Core/Spells: Fixed typo in loading serverside spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4b58c563b0848608f20058ea84faa000d04e778)
This commit is contained in:
@@ -2497,7 +2497,7 @@ namespace Game.Entities
|
|||||||
do
|
do
|
||||||
{
|
{
|
||||||
uint spellId = spellsResult.Read<uint>(0);
|
uint spellId = spellsResult.Read<uint>(0);
|
||||||
Difficulty difficulty = (Difficulty)spellsResult.Read<uint>(2);
|
Difficulty difficulty = (Difficulty)spellsResult.Read<uint>(1);
|
||||||
if (CliDB.SpellNameStorage.HasRecord(spellId))
|
if (CliDB.SpellNameStorage.HasRecord(spellId))
|
||||||
{
|
{
|
||||||
Log.outError(LogFilter.Sql, $"Serverside spell {spellId} difficulty {difficulty} is already loaded from file. Overriding existing spells is not allowed.");
|
Log.outError(LogFilter.Sql, $"Serverside spell {spellId} difficulty {difficulty} is already loaded from file. Overriding existing spells is not allowed.");
|
||||||
|
|||||||
Reference in New Issue
Block a user