Core/Spells: Refactor Spell::finish to accept SpellCastResult argument instead of just a bool indicating success

Port From (https://github.com/TrinityCore/TrinityCore/commit/a8bb1739e99c503fc72b3a4a9ecede214c88396f)
This commit is contained in:
hondacrx
2023-03-13 02:45:19 -04:00
parent 17b7e6837f
commit 138d0d2ed4
5 changed files with 31 additions and 31 deletions
+1 -1
View File
@@ -1687,7 +1687,7 @@ namespace Game.Spells
// prevent interrupt message
if (GetCasterGUID() == target.GetGUID() && target.GetCurrentSpell(CurrentSpellTypes.Generic) != null)
target.FinishSpell(CurrentSpellTypes.Generic, false);
target.FinishSpell(CurrentSpellTypes.Generic, SpellCastResult.Interrupted);
target.InterruptNonMeleeSpells(true);
// stop handling the effect if it was removed by linked event