Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id

Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
This commit is contained in:
hondacrx
2021-03-04 14:43:39 -05:00
parent 879c4dfed2
commit 923def9f4a
11 changed files with 65 additions and 77 deletions
+1 -1
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@@ -352,7 +352,7 @@ namespace Game.Combat
Player modOwner = hatedUnit.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(threatSpell.Id, SpellModOp.Threat, ref threat);
modOwner.ApplySpellMod(threatSpell, SpellModOp.Threat, ref threat);
}
return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);
+5 -17
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@@ -2682,12 +2682,8 @@ namespace Game.Entities
}
}
public void ApplySpellMod(uint spellId, SpellModOp op, ref int basevalue, Spell spell = null)
public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref int basevalue, Spell spell = null)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
if (spellInfo == null)
return;
float totalmul = 1.0f;
int totalflat = 0;
@@ -2781,12 +2777,8 @@ namespace Game.Entities
basevalue = (int)((float)(basevalue + totalflat) * totalmul);
}
public void ApplySpellMod(uint spellId, SpellModOp op, ref uint basevalue, Spell spell = null)
public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref uint basevalue, Spell spell = null)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
if (spellInfo == null)
return;
float totalmul = 1.0f;
int totalflat = 0;
@@ -2880,12 +2872,8 @@ namespace Game.Entities
basevalue = (uint)((float)(basevalue + totalflat) * totalmul);
}
public void ApplySpellMod(uint spellId, SpellModOp op, ref float basevalue, Spell spell = null)
public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref float basevalue, Spell spell = null)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
if (spellInfo == null)
return;
float totalmul = 1.0f;
int totalflat = 0;
@@ -2978,7 +2966,7 @@ namespace Game.Entities
basevalue = (basevalue + totalflat) * totalmul;
}
bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
{
if (mod == null || spellInfo == null)
@@ -3382,7 +3370,7 @@ namespace Game.Entities
}
// Apply spell mods
ApplySpellMod(pEnchant.EffectArg[s], SpellModOp.ChanceOfSuccess, ref chance);
ApplySpellMod(spellInfo, SpellModOp.ChanceOfSuccess, ref chance);
// Shiv has 100% chance to apply the poison
if (FindCurrentSpellBySpellId(5938) != null && e_slot == (byte)EnchantmentSlot.Temp)
+4 -4
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@@ -717,22 +717,22 @@ namespace Game.Entities
public void SetRangedWeaponAttackPower(int attackPower) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedWeaponAttackPower), attackPower); }
//Chances
float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, uint spellId)
float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
{
//calculate miss chance
float missChance = victim.GetUnitMissChance(attType);
// melee attacks while dual wielding have +19% chance to miss
if (spellId == 0 && HaveOffhandWeapon() && !IsInFeralForm())
if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm())
missChance += 19.0f;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
float resistMissChance = 100.0f;
if (spellId != 0)
if (spellInfo != null)
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellId, SpellModOp.ResistMissChance, ref resistMissChance);
modOwner.ApplySpellMod(spellInfo, SpellModOp.ResistMissChance, ref resistMissChance);
}
missChance += resistMissChance - 100.0f;
+4 -4
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@@ -1772,7 +1772,7 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.ProcPerMinute, ref PPM);
modOwner.ApplySpellMod(spellProto, SpellModOp.ProcPerMinute, ref PPM);
}
return (float)Math.Floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
@@ -2049,7 +2049,7 @@ namespace Game.Entities
return MeleeHitOutcome.Evade;
// Miss chance based on melee
int miss_chance = (int)(MeleeSpellMissChance(victim, attType, 0) * 100.0f);
int miss_chance = (int)(MeleeSpellMissChance(victim, attType, null) * 100.0f);
// Critical hit chance
int crit_chance = (int)(GetUnitCriticalChance(attType, victim) + GetTotalAuraModifier(AuraType.ModAutoAttackCritChance) * 100.0f);
@@ -2737,7 +2737,7 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.IgnoreArmor, ref armor);
modOwner.ApplySpellMod(spellInfo, SpellModOp.IgnoreArmor, ref armor);
}
var resIgnoreAuras = GetAuraEffectsByType(AuraType.ModIgnoreTargetResist);
@@ -2874,7 +2874,7 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref tmpDamage);
modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
}
// bonus result can be negative
+22 -22
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@@ -121,7 +121,7 @@ namespace Game.Entities
if (modOwner)
{
ApCoeffMod *= 100.0f;
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref ApCoeffMod);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref ApCoeffMod);
ApCoeffMod /= 100.0f;
}
@@ -145,7 +145,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
coeff /= 100.0f;
}
DoneTotal += (int)(DoneAdvertisedBenefit * coeff * stack);
@@ -158,9 +158,9 @@ namespace Game.Entities
if (_modOwner)
{
if (damagetype == DamageEffectType.DOT)
_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Dot, ref tmpDamage);
_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref tmpDamage);
else
_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref tmpDamage);
_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
}
return (uint)Math.Max(tmpDamage, 0.0f);
@@ -321,7 +321,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
coeff /= 100.0f;
}
TakenTotal += (int)(TakenAdvertisedBenefit * coeff * stack);
@@ -462,7 +462,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
coeff /= 100.0f;
}
@@ -493,9 +493,9 @@ namespace Game.Entities
if (_modOwner)
{
if (damagetype == DamageEffectType.DOT)
_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Dot, ref heal);
_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref heal);
else
_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref heal);
_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref heal);
}
return (uint)Math.Max(heal, 0.0f);
@@ -594,7 +594,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
coeff /= 100.0f;
}
@@ -758,7 +758,7 @@ namespace Game.Entities
// only players use intelligence for critical chance computations
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.CriticalChance, ref crit_chance);
modOwner.ApplySpellMod(spellProto, SpellModOp.CriticalChance, ref crit_chance);
// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
@@ -847,7 +847,7 @@ namespace Game.Entities
int roll = RandomHelper.IRand(0, 9999);
int missChance = (int)(MeleeSpellMissChance(victim, attType, spellInfo.Id) * 100.0f);
int missChance = (int)(MeleeSpellMissChance(victim, attType, spellInfo) * 100.0f);
// Roll miss
int tmp = missChance;
if (roll < tmp)
@@ -1010,7 +1010,7 @@ namespace Game.Entities
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spell.Id, SpellModOp.ResistMissChance, ref modHitChance);
modOwner.ApplySpellMod(spell, SpellModOp.ResistMissChance, ref modHitChance);
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
if (!spell.HasAttribute(SpellAttr3.IgnoreHitResult))
@@ -2002,7 +2002,7 @@ namespace Game.Entities
// called from caster
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CastingTime, ref castTime, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref castTime, spell);
if (!(spellInfo.HasAttribute(SpellAttr0.Ability | SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus))
&& (IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
@@ -2023,7 +2023,7 @@ namespace Game.Entities
// called from caster
Player modOwner = GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CastingTime, ref duration, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref duration, spell);
if (!(spellInfo.HasAttribute(SpellAttr0.Ability) || spellInfo.HasAttribute(SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
(IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
@@ -2036,23 +2036,23 @@ namespace Game.Entities
Player modOwner = GetSpellModOwner();
if (modOwner != null)
{
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.AllEffects, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.AllEffects, ref value);
switch (effect_index)
{
case 0:
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect1, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect1, ref value);
break;
case 1:
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect2, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect2, ref value);
break;
case 2:
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect3, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect3, ref value);
break;
case 3:
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect4, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect4, ref value);
break;
case 4:
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect5, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect5, ref value);
break;
}
}
@@ -2211,7 +2211,7 @@ namespace Game.Entities
// adds additional damage to critBonus (from talents)
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto.Id, SpellModOp.CritDamageBonus, ref crit_bonus);
modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
crit_bonus += (int)damage;
@@ -2425,7 +2425,7 @@ namespace Game.Entities
// Apply crit_damage bonus for melee spells
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CritDamageBonus, ref crit_bonus);
modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageBonus, ref crit_bonus);
damage += (int)crit_bonus;
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
+6 -6
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@@ -703,7 +703,7 @@ namespace Game.Spells
// IsPermanent() checks max duration (which we are supposed to calculate here)
if (maxDuration != -1 && modOwner != null)
modOwner.ApplySpellMod(GetId(), SpellModOp.Duration, ref maxDuration);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Duration, ref maxDuration);
return maxDuration;
}
@@ -716,7 +716,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(GetId(), SpellModOp.Duration, ref duration);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Duration, ref duration);
}
}
@@ -870,7 +870,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.MaxStackAmount, ref maxStackAmount);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.MaxStackAmount, ref maxStackAmount);
}
return maxStackAmount;
}
@@ -1054,7 +1054,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetId(), SpellModOp.ResistDispelChance, ref resistChance);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ResistDispelChance, ref resistChance);
}
resistChance = resistChance < 0 ? 0 : resistChance;
@@ -1836,7 +1836,7 @@ namespace Game.Spells
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetId(), SpellModOp.ChanceOfSuccess, ref chance);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ChanceOfSuccess, ref chance);
}
// proc chance is reduced by an additional 3.333% per level past 60
@@ -2350,7 +2350,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetId(), SpellModOp.Charges, ref maxProcCharges);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Charges, ref maxProcCharges);
}
return (byte)maxProcCharges;
}
+1 -1
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@@ -168,7 +168,7 @@ namespace Game.Spells
{
// Apply periodic time mod
if (modOwner != null)
modOwner.ApplySpellMod(GetId(), SpellModOp.ActivationTime, ref m_period);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ActivationTime, ref m_period);
if (caster != null)
{
+10 -10
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@@ -68,7 +68,7 @@ namespace Game.Spells
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(info.Id, SpellModOp.StackAmount, ref m_spellValue.AuraStackAmount, this);
modOwner.ApplySpellMod(info, SpellModOp.StackAmount, ref m_spellValue.AuraStackAmount, this);
if (!originalCasterGUID.IsEmpty())
m_originalCasterGUID = originalCasterGUID;
@@ -1089,7 +1089,7 @@ namespace Game.Spells
int maxTargets = effect.ChainTargets;
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.JumpTargets, ref maxTargets, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpTargets, ref maxTargets, this);
if (maxTargets > 1)
{
@@ -1411,7 +1411,7 @@ namespace Game.Spells
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.JumpDistance, ref jumpRadius, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpDistance, ref jumpRadius, this);
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
bool isBouncingFar = (m_spellInfo.HasAttribute(SpellAttr4.AreaTargetChain)
@@ -2367,7 +2367,7 @@ namespace Game.Spells
range = m_spellInfo.GetMaxRange(m_spellInfo.IsPositive());
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Range, ref range, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Range, ref range, this);
// add little tolerance level
range += Math.Min(3.0f, range * 0.1f); // 10% but no more than 3.0f
@@ -2938,7 +2938,7 @@ namespace Game.Spells
// Apply duration mod
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Duration, ref duration);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Duration, ref duration);
// Apply haste mods
m_caster.ModSpellDurationTime(m_spellInfo, ref duration, this);
@@ -4213,7 +4213,7 @@ namespace Game.Spells
//lower spell cost on fail (by talent aura)
Player modOwner = m_caster.ToPlayer().GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.SpellCostRefundOnFail, ref cost.Amount);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.SpellCostRefundOnFail, ref cost.Amount);
}
break;
}
@@ -5862,7 +5862,7 @@ namespace Game.Spells
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Range, ref maxRange, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Range, ref maxRange, this);
maxRange += rangeMod;
@@ -6437,7 +6437,7 @@ namespace Game.Spells
//check pushback reduce
int delaytime = 500; // spellcasting delay is normally 500ms
int delayReduce = 100; // must be initialized to 100 for percent modifiers
m_caster.ToPlayer().ApplySpellMod(m_spellInfo.Id, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
if (delayReduce >= 100)
return;
@@ -6472,7 +6472,7 @@ namespace Game.Spells
//check pushback reduce
int delaytime = MathFunctions.CalculatePct(m_spellInfo.GetDuration(), 25); // channeling delay is normally 25% of its time per hit
int delayReduce = 100; // must be initialized to 100 for percent modifiers
m_caster.ToPlayer().ApplySpellMod(m_spellInfo.Id, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
if (delayReduce >= 100)
return;
@@ -7229,7 +7229,7 @@ namespace Game.Spells
// gcd modifier auras are applied only to own spells and only players have such mods
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.GlobalCooldown, ref gcd, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.GlobalCooldown, ref gcd, this);
bool isMeleeOrRangedSpell = m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged ||
m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr0.Ability);
+2 -2
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@@ -361,10 +361,10 @@ namespace Game.Spells
if (modOwner)
{
if (cooldown >= 0)
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref cooldown, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref cooldown, spell);
if (categoryCooldown >= 0 && !spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref categoryCooldown, spell);
}
if (_owner.HasAuraTypeWithAffectMask(AuraType.ModSpellCooldownByHaste, spellInfo))
+8 -8
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@@ -2583,7 +2583,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(Id, SpellModOp.Range, ref range, spell);
modOwner.ApplySpellMod(this, SpellModOp.Range, ref range, spell);
}
return range;
}
@@ -2596,7 +2596,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(Id, SpellModOp.Duration, ref duration);
modOwner.ApplySpellMod(this, SpellModOp.Duration, ref duration);
}
return duration;
@@ -2803,13 +2803,13 @@ namespace Game.Spells
switch (power.OrderIndex)
{
case 0:
modOwner.ApplySpellMod(Id, SpellModOp.Cost, ref powerCost, spell);
modOwner.ApplySpellMod(this, SpellModOp.Cost, ref powerCost, spell);
break;
case 1:
modOwner.ApplySpellMod(Id, SpellModOp.SpellCost2, ref powerCost, spell);
modOwner.ApplySpellMod(this, SpellModOp.SpellCost2, ref powerCost, spell);
break;
case 2:
modOwner.ApplySpellMod(Id, SpellModOp.SpellCost3, ref powerCost, spell);
modOwner.ApplySpellMod(this, SpellModOp.SpellCost3, ref powerCost, spell);
break;
default:
break;
@@ -3917,7 +3917,7 @@ namespace Game.Spells
float multiplier = Amplitude;
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
if (modOwner != null)
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.ValueMultiplier, ref multiplier, spell);
modOwner.ApplySpellMod(_spellInfo, SpellModOp.ValueMultiplier, ref multiplier, spell);
return multiplier;
}
@@ -3926,7 +3926,7 @@ namespace Game.Spells
float multiplierPercent = ChainAmplitude * 100.0f;
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
if (modOwner != null)
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.DamageMultiplier, ref multiplierPercent, spell);
modOwner.ApplySpellMod(_spellInfo, SpellModOp.DamageMultiplier, ref multiplierPercent, spell);
return multiplierPercent / 100.0f;
}
@@ -3961,7 +3961,7 @@ namespace Game.Spells
radius = Math.Min(radius, entry.RadiusMax);
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.Radius, ref radius, spell);
modOwner.ApplySpellMod(_spellInfo, SpellModOp.Radius, ref radius, spell);
}
return radius;
+2 -2
View File
@@ -105,14 +105,14 @@ namespace Scripts.World.DuelReset
uint totalCooldown = spellInfo.RecoveryTime;
uint categoryCooldown = spellInfo.CategoryRecoveryTime;
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref totalCooldown, null);
player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref totalCooldown, null);
int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
if (cooldownMod != 0)
totalCooldown += (uint)(cooldownMod * Time.InMilliseconds);
if (!spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, null);
player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref categoryCooldown, null);
return remainingCooldown > 0
&& !pair.Value.OnHold