Core/Network: One of these days i will learn bitshifting :(
This commit is contained in:
@@ -506,7 +506,6 @@ namespace Game.Network
|
||||
|
||||
// Check locked state for server
|
||||
AccountTypes allowedAccountType = Global.WorldMgr.GetPlayerSecurityLimit();
|
||||
Log.outDebug(LogFilter.Network, "Allowed Level: {0} Player Level {1}", allowedAccountType, account.game.Security);
|
||||
if (allowedAccountType > AccountTypes.Player && account.game.Security < allowedAccountType)
|
||||
{
|
||||
SendAuthResponseError(BattlenetRpcErrorCode.Denied);
|
||||
|
||||
@@ -884,7 +884,7 @@ namespace Game
|
||||
set
|
||||
{
|
||||
AccountId = (uint)(value & 0xFFFFFFFF);
|
||||
connectionType = (ConnectionType)(value & (1u >> 32));
|
||||
connectionType = (ConnectionType)((value >> 32) & 1);
|
||||
Key = (value >> 33);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user