Core/MotionMaster: Do not generate path to MoveLand

Port From (https://github.com/TrinityCore/TrinityCore/commit/91f61638585330a5cd80cff0c6b09de47b9b9987)
This commit is contained in:
hondacrx
2022-04-28 10:45:15 -04:00
parent 532293034b
commit 118afde68c
+1 -1
View File
@@ -624,7 +624,7 @@ namespace Game.Movement
public void MoveLand(uint id, Position pos)
{
MoveSplineInit init = new(_owner);
init.MoveTo(pos);
init.MoveTo(pos, false);
init.SetAnimation(AnimType.ToGround);
Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
}