Core/Misc: Add launchDelay argument to Unit::SendPlaySpellVisual overload accepting Unit* argument
Port From (https://github.com/TrinityCore/TrinityCore/commit/982b60f39c526e217de3a3f24b740af41c4ede50)
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@@ -1129,7 +1129,7 @@ namespace Game.Entities
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}
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}
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public void SendPlaySpellVisual(Unit target, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false)
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public void SendPlaySpellVisual(Unit target, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
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{
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PlaySpellVisual playSpellVisual = new();
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playSpellVisual.Source = GetGUID();
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@@ -1140,20 +1140,21 @@ namespace Game.Entities
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playSpellVisual.MissReason = missReason;
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playSpellVisual.ReflectStatus = reflectStatus;
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playSpellVisual.SpeedAsTime = speedAsTime;
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playSpellVisual.LaunchDelay = launchDelay;
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SendMessageToSet(playSpellVisual, true);
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}
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public void SendPlaySpellVisual(Position targetPosition, float launchDelay, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false)
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public void SendPlaySpellVisual(Position targetPosition, uint spellVisualId, ushort missReason, ushort reflectStatus, float travelSpeed, bool speedAsTime = false, float launchDelay = 0f)
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{
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PlaySpellVisual playSpellVisual = new();
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playSpellVisual.Source = GetGUID();
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playSpellVisual.TargetPosition = targetPosition;
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playSpellVisual.LaunchDelay = launchDelay;
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playSpellVisual.SpellVisualID = spellVisualId;
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playSpellVisual.TravelSpeed = travelSpeed;
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playSpellVisual.MissReason = missReason;
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playSpellVisual.ReflectStatus = reflectStatus;
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playSpellVisual.SpeedAsTime = speedAsTime;
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playSpellVisual.LaunchDelay = launchDelay;
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SendMessageToSet(playSpellVisual, true);
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}
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@@ -106,7 +106,7 @@ namespace Scripts.Spells.Warrior
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{
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int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
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Vector4 loc = GetTarget().MoveSpline.ComputePosition(timeOffset);
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GetTarget().SendPlaySpellVisual(new Position(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
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GetTarget().SendPlaySpellVisual(new Position(loc.X, loc.Y, loc.Z), Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
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}
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}
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}
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