Core/Spells: Fixed calculation spell optional power cost when any modifiers are applied
Port From (https://github.com/TrinityCore/TrinityCore/commit/0e3666bfbc88bdcc9344dd3ebcfed0f205d122b2)
This commit is contained in:
@@ -2687,94 +2687,9 @@ namespace Game.Entities
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float totalmul = 1.0f;
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float totalmul = 1.0f;
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int totalflat = 0;
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int totalflat = 0;
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// Drop charges for triggering spells instead of triggered ones
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GetSpellModValues(spellInfo, op, spell, basevalue, ref totalflat, ref totalmul);
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if (m_spellModTakingSpell != null)
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spell = m_spellModTakingSpell;
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switch (op)
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basevalue = (int)(((float)basevalue + totalflat) * totalmul);
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{
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// special case, if a mod makes spell instant, only consume that mod
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case SpellModOp.CastingTime:
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{
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SpellModifier modInstantSpell = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (basevalue < 10000 && mod.value <= -100)
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{
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modInstantSpell = mod;
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break;
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}
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}
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if (modInstantSpell != null)
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{
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = 0;
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return;
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}
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break;
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}
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// special case if two mods apply 100% critical chance, only consume one
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case SpellModOp.CriticalChance:
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{
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SpellModifier modCritical = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (mod.value >= 100)
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{
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modCritical = mod;
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break;
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}
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}
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if (modCritical != null)
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{
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ApplyModToSpell(modCritical, spell);
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basevalue = 100;
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return;
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}
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break;
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}
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default:
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break;
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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totalflat += mod.value;
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ApplyModToSpell(mod, spell);
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue + totalflat == 0)
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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{
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if (basevalue >= 10000 && mod.value <= -100)
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continue;
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}
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totalmul *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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ApplyModToSpell(mod, spell);
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}
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basevalue = (int)((float)(basevalue + totalflat) * totalmul);
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}
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}
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref uint basevalue, Spell spell = null)
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref uint basevalue, Spell spell = null)
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@@ -2782,94 +2697,9 @@ namespace Game.Entities
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float totalmul = 1.0f;
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float totalmul = 1.0f;
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int totalflat = 0;
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int totalflat = 0;
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// Drop charges for triggering spells instead of triggered ones
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GetSpellModValues(spellInfo, op, spell, basevalue, ref totalflat, ref totalmul);
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if (m_spellModTakingSpell != null)
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spell = m_spellModTakingSpell;
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switch (op)
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basevalue = (uint)(((float)basevalue + totalflat) * totalmul);
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{
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// special case, if a mod makes spell instant, only consume that mod
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case SpellModOp.CastingTime:
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{
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SpellModifier modInstantSpell = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (basevalue < 10000 && mod.value <= -100)
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{
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modInstantSpell = mod;
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break;
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}
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}
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if (modInstantSpell != null)
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{
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = 0;
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return;
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}
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break;
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}
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// special case if two mods apply 100% critical chance, only consume one
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case SpellModOp.CriticalChance:
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{
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SpellModifier modCritical = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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if (mod.value >= 100)
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{
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modCritical = mod;
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break;
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}
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}
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if (modCritical != null)
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{
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ApplyModToSpell(modCritical, spell);
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basevalue = 100;
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return;
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}
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break;
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}
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default:
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break;
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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totalflat += mod.value;
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ApplyModToSpell(mod, spell);
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue + totalflat == 0)
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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{
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if (basevalue >= 10000 && mod.value <= -100)
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continue;
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}
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totalmul *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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ApplyModToSpell(mod, spell);
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}
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basevalue = (uint)((float)(basevalue + totalflat) * totalmul);
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}
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}
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref float basevalue, Spell spell = null)
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref float basevalue, Spell spell = null)
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@@ -2877,8 +2707,18 @@ namespace Game.Entities
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float totalmul = 1.0f;
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float totalmul = 1.0f;
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int totalflat = 0;
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int totalflat = 0;
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GetSpellModValues(spellInfo, op, spell, basevalue, ref totalflat, ref totalmul);
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basevalue = (float)(basevalue + totalflat) * totalmul;
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}
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public void GetSpellModValues<T>(SpellInfo spellInfo, SpellModOp op, Spell spell, T baseValue, ref int flat, ref float pct) where T : IComparable
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{
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flat = 0;
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pct = 1.0f;
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// Drop charges for triggering spells instead of triggered ones
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// Drop charges for triggering spells instead of triggered ones
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if (m_spellModTakingSpell != null)
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if (m_spellModTakingSpell)
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spell = m_spellModTakingSpell;
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spell = m_spellModTakingSpell;
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switch (op)
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switch (op)
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@@ -2892,7 +2732,7 @@ namespace Game.Entities
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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continue;
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if (basevalue < 10000f && mod.value <= -100)
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if (baseValue.CompareTo(10000) < 0 && mod.value <= -100)
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{
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{
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modInstantSpell = mod;
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modInstantSpell = mod;
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break;
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break;
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@@ -2902,7 +2742,7 @@ namespace Game.Entities
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if (modInstantSpell != null)
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if (modInstantSpell != null)
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{
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{
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ApplyModToSpell(modInstantSpell, spell);
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ApplyModToSpell(modInstantSpell, spell);
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basevalue = 0f;
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pct = 0.0f;
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return;
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return;
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}
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}
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break;
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break;
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@@ -2926,7 +2766,7 @@ namespace Game.Entities
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if (modCritical != null)
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if (modCritical != null)
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{
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{
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ApplyModToSpell(modCritical, spell);
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ApplyModToSpell(modCritical, spell);
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basevalue = 100f;
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flat = 100;
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return;
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return;
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}
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}
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break;
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break;
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@@ -2935,36 +2775,34 @@ namespace Game.Entities
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break;
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break;
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}
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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{
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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continue;
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totalflat += mod.value;
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flat += mod.value;
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ApplyModToSpell(mod, spell);
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ApplyModToSpell(mod, spell);
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}
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}
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foreach (var mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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{
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{
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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continue;
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continue;
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// skip percent mods for null basevalue (most important for spell mods with charges)
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue + totalflat == 0)
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if (baseValue + (dynamic)flat == 0)
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continue;
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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if (op == SpellModOp.CastingTime)
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{
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{
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if (basevalue >= 10000 && mod.value <= -100)
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if (baseValue.CompareTo(10000) > 0 && mod.value <= -100)
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continue;
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continue;
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}
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}
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totalmul *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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pct *= 1.0f + MathFunctions.CalculatePct(1.0f, mod.value);
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ApplyModToSpell(mod, spell);
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ApplyModToSpell(mod, spell);
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}
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}
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basevalue = (basevalue + totalflat) * totalmul;
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}
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}
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bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
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bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
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+138
-106
@@ -2675,19 +2675,22 @@ namespace Game.Spells
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return RecoveryTime > CategoryRecoveryTime ? RecoveryTime : CategoryRecoveryTime;
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return RecoveryTime > CategoryRecoveryTime ? RecoveryTime : CategoryRecoveryTime;
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}
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}
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public List<SpellPowerCost> CalcPowerCost(Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
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SpellPowerCost CalcPowerCost(PowerType powerType, bool optionalCost, Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
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{
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{
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List<SpellPowerCost> costs = new List<SpellPowerCost>();
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var spellPowerRecord = PowerCosts.First(spellPowerEntry =>
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int healthCost = 0;
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foreach (SpellPowerRecord power in PowerCosts)
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{
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{
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if (power == null)
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return spellPowerEntry.PowerType == powerType;
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continue;
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});
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if (power.RequiredAuraSpellID != 0 && !caster.HasAura(power.RequiredAuraSpellID))
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if (spellPowerRecord == null)
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continue;
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return null;
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return CalcPowerCost(spellPowerRecord, optionalCost, caster, schoolMask, spell);
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}
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SpellPowerCost CalcPowerCost(SpellPowerRecord power, bool optionalCost, Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
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{
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SpellPowerCost cost = new();
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// Spell drain all exist power on cast (Only paladin lay of Hands)
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// Spell drain all exist power on cast (Only paladin lay of Hands)
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if (HasAttribute(SpellAttr1.DrainAllPower))
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if (HasAttribute(SpellAttr1.DrainAllPower))
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@@ -2695,26 +2698,27 @@ namespace Game.Spells
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// If power type - health drain all
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// If power type - health drain all
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if (power.PowerType == PowerType.Health)
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if (power.PowerType == PowerType.Health)
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{
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{
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healthCost = (int)caster.GetHealth();
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cost.Power = PowerType.Health;
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continue;
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cost.Amount = (int)caster.GetHealth();
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return cost;
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}
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}
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// Else drain all power
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// Else drain all power
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if (power.PowerType < PowerType.Max)
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if (power.PowerType < PowerType.Max)
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{
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{
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SpellPowerCost cost = new SpellPowerCost();
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cost.Power = power.PowerType;
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cost.Power = power.PowerType;
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cost.Amount = caster.GetPower(cost.Power);
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cost.Amount = caster.GetPower(cost.Power);
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costs.Add(cost);
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return cost;
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continue;
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}
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}
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Log.outError(LogFilter.Spells, "SpellInfo.GetCostDataList: Unknown power type '{0}' in spell {1}", power.PowerType, Id);
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Log.outError(LogFilter.Spells, $"SpellInfo.CalcPowerCost: Unknown power type '{power.PowerType}' in spell {Id}");
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continue;
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return default;
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}
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}
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// Base powerCost
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// Base powerCost
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int powerCost = power.ManaCost;
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int powerCost = 0;
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bool initiallyNegative = powerCost < 0;
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if (!optionalCost)
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{
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powerCost = power.ManaCost;
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// PCT cost from total amount
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// PCT cost from total amount
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if (power.PowerCostPct != 0)
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if (power.PowerCostPct != 0)
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{
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{
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@@ -2722,60 +2726,42 @@ namespace Game.Spells
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{
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{
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// health as power used
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// health as power used
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case PowerType.Health:
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case PowerType.Health:
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if (MathFunctions.fuzzyEq(power.PowerCostPct, 0.0f))
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powerCost += (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), power.PowerCostMaxPct);
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else
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powerCost += (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), power.PowerCostPct);
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powerCost += (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), power.PowerCostPct);
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break;
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break;
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case PowerType.Mana:
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case PowerType.Mana:
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powerCost += (int)MathFunctions.CalculatePct(caster.GetCreateMana(), power.PowerCostPct);
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powerCost += (int)MathFunctions.CalculatePct(caster.GetCreateMana(), power.PowerCostPct);
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break;
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break;
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case PowerType.Rage:
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case PowerType.AlternatePower:
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case PowerType.Focus:
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Log.outError(LogFilter.Spells, $"SpellInfo.CalcPowerCost: Unknown power type '{power.PowerType}' in spell {Id}");
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case PowerType.Energy:
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return null;
|
||||||
powerCost += MathFunctions.CalculatePct(caster.GetMaxPower(power.PowerType), power.PowerCostPct);
|
|
||||||
break;
|
|
||||||
case PowerType.Runes:
|
|
||||||
case PowerType.RunicPower:
|
|
||||||
Log.outDebug(LogFilter.Spells, "GetCostDataList: Not implemented yet!");
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
Log.outError(LogFilter.Spells, "GetCostDataList: Unknown power type '{0}' in spell {1}", power.PowerType, Id);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (power.PowerCostMaxPct != 0)
|
|
||||||
healthCost += (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), power.PowerCostMaxPct);
|
|
||||||
|
|
||||||
int optionalCost = (int)power.OptionalCost;
|
|
||||||
optionalCost += caster.GetTotalAuraModifier(AuraType.ModAdditionalPowerCost, aurEff =>
|
|
||||||
{
|
{
|
||||||
return aurEff.GetMiscValue() == (int)power.PowerType
|
PowerTypeRecord powerTypeEntry = Global.DB2Mgr.GetPowerTypeEntry(power.PowerType);
|
||||||
&& aurEff.IsAffectingSpell(this);
|
if (powerTypeEntry != null)
|
||||||
|
{
|
||||||
|
powerCost += MathFunctions.CalculatePct(powerTypeEntry.MaxBasePower, power.PowerCostPct);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Log.outError(LogFilter.Spells, $"SpellInfo.CalcPowerCost: Unknown power type '{power.PowerType}' in spell {Id}");
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
powerCost = (int)power.OptionalCost;
|
||||||
|
powerCost += caster.GetTotalAuraModifier(AuraType.ModAdditionalPowerCost, aurEff =>
|
||||||
|
{
|
||||||
|
return aurEff.GetMiscValue() == (int)power.PowerType && aurEff.IsAffectingSpell(this);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (optionalCost != 0)
|
|
||||||
{
|
|
||||||
int remainingPower = caster.GetPower(power.PowerType) - powerCost;
|
|
||||||
powerCost += MathFunctions.RoundToInterval(ref remainingPower, 0, optionalCost);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (power.PowerType != PowerType.Health)
|
bool initiallyNegative = powerCost < 0;
|
||||||
{
|
|
||||||
// Flat mod from caster auras by spell school and power type
|
|
||||||
int flatMod = 0;
|
|
||||||
var auras = caster.GetAuraEffectsByType(AuraType.ModPowerCostSchool);
|
|
||||||
foreach (var eff in auras)
|
|
||||||
{
|
|
||||||
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (!Convert.ToBoolean(eff.GetMiscValueB() & (1 << (int)power.PowerType)))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
flatMod += eff.GetAmount();
|
|
||||||
}
|
|
||||||
|
|
||||||
powerCost += flatMod;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
// Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
|
||||||
if (HasAttribute(SpellAttr4.SpellVsExtendCost))
|
if (HasAttribute(SpellAttr4.SpellVsExtendCost))
|
||||||
@@ -2793,27 +2779,72 @@ namespace Game.Spells
|
|||||||
speed = caster.GetBaseAttackTime(slot);
|
speed = caster.GetBaseAttackTime(slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
powerCost += (int)(speed / 100);
|
powerCost += (int)speed / 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (power.PowerType != PowerType.Health)
|
||||||
|
{
|
||||||
|
if (!optionalCost)
|
||||||
|
{
|
||||||
|
// Flat mod from caster auras by spell school and power type
|
||||||
|
foreach (AuraEffect aura in caster.GetAuraEffectsByType(AuraType.ModPowerCostSchool))
|
||||||
|
{
|
||||||
|
if ((aura.GetMiscValue() & (int)schoolMask) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if ((aura.GetMiscValueB() & (1 << (int)power.PowerType)) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
powerCost += aura.GetAmount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PCT mod from user auras by spell school and power type
|
||||||
|
foreach (var schoolCostPct in caster.GetAuraEffectsByType(AuraType.ModPowerCostSchoolPct))
|
||||||
|
{
|
||||||
|
if ((schoolCostPct.GetMiscValue() & (int)schoolMask) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if ((schoolCostPct.GetMiscValueB() & (1 << (int)power.PowerType)) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
powerCost += MathFunctions.CalculatePct(powerCost, schoolCostPct.GetAmount());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply cost mod by spell
|
// Apply cost mod by spell
|
||||||
Player modOwner = caster.GetSpellModOwner();
|
Player modOwner = caster.GetSpellModOwner();
|
||||||
if (modOwner)
|
if (modOwner != null)
|
||||||
{
|
{
|
||||||
|
SpellModOp mod = SpellModOp.Max;
|
||||||
switch (power.OrderIndex)
|
switch (power.OrderIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
modOwner.ApplySpellMod(this, SpellModOp.Cost, ref powerCost, spell);
|
mod = SpellModOp.Cost;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
modOwner.ApplySpellMod(this, SpellModOp.SpellCost2, ref powerCost, spell);
|
mod = SpellModOp.SpellCost2;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
modOwner.ApplySpellMod(this, SpellModOp.SpellCost3, ref powerCost, spell);
|
mod = SpellModOp.SpellCost3;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mod != SpellModOp.Max)
|
||||||
|
{
|
||||||
|
if (!optionalCost)
|
||||||
|
modOwner.ApplySpellMod(this, mod, ref powerCost, spell);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// optional cost ignores flat modifiers
|
||||||
|
int flatMod = 0;
|
||||||
|
float pctMod = 1.0f;
|
||||||
|
modOwner.GetSpellModValues(this, mod, spell, powerCost, ref flatMod, ref pctMod);
|
||||||
|
powerCost = (int)(powerCost * pctMod);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!caster.IsControlledByPlayer() && MathFunctions.fuzzyEq(power.PowerCostPct, 0.0f) && SpellLevel != 0 && power.PowerType == PowerType.Mana)
|
if (!caster.IsControlledByPlayer() && MathFunctions.fuzzyEq(power.PowerCostPct, 0.0f) && SpellLevel != 0 && power.PowerType == PowerType.Mana)
|
||||||
@@ -2827,57 +2858,58 @@ namespace Game.Spells
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// PCT mod from user auras by spell school and power type
|
|
||||||
var aurasPct = caster.GetAuraEffectsByType(AuraType.ModPowerCostSchoolPct);
|
|
||||||
foreach (var eff in aurasPct)
|
|
||||||
{
|
|
||||||
if (!Convert.ToBoolean(eff.GetMiscValue() & (int)schoolMask))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (!Convert.ToBoolean(eff.GetMiscValueB() & (1 << (int)power.PowerType)))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
powerCost += MathFunctions.CalculatePct(powerCost, eff.GetAmount());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (power.PowerType == PowerType.Mana)
|
if (power.PowerType == PowerType.Mana)
|
||||||
powerCost = (int)((float)powerCost * (1.0f + caster.m_unitData.ManaCostMultiplier));
|
powerCost = (int)((float)powerCost * (1.0f + caster.m_unitData.ManaCostMultiplier));
|
||||||
else if (power.PowerType == PowerType.Health)
|
|
||||||
{
|
|
||||||
healthCost += powerCost;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// power cost cannot become negative if initially positive
|
// power cost cannot become negative if initially positive
|
||||||
if (initiallyNegative != (powerCost < 0))
|
if (initiallyNegative != (powerCost < 0))
|
||||||
powerCost = 0;
|
powerCost = 0;
|
||||||
|
|
||||||
bool found = false;
|
|
||||||
for (var i = 0; i < costs.Count; ++i)
|
|
||||||
{
|
|
||||||
var cost = costs[i];
|
|
||||||
if (cost.Power == power.PowerType)
|
|
||||||
{
|
|
||||||
cost.Amount += powerCost;
|
|
||||||
found = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found)
|
|
||||||
{
|
|
||||||
SpellPowerCost cost = new SpellPowerCost();
|
|
||||||
cost.Power = power.PowerType;
|
cost.Power = power.PowerType;
|
||||||
cost.Amount = powerCost;
|
cost.Amount = powerCost;
|
||||||
costs.Add(cost);
|
return cost;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (healthCost > 0)
|
public List<SpellPowerCost> CalcPowerCost(Unit caster, SpellSchoolMask schoolMask, Spell spell = null)
|
||||||
{
|
{
|
||||||
SpellPowerCost cost = new SpellPowerCost();
|
List<SpellPowerCost> costs = new List<SpellPowerCost>();
|
||||||
cost.Power = PowerType.Health;
|
|
||||||
cost.Amount = healthCost;
|
SpellPowerCost getOrCreatePowerCost(PowerType powerType)
|
||||||
|
{
|
||||||
|
var itr = costs.Find(cost =>
|
||||||
|
{
|
||||||
|
return cost.Power == powerType;
|
||||||
|
});
|
||||||
|
if (itr != null)
|
||||||
|
return itr;
|
||||||
|
|
||||||
|
SpellPowerCost cost = new();
|
||||||
|
cost.Power = powerType;
|
||||||
|
cost.Amount = 0;
|
||||||
costs.Add(cost);
|
costs.Add(cost);
|
||||||
|
return costs.Last();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (SpellPowerRecord power in PowerCosts)
|
||||||
|
{
|
||||||
|
if (power == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (power.RequiredAuraSpellID != 0 && !caster.HasAura(power.RequiredAuraSpellID))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
SpellPowerCost cost = CalcPowerCost(power, false, caster, schoolMask, spell);
|
||||||
|
if (cost != null)
|
||||||
|
getOrCreatePowerCost(cost.Power).Amount += cost.Amount;
|
||||||
|
|
||||||
|
SpellPowerCost optionalCost = CalcPowerCost(power, true, caster, schoolMask, spell);
|
||||||
|
if (optionalCost != null)
|
||||||
|
{
|
||||||
|
SpellPowerCost cost1 = getOrCreatePowerCost(optionalCost.Power);
|
||||||
|
int remainingPower = caster.GetPower(optionalCost.Power) - cost1.Amount;
|
||||||
|
if (remainingPower > 0)
|
||||||
|
cost1.Amount += Math.Min(optionalCost.Amount, remainingPower);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return costs;
|
return costs;
|
||||||
|
|||||||
Reference in New Issue
Block a user