != MovementGeneratorType.Point)
|
||||
return;
|
||||
|
||||
me.SetFacingTo(5.47f);
|
||||
me.SetStandState(UnitStandStateType.Kneel);
|
||||
|
||||
uiTimer = 2000;
|
||||
uiPhase = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
|
||||
namespace Scripts.EasternKingdoms.Gnomeregan
|
||||
{
|
||||
struct GNOGameObjectIds
|
||||
{
|
||||
public const uint CaveInLeft = 146085;
|
||||
public const uint CaveInRight = 146086;
|
||||
public const uint RedRocket = 103820;
|
||||
}
|
||||
|
||||
struct GNOCreatureIds
|
||||
{
|
||||
public const uint BlastmasterEmiShortfuse = 7998;
|
||||
public const uint CaverndeepAmbusher = 6207;
|
||||
public const uint Grubbis = 7361;
|
||||
public const uint ViciousFallout = 7079;
|
||||
public const uint Chomper = 6215;
|
||||
public const uint Electrocutioner = 6235;
|
||||
public const uint CrowdPummeler = 6229;
|
||||
public const uint Mekgineer = 7800;
|
||||
}
|
||||
|
||||
struct DataTypes
|
||||
{
|
||||
public const uint BlastmasterEvent = 0;
|
||||
public const uint ViciousFallout = 1;
|
||||
public const uint Electrocutioner = 2;
|
||||
public const uint CrowdPummeler = 3;
|
||||
public const uint Thermaplugg = 4;
|
||||
|
||||
public const uint MaxEncounter = 5;
|
||||
|
||||
// Additional Objects
|
||||
public const uint GoCaveInLeft = 6;
|
||||
public const uint GoCaveInRight = 7;
|
||||
public const uint NpcBastmasterEmiShortfuse = 8;
|
||||
}
|
||||
|
||||
struct DataTypes64
|
||||
{
|
||||
public const uint GoCaveInLeft = 0;
|
||||
public const uint GoCaveInRight = 1;
|
||||
public const uint NpcBastmasterEmiShortfuse = 2;
|
||||
}
|
||||
|
||||
class instance_gnomeregan : InstanceMapScript
|
||||
{
|
||||
public instance_gnomeregan() : base(nameof(instance_gnomeregan), 90) { }
|
||||
|
||||
class instance_gnomeregan_InstanceMapScript : InstanceScript
|
||||
{
|
||||
ObjectGuid uiCaveInLeftGUID;
|
||||
ObjectGuid uiCaveInRightGUID;
|
||||
|
||||
ObjectGuid uiBlastmasterEmiShortfuseGUID;
|
||||
|
||||
public instance_gnomeregan_InstanceMapScript(InstanceMap map) : base(map)
|
||||
{
|
||||
SetHeaders("GNO");
|
||||
SetBossNumber(DataTypes.MaxEncounter);
|
||||
}
|
||||
|
||||
public override void OnCreatureCreate(Creature creature)
|
||||
{
|
||||
switch (creature.GetEntry())
|
||||
{
|
||||
case GNOCreatureIds.BlastmasterEmiShortfuse:
|
||||
uiBlastmasterEmiShortfuseGUID = creature.GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameObjectCreate(GameObject go)
|
||||
{
|
||||
switch (go.GetEntry())
|
||||
{
|
||||
case DataTypes64.GoCaveInLeft:
|
||||
uiCaveInLeftGUID = go.GetGUID();
|
||||
break;
|
||||
case DataTypes64.GoCaveInRight:
|
||||
uiCaveInRightGUID = go.GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUnitDeath(Unit unit)
|
||||
{
|
||||
Creature creature = unit.ToCreature();
|
||||
if (creature)
|
||||
switch (creature.GetEntry())
|
||||
{
|
||||
case GNOCreatureIds.ViciousFallout:
|
||||
SetBossState(DataTypes.ViciousFallout, EncounterState.Done);
|
||||
break;
|
||||
case GNOCreatureIds.Electrocutioner:
|
||||
SetBossState(DataTypes.Electrocutioner, EncounterState.Done);
|
||||
break;
|
||||
case GNOCreatureIds.CrowdPummeler:
|
||||
SetBossState(DataTypes.CrowdPummeler, EncounterState.Done);
|
||||
break;
|
||||
case GNOCreatureIds.Mekgineer:
|
||||
SetBossState(DataTypes.Thermaplugg, EncounterState.Done);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override ObjectGuid GetGuidData(uint uiType)
|
||||
{
|
||||
switch (uiType)
|
||||
{
|
||||
case DataTypes64.GoCaveInLeft: return uiCaveInLeftGUID;
|
||||
case DataTypes64.GoCaveInRight: return uiCaveInRightGUID;
|
||||
case DataTypes64.NpcBastmasterEmiShortfuse: return uiBlastmasterEmiShortfuseGUID;
|
||||
}
|
||||
|
||||
return ObjectGuid.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public override InstanceScript GetInstanceScript(InstanceMap map)
|
||||
{
|
||||
return new instance_gnomeregan_InstanceMapScript(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user