Core/Spells: fix a pretty edge case of creatures being put in combat by evaded spells
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@@ -2062,7 +2062,8 @@ namespace Game.Spells
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}
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}
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if (missInfo != SpellMissInfo.Evade && !m_caster.IsFriendlyTo(unit) && (!m_spellInfo.IsPositive() || m_spellInfo.HasEffect(SpellEffectName.Dispel)))
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// spellHitTarget can be null if spell is missed in DoSpellHitOnUnit
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if (missInfo != SpellMissInfo.Evade && spellHitTarget && !m_caster.IsFriendlyTo(unit) && (!m_spellInfo.IsPositive() || m_spellInfo.HasEffect(SpellEffectName.Dispel)))
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{
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m_caster.CombatStart(unit, m_spellInfo.HasInitialAggro());
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