Core/MotionMaster: Do not generate path to MoveLand
Port From (https://github.com/TrinityCore/TrinityCore/commit/91f61638585330a5cd80cff0c6b09de47b9b9987)
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@@ -624,7 +624,7 @@ namespace Game.Movement
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public void MoveLand(uint id, Position pos)
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public void MoveLand(uint id, Position pos)
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{
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{
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MoveSplineInit init = new(_owner);
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MoveSplineInit init = new(_owner);
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init.MoveTo(pos);
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init.MoveTo(pos, false);
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init.SetAnimation(AnimType.ToGround);
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init.SetAnimation(AnimType.ToGround);
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Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
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Add(new GenericMovementGenerator(init, MovementGeneratorType.Effect, id));
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}
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}
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