Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success

Port From (https://github.com/TrinityCore/TrinityCore/commit/a8bb1739e99c503fc72b3a4a9ecede214c88396f)
This commit is contained in:
hondacrx
2023-03-13 02:45:19 -04:00
parent 17b7e6837f
commit 138d0d2ed4
5 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -374,7 +374,7 @@ namespace Game
if (!pet.GetSpellHistory().HasCooldown(spellid))
pet.GetSpellHistory().ResetCooldown(spellid, true);
spell.Finish(false);
spell.Finish(result);
spell.Dispose();
// reset specific flags in case of spell fail. AI will reset other flags
@@ -730,7 +730,7 @@ namespace Game
if (!caster.GetSpellHistory().HasCooldown(spellInfo.Id))
caster.GetSpellHistory().ResetCooldown(spellInfo.Id, true);
spell.Finish(false);
spell.Finish(result);
spell.Dispose();
}
}