Core/Network: Added auth seeds for win32 and mac64
Also forgot to add the sql file.
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@@ -36,9 +36,9 @@ namespace Game.Network
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static byte[] SessionKeySeed = { 0x58, 0xCB, 0xCF, 0x40, 0xFE, 0x2E, 0xCE, 0xA6, 0x5A, 0x90, 0xB8, 0x01, 0x68, 0x6C, 0x28, 0x0B };
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static byte[] ContinuedSessionSeed = { 0x16, 0xAD, 0x0C, 0xD4, 0x46, 0xF9, 0x4F, 0xB2, 0xEF, 0x7D, 0xEA, 0x2A, 0x17, 0x66, 0x4D, 0x2F };
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static uint[] ClientTypeSeed_Win = { 0x15E29B46, 0xD030E52E, 0x8BB823BD, 0x2EE440F4 }; // 25480
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static uint[] ClientTypeSeed_Wn64 = { 0x4E625212, 0xFAD6CBD8, 0x5D3FD3C7, 0xF335A567 }; // 25549
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static uint[] ClientTypeSeed_Mc64 = { 0xA69C3979, 0x92260A02, 0x75F80969, 0xBA56132D }; // 25480
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static uint[] ClientTypeSeed_Win = { 0xC34F59FE, 0xFF9A7F5E, 0x8A9DD986, 0x97B24A36 };
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static uint[] ClientTypeSeed_Wn64 = { 0x4E625212, 0xFAD6CBD8, 0x5D3FD3C7, 0xF335A567 };
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static uint[] ClientTypeSeed_Mc64 = { 0x95EFC66, 0x266170B8, 0x3145F79, 0xD8C1C808 };
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public WorldSocket(Socket socket) : base(socket)
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{
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@@ -0,0 +1,3 @@
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ALTER TABLE `account`
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DROP `v`,
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DROP `s`;
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