Core/Quests: Ported quest greeting locales
Core/Misc: Misc fixes
This commit is contained in:
@@ -19,7 +19,6 @@ public partial class Detour
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public partial class Detour
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{
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public enum dtNodeFlags
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{
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DT_NODE_OPEN = 0x01,
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@@ -591,10 +591,12 @@ namespace Game.Chat
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Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale ... ");
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Global.ObjectMgr.LoadQuestTemplateLocale();
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Global.ObjectMgr.LoadQuestObjectivesLocale();
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Global.ObjectMgr.LoadQuestGreetingLocales();
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Global.ObjectMgr.LoadQuestOfferRewardLocale();
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Global.ObjectMgr.LoadQuestRequestItemsLocale();
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handler.SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `quest_objectives_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `quest_greeting_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
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handler.SendGlobalGMSysMessage("DB table `quest_request_items_locale` reloaded.");
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return true;
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@@ -339,20 +339,28 @@ namespace Game.Misc
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_session.SendPacket(packet);
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}
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public void SendQuestGiverQuestListMessage(ObjectGuid guid)
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public void SendQuestGiverQuestListMessage(WorldObject questgiver)
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{
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ObjectGuid guid = questgiver.GetGUID();
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LocaleConstant localeConstant = _session.GetSessionDbLocaleIndex();
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QuestGiverQuestListMessage questList = new QuestGiverQuestListMessage();
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questList.QuestGiverGUID = guid;
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QuestGreeting questGreeting = Global.ObjectMgr.GetQuestGreeting(guid);
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QuestGreeting questGreeting = Global.ObjectMgr.GetQuestGreeting(questgiver.GetTypeId(), questgiver.GetEntry());
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if (questGreeting != null)
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{
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questList.GreetEmoteDelay = questGreeting.greetEmoteDelay;
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questList.GreetEmoteType = questGreeting.greetEmoteType;
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questList.Greeting = questGreeting.greeting;
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questList.GreetEmoteDelay = questGreeting.EmoteDelay;
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questList.GreetEmoteType = questGreeting.EmoteType;
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questList.Greeting = questGreeting.Text;
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if (localeConstant != LocaleConstant.enUS)
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{
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QuestGreetingLocale questGreetingLocale = Global.ObjectMgr.GetQuestGreetingLocale(questgiver.GetTypeId(), questgiver.GetEntry());
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if (questGreetingLocale != null)
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ObjectManager.GetLocaleString(questGreetingLocale.Greeting, localeConstant, ref questList.Greeting);
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}
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}
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else
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Log.outError(LogFilter.Server, "Guid: {0} - No quest greeting found.", guid.ToString());
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for (var i = 0; i < _questMenu.GetMenuItemCount(); ++i)
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{
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@@ -364,12 +372,11 @@ namespace Game.Misc
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{
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string title = quest.LogTitle;
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LocaleConstant locale = _session.GetSessionDbLocaleIndex();
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if (locale != LocaleConstant.enUS)
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if (localeConstant != LocaleConstant.enUS)
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{
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QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
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if (localeData != null)
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ObjectManager.GetLocaleString(localeData.LogTitle, locale, ref title);
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ObjectManager.GetLocaleString(localeData.LogTitle, localeConstant, ref title);
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}
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GossipText text = new GossipText();
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@@ -280,7 +280,7 @@ namespace Game.Entities
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}
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}
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public void SendPreparedQuest(ObjectGuid guid)
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public void SendPreparedQuest(WorldObject source)
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{
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QuestMenu questMenu = PlayerTalkClass.GetQuestMenu();
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if (questMenu.IsEmpty())
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@@ -298,36 +298,35 @@ namespace Game.Entities
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{
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if (qmi0.QuestIcon == 4)
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{
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PlayerTalkClass.SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
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PlayerTalkClass.SendQuestGiverRequestItems(quest, source.GetGUID(), CanRewardQuest(quest, false), true);
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return;
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}
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// Send completable on repeatable and autoCompletable quest if player don't have quest
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// @todo verify if check for !quest.IsDaily() is really correct (possibly not)
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else
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{
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WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(this, guid, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item);
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if (!obj || (!obj.hasQuest(questId) && !obj.hasInvolvedQuest(questId)))
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if (!source.hasQuest(questId) && !source.hasInvolvedQuest(questId))
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{
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PlayerTalkClass.SendCloseGossip();
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return;
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}
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if (!obj.IsTypeId(TypeId.Unit) || obj.HasFlag64(UnitFields.NpcFlags, NPCFlags.Gossip))
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if (!source.IsTypeId(TypeId.Unit) || source.HasFlag64(UnitFields.NpcFlags, NPCFlags.Gossip))
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{
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if (quest.IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
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AddQuestAndCheckCompletion(quest, obj);
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AddQuestAndCheckCompletion(quest, source);
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if (quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly())
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PlayerTalkClass.SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
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PlayerTalkClass.SendQuestGiverRequestItems(quest, source.GetGUID(), CanCompleteRepeatableQuest(quest), true);
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else
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PlayerTalkClass.SendQuestGiverQuestDetails(quest, guid, true, false);
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PlayerTalkClass.SendQuestGiverQuestDetails(quest, source.GetGUID(), true, false);
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return;
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}
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}
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}
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}
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PlayerTalkClass.SendQuestGiverQuestListMessage(guid);
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PlayerTalkClass.SendQuestGiverQuestListMessage(source);
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}
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public bool IsActiveQuest(uint quest_id)
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@@ -2443,7 +2443,7 @@ namespace Game.Entities
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{
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if (PlayerTalkClass.GetGossipMenu().IsEmpty() && !PlayerTalkClass.GetQuestMenu().IsEmpty())
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{
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SendPreparedQuest(source.GetGUID());
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SendPreparedQuest(source);
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return;
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}
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}
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@@ -2518,7 +2518,7 @@ namespace Game.Entities
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break;
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case GossipOption.Questgiver:
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PrepareQuestMenu(guid);
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SendPreparedQuest(guid);
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SendPreparedQuest(source);
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break;
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case GossipOption.Vendor:
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case GossipOption.Armorer:
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@@ -7317,9 +7317,10 @@ namespace Game
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{
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uint oldMSTime = Time.GetMSTime();
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_questGreetingStorage.Clear(); // need for reload case
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for (var i = 0; i < 2; ++i)
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_questGreetingStorage[i] = new Dictionary<uint, QuestGreeting>();
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// 0 1 2 3
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
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if (result.IsEmpty())
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{
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@@ -7327,15 +7328,15 @@ namespace Game
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return;
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}
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uint count = 0;
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do
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{
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uint id = result.Read<uint>(0);
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byte type = result.Read<byte>(1);
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// overwrite
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switch (type)
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{
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case 0: // Creature
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type = (byte)TypeId.Unit;
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if (Global.ObjectMgr.GetCreatureTemplate(id) == null)
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{
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Log.outError(LogFilter.Sql, "Table `quest_greeting`: creature template entry {0} does not exist.", id);
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@@ -7343,7 +7344,6 @@ namespace Game
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}
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break;
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case 1: // GameObject
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type = (byte)TypeId.GameObject;
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if (Global.ObjectMgr.GetGameObjectTemplate(id) == null)
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{
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Log.outError(LogFilter.Sql, "Table `quest_greeting`: gameobject template entry {0} does not exist.", id);
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@@ -7358,14 +7358,12 @@ namespace Game
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uint greetEmoteDelay = result.Read<uint>(3);
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string greeting = result.Read<string>(4);
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if (!_questGreetingStorage.ContainsKey(type))
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_questGreetingStorage[type] = new Dictionary<uint, QuestGreeting>();
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_questGreetingStorage[type][id] = new QuestGreeting(greetEmoteType, greetEmoteDelay, greeting);
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count++;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} quest_greeting in {1} ms", _questGreetingStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} quest_greeting in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public Quest GetQuestTemplate(uint questId)
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@@ -7424,17 +7422,29 @@ namespace Game
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{
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return _questAreaTriggerStorage.LookupByKey(triggerId);
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}
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public QuestGreeting GetQuestGreeting(ObjectGuid guid)
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public QuestGreeting GetQuestGreeting(TypeId type, uint id)
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{
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var dic = _questGreetingStorage.LookupByKey(guid.GetTypeId());
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if (dic.Empty())
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byte typeIndex;
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if (type == TypeId.Unit)
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typeIndex = 0;
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else if (type == TypeId.GameObject)
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typeIndex = 1;
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else
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return null;
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var greeting = dic.LookupByKey(guid.GetEntry());
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if (greeting == null)
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return _questGreetingStorage[typeIndex].LookupByKey(id);
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}
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public QuestGreetingLocale GetQuestGreetingLocale(TypeId type, uint id)
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{
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byte typeIndex;
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if (type == TypeId.Unit)
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typeIndex = 0;
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else if (type == TypeId.GameObject)
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typeIndex = 1;
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else
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return null;
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return greeting;
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return _questGreetingLocaleStorage[typeIndex].LookupByKey(id);
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}
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//Spells /Skills / Phases
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@@ -7890,6 +7900,60 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} Quest Objectives locale strings in {1} ms", _questObjectivesLocaleStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadQuestGreetingLocales()
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{
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uint oldMSTime = Time.GetMSTime();
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for (var i = 0; i < 2; ++i)
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_questGreetingLocaleStorage[i] = new Dictionary<uint, QuestGreetingLocale>();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale");
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if (result.IsEmpty())
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return;
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uint count = 0;
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do
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{
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uint id = result.Read<uint>(0);
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byte type = result.Read<byte>(1);
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switch (type)
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{
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case 0: // Creature
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if (GetCreatureTemplate(id) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `quest_greeting_locale`: creature template entry {id} does not exist.");
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continue;
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}
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break;
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case 1: // GameObject
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if (GetGameObjectTemplate(id) == null)
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{
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Log.outError(LogFilter.Sql, $"Table `quest_greeting_locale`: gameobject template entry {id} does not exist.");
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continue;
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}
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break;
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default:
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continue;
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}
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string localeName = result.Read<string>(2);
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LocaleConstant locale = localeName.ToEnum<LocaleConstant>();
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if (locale == LocaleConstant.enUS)
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continue;
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if (!_questGreetingLocaleStorage[type].ContainsKey(id))
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_questGreetingLocaleStorage[type][id] = new QuestGreetingLocale();
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QuestGreetingLocale data = _questGreetingLocaleStorage[type][id];
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AddLocaleString(result.Read<string>(3), locale, data.Greeting);
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} Quest Greeting locale strings in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadQuestOfferRewardLocale()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -9580,7 +9644,8 @@ namespace Game
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MultiMap<uint, QuestPOI> _questPOIStorage = new MultiMap<uint, QuestPOI>();
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MultiMap<uint, uint> _questAreaTriggerStorage = new MultiMap<uint, uint>();
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Dictionary<uint, QuestObjective> _questObjectives = new Dictionary<uint, QuestObjective>();
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Dictionary<byte, Dictionary<uint, QuestGreeting>> _questGreetingStorage = new Dictionary<byte, Dictionary<uint, QuestGreeting>>();
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Dictionary<uint, QuestGreeting>[] _questGreetingStorage = new Dictionary<uint, QuestGreeting>[2];
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Dictionary<uint, QuestGreetingLocale>[] _questGreetingLocaleStorage = new Dictionary<uint, QuestGreetingLocale>[2];
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//Scripts
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List<string> scriptNamesStorage = new List<string>();
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@@ -10106,24 +10171,6 @@ namespace Game
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public int Y;
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}
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public class QuestGreeting
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{
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public QuestGreeting()
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{
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greeting = "";
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}
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public QuestGreeting(ushort _greetEmoteType, uint _greetEmoteDelay, string _greeting)
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{
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greetEmoteType = _greetEmoteType;
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greetEmoteDelay = _greetEmoteDelay;
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greeting = _greeting;
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}
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public ushort greetEmoteType;
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public uint greetEmoteDelay;
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public string greeting;
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}
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public class AreaTriggerStruct
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{
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public uint target_mapId;
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@@ -545,6 +545,29 @@ namespace Game
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public int[] ObjectiveData;
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}
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public class QuestGreeting
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{
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public QuestGreeting()
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{
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Text = "";
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}
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public QuestGreeting(ushort emoteType, uint emoteDelay, string text)
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{
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EmoteType = emoteType;
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EmoteDelay = emoteDelay;
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Text = text;
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}
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public ushort EmoteType;
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public uint EmoteDelay;
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public string Text;
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}
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public class QuestGreetingLocale
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{
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public StringArray Greeting = new StringArray((int)LocaleConstant.Total);
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}
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public class QuestTemplateLocale
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{
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public StringArray LogTitle = new StringArray((int)LocaleConstant.Total);
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@@ -304,9 +304,6 @@ namespace Game
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public void SetInitialWorldSettings()
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{
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// Server startup begin
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uint startupBegin = Time.GetMSTime();
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LoadRealmInfo();
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LoadConfigSettings();
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@@ -411,6 +408,7 @@ namespace Game
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Global.ObjectMgr.LoadCreatureLocales();
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Global.ObjectMgr.LoadGameObjectLocales();
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Global.ObjectMgr.LoadQuestTemplateLocale();
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Global.ObjectMgr.LoadQuestGreetingLocales();
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Global.ObjectMgr.LoadQuestOfferRewardLocale();
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Global.ObjectMgr.LoadQuestRequestItemsLocale();
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Global.ObjectMgr.LoadQuestObjectivesLocale();
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@@ -967,10 +965,6 @@ namespace Game
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});
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}
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uint startupDuration = Time.GetMSTimeDiffToNow(startupBegin);
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Log.outInfo(LogFilter.Server, "World initialized in {0} minutes {1} seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
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Log.SetRealmId(_realm.Id.Realm);
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}
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@@ -1765,7 +1759,7 @@ namespace Game
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AddSession_(sess);
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// Then send an update signal to remaining ones
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foreach (var pair in m_sessions.ToList())
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foreach (var pair in m_sessions)
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{
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WorldSession session = pair.Value;
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WorldSessionFilter updater = new WorldSessionFilter(session);
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@@ -1775,7 +1769,7 @@ namespace Game
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m_disconnects[session.GetAccountId()] = Time.UnixTime;
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RemoveQueuedPlayer(session);
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m_sessions.Remove(pair.Key);
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m_sessions.TryRemove(pair.Key, out WorldSession tempSession);
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session.Dispose();
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}
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}
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@@ -2422,7 +2416,7 @@ namespace Game
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uint m_updateTimeCount;
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uint m_currentTime;
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Dictionary<uint, WorldSession> m_sessions = new Dictionary<uint, WorldSession>();
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ConcurrentDictionary<uint, WorldSession> m_sessions = new ConcurrentDictionary<uint, WorldSession>();
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Dictionary<uint, long> m_disconnects = new Dictionary<uint, long>();
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uint m_maxActiveSessionCount;
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uint m_maxQueuedSessionCount;
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@@ -3132,7 +3132,7 @@ namespace Game.Entities
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public uint GetModelForTotem(uint spellId, Race race)
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{
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return mSpellTotemModel.LookupByKey(Tuple.Create(spellId, race));
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return mSpellTotemModel.LookupByKey(Tuple.Create(spellId, (byte)race));
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}
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#region Fields
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@@ -45,6 +45,9 @@ namespace WorldServer
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if (!StartDB())
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ExitNow();
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// Server startup begin
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uint startupBegin = Time.GetMSTime();
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// set server offline (not connectable)
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DB.Login.Execute("UPDATE realmlist SET flag = (flag & ~{0}) | {1} WHERE id = '{2}'", (uint)RealmFlags.VersionMismatch, (uint)RealmFlags.Offline, Global.WorldMgr.GetRealm().Id.Realm);
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@@ -87,6 +90,9 @@ namespace WorldServer
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GC.WaitForPendingFinalizers();
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GC.Collect();
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uint startupDuration = Time.GetMSTimeDiffToNow(startupBegin);
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Log.outInfo(LogFilter.Server, "World initialized in {0} minutes {1} seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
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WorldUpdateLoop();
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try
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Reference in New Issue
Block a user