Core/Spells: Fixed logic related to movement while channeling
This commit is contained in:
@@ -86,7 +86,7 @@ namespace Game.Movement
|
||||
|
||||
public void _setRandomLocation(T creature)
|
||||
{
|
||||
if (creature.HasUnitState(UnitState.Casting) && !creature.CanMoveDuringChannel())
|
||||
if (creature.IsMovementPreventedByCasting())
|
||||
{
|
||||
creature.CastStop();
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user