Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success

Port From (https://github.com/TrinityCore/TrinityCore/commit/a8bb1739e99c503fc72b3a4a9ecede214c88396f)
This commit is contained in:
hondacrx
2023-03-13 02:45:19 -04:00
parent 17b7e6837f
commit 138d0d2ed4
5 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -938,7 +938,7 @@ namespace Game.Scripting
public void FinishCast(SpellCastResult result, int? param1 = null, int? param2 = null)
{
m_spell.SendCastResult(result, param1, param2);
m_spell.Finish(result == SpellCastResult.SpellCastOk);
m_spell.Finish(result);
}
public void SetCustomCastResultMessage(SpellCustomErrors result)