Updated to 8.2.0.31429 (scripts disabled atm, they still need updated)
Code Port from TrinityCore https://github.com/TrinityCore/TrinityCore Casc from WoW-Tools https://github.com/WoW-Tools/CASCExplorer
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@@ -31,7 +31,7 @@ namespace Game.Movement
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public override void DoInitialize(T owner)
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{
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owner.AddUnitState(UnitState.Confused);
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owner.SetFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.AddUnitFlag(UnitFlags.Confused);
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owner.GetPosition(out i_x, out i_y, out i_z);
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if (!owner.IsAlive() || owner.IsStopped())
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@@ -45,13 +45,13 @@ namespace Game.Movement
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{
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if (owner.IsTypeId(TypeId.Player))
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.RemoveUnitFlag(UnitFlags.Confused);
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owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
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owner.StopMoving();
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}
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else if (owner.IsTypeId(TypeId.Unit))
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.RemoveUnitFlag(UnitFlags.Confused);
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owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
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if (owner.GetVictim())
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owner.SetTarget(owner.GetVictim().GetGUID());
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@@ -122,7 +122,7 @@ namespace Game.Movement
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if (owner == null)
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return;
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owner.SetFlag(UnitFields.Flags, UnitFlags.Fleeing);
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owner.AddUnitFlag(UnitFlags.Fleeing);
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owner.AddUnitState(UnitState.Fleeing | UnitState.FleeingMove);
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_setTargetLocation(owner);
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}
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@@ -131,13 +131,13 @@ namespace Game.Movement
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{
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if (owner.IsTypeId(TypeId.Player))
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
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owner.RemoveUnitFlag(UnitFlags.Fleeing);
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owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
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owner.StopMoving();
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}
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else
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
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owner.RemoveUnitFlag(UnitFlags.Fleeing);
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owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
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if (owner.GetVictim() != null)
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owner.SetTarget(owner.GetVictim().GetGUID());
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@@ -185,7 +185,7 @@ namespace Game.Movement
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public override void Finalize(Unit owner)
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Fleeing);
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owner.RemoveUnitFlag(UnitFlags.Fleeing);
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owner.ClearUnitState(UnitState.Fleeing | UnitState.FleeingMove);
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Unit victim = owner.GetVictim();
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if (victim != null)
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@@ -433,7 +433,7 @@ namespace Game.Movement
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owner.ClearUnitState(UnitState.InFlight);
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owner.Dismount();
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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if (owner.m_taxi.empty())
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{
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@@ -444,7 +444,7 @@ namespace Game.Movement
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owner.StopMoving();
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}
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owner.RemoveFlag(PlayerFields.Flags, PlayerFlags.TaxiBenchmark);
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owner.RemovePlayerFlag(PlayerFlags.TaxiBenchmark);
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owner.RestoreDisplayId();
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}
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@@ -452,7 +452,7 @@ namespace Game.Movement
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{
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owner.getHostileRefManager().setOnlineOfflineState(false);
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owner.AddUnitState(UnitState.InFlight);
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owner.SetFlag(UnitFields.Flags, UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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owner.AddUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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MoveSplineInit init = new MoveSplineInit(owner);
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uint end = GetPathAtMapEnd();
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@@ -29,7 +29,7 @@ namespace Game.Movement
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public bool isSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
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public bool isLinear() { return !isSmooth(); }
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public byte getAnimationId() { return animId; }
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public byte getAnimTier() { return animTier; }
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public bool hasAllFlags(SplineFlag f) { return (Flags & f) == f; }
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public bool hasFlag(SplineFlag f) { return (Flags & f) != 0; }
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@@ -50,6 +50,6 @@ namespace Game.Movement
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public void EnableTransportExit() { Flags = (Flags & ~SplineFlag.TransportEnter) | SplineFlag.TransportExit; }
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public SplineFlag Flags;
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public byte animId;
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public byte animTier;
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}
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}
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@@ -37,7 +37,7 @@ namespace Game.Movement
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args.walk = unit.HasUnitMovementFlag(MovementFlag.Walking);
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args.flags.SetUnsetFlag(SplineFlag.Flying, unit.HasUnitMovementFlag(MovementFlag.CanFly | MovementFlag.DisableGravity));
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args.flags.SetUnsetFlag(SplineFlag.SmoothGroundPath, true); // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this
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args.flags.SetUnsetFlag(SplineFlag.Steering, unit.HasFlag64(UnitFields.NpcFlags, NPCFlags.Steering));
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args.flags.SetUnsetFlag(SplineFlag.Steering, unit.HasNpcFlag2(NPCFlags2.Steering));
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}
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UnitMoveType SelectSpeedType(MovementFlag moveFlags)
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