Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success

Port From (https://github.com/TrinityCore/TrinityCore/commit/a8bb1739e99c503fc72b3a4a9ecede214c88396f)
This commit is contained in:
hondacrx
2023-03-13 02:45:19 -04:00
parent 17b7e6837f
commit 138d0d2ed4
5 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -863,7 +863,7 @@ namespace Game.Entities
return SpellMissInfo.None;
}
public void FinishSpell(CurrentSpellTypes spellType, bool ok = true)
public void FinishSpell(CurrentSpellTypes spellType, SpellCastResult result = SpellCastResult.SpellCastOk)
{
Spell spell = GetCurrentSpell(spellType);
if (spell == null)
@@ -872,7 +872,7 @@ namespace Game.Entities
if (spellType == CurrentSpellTypes.Channeled)
spell.SendChannelUpdate(0);
spell.Finish(ok);
spell.Finish(result);
}
public virtual SpellInfo GetCastSpellInfo(SpellInfo spellInfo)