Scripts/Commands: Add .go boss, and do a usability pass over .go instance to match it.

Port From (https://github.com/TrinityCore/TrinityCore/commit/7704d8fc7a93cdcebdf4c677ba727e47b87fcc37)
This commit is contained in:
hondacrx
2022-01-20 16:51:16 -05:00
parent 62e4f1a7c5
commit 13386aab0f
+118
View File
@@ -42,6 +42,108 @@ namespace Game.Chat.Commands
return DoTeleport(handler, new Position(at.Pos.X, at.Pos.Y, at.Pos.Z), at.ContinentID);
}
[Command("areatrigger", RBACPermissions.CommandGo)]
static bool HandleGoBossCommand(CommandHandler handler, string[] needles)
{
if (needles.Empty())
return false;
MultiMap<uint, CreatureTemplate> matches = new();
Dictionary<uint, List<CreatureData>> spawnLookup = new();
// find all boss flagged mobs that match our needles
foreach (var pair in Global.ObjectMgr.GetCreatureTemplates())
{
CreatureTemplate data = pair.Value;
if (!data.FlagsExtra.HasFlag(CreatureFlagsExtra.DungeonBoss))
continue;
uint count = 0;
string scriptName = Global.ObjectMgr.GetScriptName(data.ScriptID);
foreach (var label in needles)
if (scriptName.Contains(label) || data.Name.Contains(label))
++count;
if (count != 0)
{
matches.Add(count, data);
spawnLookup[data.Entry] = new List<CreatureData>(); // inserts default-constructed vector
}
}
if (!matches.Empty())
{
// find the spawn points of any matches
foreach (var pair in Global.ObjectMgr.GetAllCreatureData())
{
CreatureData data = pair.Value;
if (spawnLookup.ContainsKey(data.Id))
spawnLookup[data.Id].Add(data);
}
// remove any matches without spawns
foreach (var pair in matches.ToList())
if (spawnLookup[pair.Value.Entry].Empty())
matches.Remove(pair.Key, pair.Value);
}
// check if we even have any matches left
if (matches.Empty())
{
handler.SendSysMessage(CypherStrings.CommandNoBossesMatch);
return false;
}
// see if we have multiple equal matches left
var keyValueList = matches.KeyValueList;
uint maxCount = keyValueList.Last().Key;
for (var i = keyValueList.Count; i > 0;)
{
if ((++i) != 0 && keyValueList[i].Key == maxCount)
{
handler.SendSysMessage(CypherStrings.CommandMultipleBossesMatch);
--i;
do
handler.SendSysMessage(CypherStrings.CommandMultipleBossesEntry, keyValueList[i].Value.Entry, keyValueList[i].Value.Name, Global.ObjectMgr.GetScriptName(keyValueList[i].Value.ScriptID));
while (((++i) != 0) && (keyValueList[i].Key == maxCount));
return false;
}
}
CreatureTemplate boss = matches.Last().Value;
var spawns = spawnLookup[boss.Entry];
Cypher.Assert(!spawns.Empty());
if (spawns.Count > 1)
{
handler.SendSysMessage(CypherStrings.CommandBossMultipleSpawns, boss.Name, boss.Entry);
foreach (CreatureData spawnData in spawns)
{
var map = CliDB.MapStorage.LookupByKey(spawnData.MapId);
handler.SendSysMessage(CypherStrings.CommandBossMultipleSpawnEty, spawnData.SpawnId, spawnData.MapId, map.MapName[handler.GetSessionDbcLocale()], spawnData.SpawnPoint.GetPosition().ToString());
}
return false;
}
Player player = handler.GetSession().GetPlayer();
if (player.IsInFlight())
player.FinishTaxiFlight();
else
player.SaveRecallPosition();
CreatureData spawn = spawns.First();
uint mapId = spawn.MapId;
if (!player.TeleportTo(new WorldLocation(mapId, spawn.SpawnPoint)))
{
string mapName = CliDB.MapStorage.LookupByKey(mapId).MapName[handler.GetSessionDbcLocale()];
handler.SendSysMessage(CypherStrings.CommandGoBossFailed, spawn.SpawnId, boss.Name, boss.Entry, mapName);
return false;
}
handler.SendSysMessage(CypherStrings.CommandWentToBoss, boss.Name, boss.Entry, spawn.SpawnId);
return true;
}
[Command("bugticket", RBACPermissions.CommandGo)]
static bool HandleGoBugTicketCommand(CommandHandler handler, uint ticketId)
{
@@ -135,6 +237,22 @@ namespace Game.Chat.Commands
return false;
}
// see if we have multiple equal matches left
var keyValueList = matches.KeyValueList;
uint maxCount = keyValueList.Last().Key;
for (var i = keyValueList.Count; i > 0;)
{
if ((++i) != 0 && keyValueList[i].Key == maxCount)
{
handler.SendSysMessage(CypherStrings.CommandMultipleInstancesMatch);
--i;
do
handler.SendSysMessage(CypherStrings.CommandMultipleInstancesEntry, keyValueList[i].Value.Item2, keyValueList[i].Value.Item1, keyValueList[i].Value.Item3);
while (((++i) != 0) && (keyValueList[i].Key == maxCount));
return false;
}
}
var it = matches.Last();
uint mapId = it.Value.Item1;
string mapName = it.Value.Item2;