Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instead of just spell id
Port From (https://github.com/TrinityCore/TrinityCore/commit/624881bef5c90a91e4c59e5bf404d8775c2ca55d)
This commit is contained in:
@@ -352,7 +352,7 @@ namespace Game.Combat
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Player modOwner = hatedUnit.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(threatSpell.Id, SpellModOp.Threat, ref threat);
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modOwner.ApplySpellMod(threatSpell, SpellModOp.Threat, ref threat);
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}
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return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);
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@@ -2682,12 +2682,8 @@ namespace Game.Entities
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}
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}
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public void ApplySpellMod(uint spellId, SpellModOp op, ref int basevalue, Spell spell = null)
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref int basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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float totalmul = 1.0f;
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int totalflat = 0;
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@@ -2781,12 +2777,8 @@ namespace Game.Entities
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basevalue = (int)((float)(basevalue + totalflat) * totalmul);
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}
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public void ApplySpellMod(uint spellId, SpellModOp op, ref uint basevalue, Spell spell = null)
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref uint basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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float totalmul = 1.0f;
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int totalflat = 0;
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@@ -2880,12 +2872,8 @@ namespace Game.Entities
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basevalue = (uint)((float)(basevalue + totalflat) * totalmul);
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}
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public void ApplySpellMod(uint spellId, SpellModOp op, ref float basevalue, Spell spell = null)
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public void ApplySpellMod(SpellInfo spellInfo, SpellModOp op, ref float basevalue, Spell spell = null)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (spellInfo == null)
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return;
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float totalmul = 1.0f;
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int totalflat = 0;
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@@ -2978,7 +2966,7 @@ namespace Game.Entities
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basevalue = (basevalue + totalflat) * totalmul;
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}
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bool IsAffectedBySpellmod(SpellInfo spellInfo, SpellModifier mod, Spell spell)
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{
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if (mod == null || spellInfo == null)
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@@ -3382,7 +3370,7 @@ namespace Game.Entities
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}
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// Apply spell mods
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ApplySpellMod(pEnchant.EffectArg[s], SpellModOp.ChanceOfSuccess, ref chance);
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ApplySpellMod(spellInfo, SpellModOp.ChanceOfSuccess, ref chance);
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// Shiv has 100% chance to apply the poison
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if (FindCurrentSpellBySpellId(5938) != null && e_slot == (byte)EnchantmentSlot.Temp)
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@@ -717,22 +717,22 @@ namespace Game.Entities
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public void SetRangedWeaponAttackPower(int attackPower) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedWeaponAttackPower), attackPower); }
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//Chances
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float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, uint spellId)
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float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
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{
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//calculate miss chance
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float missChance = victim.GetUnitMissChance(attType);
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// melee attacks while dual wielding have +19% chance to miss
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if (spellId == 0 && HaveOffhandWeapon() && !IsInFeralForm())
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if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm())
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missChance += 19.0f;
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// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
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float resistMissChance = 100.0f;
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if (spellId != 0)
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if (spellInfo != null)
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellId, SpellModOp.ResistMissChance, ref resistMissChance);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.ResistMissChance, ref resistMissChance);
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}
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missChance += resistMissChance - 100.0f;
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@@ -1772,7 +1772,7 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.ProcPerMinute, ref PPM);
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modOwner.ApplySpellMod(spellProto, SpellModOp.ProcPerMinute, ref PPM);
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}
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return (float)Math.Floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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@@ -2049,7 +2049,7 @@ namespace Game.Entities
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return MeleeHitOutcome.Evade;
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// Miss chance based on melee
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int miss_chance = (int)(MeleeSpellMissChance(victim, attType, 0) * 100.0f);
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int miss_chance = (int)(MeleeSpellMissChance(victim, attType, null) * 100.0f);
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// Critical hit chance
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int crit_chance = (int)(GetUnitCriticalChance(attType, victim) + GetTotalAuraModifier(AuraType.ModAutoAttackCritChance) * 100.0f);
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@@ -2737,7 +2737,7 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.IgnoreArmor, ref armor);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.IgnoreArmor, ref armor);
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}
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var resIgnoreAuras = GetAuraEffectsByType(AuraType.ModIgnoreTargetResist);
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@@ -2874,7 +2874,7 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref tmpDamage);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
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}
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// bonus result can be negative
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@@ -121,7 +121,7 @@ namespace Game.Entities
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if (modOwner)
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{
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ApCoeffMod *= 100.0f;
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref ApCoeffMod);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref ApCoeffMod);
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ApCoeffMod /= 100.0f;
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}
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@@ -145,7 +145,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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coeff /= 100.0f;
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}
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DoneTotal += (int)(DoneAdvertisedBenefit * coeff * stack);
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@@ -158,9 +158,9 @@ namespace Game.Entities
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if (_modOwner)
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{
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if (damagetype == DamageEffectType.DOT)
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_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Dot, ref tmpDamage);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref tmpDamage);
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else
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_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref tmpDamage);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
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}
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return (uint)Math.Max(tmpDamage, 0.0f);
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@@ -321,7 +321,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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coeff /= 100.0f;
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}
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TakenTotal += (int)(TakenAdvertisedBenefit * coeff * stack);
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@@ -462,7 +462,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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coeff /= 100.0f;
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}
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@@ -493,9 +493,9 @@ namespace Game.Entities
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if (_modOwner)
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{
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if (damagetype == DamageEffectType.DOT)
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_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Dot, ref heal);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref heal);
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else
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_modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Damage, ref heal);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref heal);
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}
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return (uint)Math.Max(heal, 0.0f);
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@@ -594,7 +594,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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coeff /= 100.0f;
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}
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@@ -758,7 +758,7 @@ namespace Game.Entities
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// only players use intelligence for critical chance computations
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.CriticalChance, ref crit_chance);
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modOwner.ApplySpellMod(spellProto, SpellModOp.CriticalChance, ref crit_chance);
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// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
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if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
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@@ -847,7 +847,7 @@ namespace Game.Entities
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int roll = RandomHelper.IRand(0, 9999);
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int missChance = (int)(MeleeSpellMissChance(victim, attType, spellInfo.Id) * 100.0f);
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int missChance = (int)(MeleeSpellMissChance(victim, attType, spellInfo) * 100.0f);
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// Roll miss
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int tmp = missChance;
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if (roll < tmp)
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@@ -1010,7 +1010,7 @@ namespace Game.Entities
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// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spell.Id, SpellModOp.ResistMissChance, ref modHitChance);
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modOwner.ApplySpellMod(spell, SpellModOp.ResistMissChance, ref modHitChance);
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// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
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if (!spell.HasAttribute(SpellAttr3.IgnoreHitResult))
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@@ -2002,7 +2002,7 @@ namespace Game.Entities
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// called from caster
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CastingTime, ref castTime, spell);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref castTime, spell);
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if (!(spellInfo.HasAttribute(SpellAttr0.Ability | SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus))
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&& (IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
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@@ -2023,7 +2023,7 @@ namespace Game.Entities
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// called from caster
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CastingTime, ref duration, spell);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref duration, spell);
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if (!(spellInfo.HasAttribute(SpellAttr0.Ability) || spellInfo.HasAttribute(SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
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(IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
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@@ -2036,23 +2036,23 @@ namespace Game.Entities
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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{
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.AllEffects, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.AllEffects, ref value);
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switch (effect_index)
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{
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case 0:
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect1, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect1, ref value);
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break;
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case 1:
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect2, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect2, ref value);
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break;
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case 2:
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect3, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect3, ref value);
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break;
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case 3:
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect4, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect4, ref value);
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break;
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case 4:
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.Effect5, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect5, ref value);
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break;
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}
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}
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@@ -2211,7 +2211,7 @@ namespace Game.Entities
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// adds additional damage to critBonus (from talents)
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto.Id, SpellModOp.CritDamageBonus, ref crit_bonus);
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
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crit_bonus += (int)damage;
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@@ -2425,7 +2425,7 @@ namespace Game.Entities
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// Apply crit_damage bonus for melee spells
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.CritDamageBonus, ref crit_bonus);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageBonus, ref crit_bonus);
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damage += (int)crit_bonus;
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// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
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@@ -703,7 +703,7 @@ namespace Game.Spells
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// IsPermanent() checks max duration (which we are supposed to calculate here)
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if (maxDuration != -1 && modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.Duration, ref maxDuration);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Duration, ref maxDuration);
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return maxDuration;
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}
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@@ -716,7 +716,7 @@ namespace Game.Spells
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{
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner)
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modOwner.ApplySpellMod(GetId(), SpellModOp.Duration, ref duration);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Duration, ref duration);
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}
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}
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@@ -870,7 +870,7 @@ namespace Game.Spells
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{
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.MaxStackAmount, ref maxStackAmount);
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modOwner.ApplySpellMod(m_spellInfo, SpellModOp.MaxStackAmount, ref maxStackAmount);
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}
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return maxStackAmount;
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}
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@@ -1054,7 +1054,7 @@ namespace Game.Spells
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{
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.ResistDispelChance, ref resistChance);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ResistDispelChance, ref resistChance);
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}
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resistChance = resistChance < 0 ? 0 : resistChance;
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@@ -1836,7 +1836,7 @@ namespace Game.Spells
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// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.ChanceOfSuccess, ref chance);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ChanceOfSuccess, ref chance);
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}
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// proc chance is reduced by an additional 3.333% per level past 60
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@@ -2350,7 +2350,7 @@ namespace Game.Spells
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{
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.Charges, ref maxProcCharges);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Charges, ref maxProcCharges);
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}
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return (byte)maxProcCharges;
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}
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@@ -168,7 +168,7 @@ namespace Game.Spells
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{
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// Apply periodic time mod
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if (modOwner != null)
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modOwner.ApplySpellMod(GetId(), SpellModOp.ActivationTime, ref m_period);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ActivationTime, ref m_period);
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if (caster != null)
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{
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+10
-10
@@ -68,7 +68,7 @@ namespace Game.Spells
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(info.Id, SpellModOp.StackAmount, ref m_spellValue.AuraStackAmount, this);
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modOwner.ApplySpellMod(info, SpellModOp.StackAmount, ref m_spellValue.AuraStackAmount, this);
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if (!originalCasterGUID.IsEmpty())
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m_originalCasterGUID = originalCasterGUID;
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@@ -1089,7 +1089,7 @@ namespace Game.Spells
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int maxTargets = effect.ChainTargets;
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Player modOwner = m_caster.GetSpellModOwner();
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if (modOwner)
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modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.JumpTargets, ref maxTargets, this);
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modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpTargets, ref maxTargets, this);
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if (maxTargets > 1)
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{
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@@ -1411,7 +1411,7 @@ namespace Game.Spells
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Player modOwner = m_caster.GetSpellModOwner();
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||||
if (modOwner)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.JumpDistance, ref jumpRadius, this);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpDistance, ref jumpRadius, this);
|
||||
|
||||
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
|
||||
bool isBouncingFar = (m_spellInfo.HasAttribute(SpellAttr4.AreaTargetChain)
|
||||
@@ -2367,7 +2367,7 @@ namespace Game.Spells
|
||||
range = m_spellInfo.GetMaxRange(m_spellInfo.IsPositive());
|
||||
Player modOwner = m_caster.GetSpellModOwner();
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Range, ref range, this);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Range, ref range, this);
|
||||
|
||||
// add little tolerance level
|
||||
range += Math.Min(3.0f, range * 0.1f); // 10% but no more than 3.0f
|
||||
@@ -2938,7 +2938,7 @@ namespace Game.Spells
|
||||
// Apply duration mod
|
||||
Player modOwner = m_caster.GetSpellModOwner();
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Duration, ref duration);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Duration, ref duration);
|
||||
// Apply haste mods
|
||||
m_caster.ModSpellDurationTime(m_spellInfo, ref duration, this);
|
||||
|
||||
@@ -4213,7 +4213,7 @@ namespace Game.Spells
|
||||
//lower spell cost on fail (by talent aura)
|
||||
Player modOwner = m_caster.ToPlayer().GetSpellModOwner();
|
||||
if (modOwner)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.SpellCostRefundOnFail, ref cost.Amount);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.SpellCostRefundOnFail, ref cost.Amount);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -5862,7 +5862,7 @@ namespace Game.Spells
|
||||
|
||||
Player modOwner = m_caster.GetSpellModOwner();
|
||||
if (modOwner)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.Range, ref maxRange, this);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.Range, ref maxRange, this);
|
||||
|
||||
maxRange += rangeMod;
|
||||
|
||||
@@ -6437,7 +6437,7 @@ namespace Game.Spells
|
||||
//check pushback reduce
|
||||
int delaytime = 500; // spellcasting delay is normally 500ms
|
||||
int delayReduce = 100; // must be initialized to 100 for percent modifiers
|
||||
m_caster.ToPlayer().ApplySpellMod(m_spellInfo.Id, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
|
||||
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
|
||||
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
|
||||
if (delayReduce >= 100)
|
||||
return;
|
||||
@@ -6472,7 +6472,7 @@ namespace Game.Spells
|
||||
//check pushback reduce
|
||||
int delaytime = MathFunctions.CalculatePct(m_spellInfo.GetDuration(), 25); // channeling delay is normally 25% of its time per hit
|
||||
int delayReduce = 100; // must be initialized to 100 for percent modifiers
|
||||
m_caster.ToPlayer().ApplySpellMod(m_spellInfo.Id, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
|
||||
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
|
||||
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
|
||||
if (delayReduce >= 100)
|
||||
return;
|
||||
@@ -7229,7 +7229,7 @@ namespace Game.Spells
|
||||
// gcd modifier auras are applied only to own spells and only players have such mods
|
||||
Player modOwner = m_caster.GetSpellModOwner();
|
||||
if (modOwner)
|
||||
modOwner.ApplySpellMod(m_spellInfo.Id, SpellModOp.GlobalCooldown, ref gcd, this);
|
||||
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.GlobalCooldown, ref gcd, this);
|
||||
|
||||
bool isMeleeOrRangedSpell = m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged ||
|
||||
m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr0.Ability);
|
||||
|
||||
@@ -361,10 +361,10 @@ namespace Game.Spells
|
||||
if (modOwner)
|
||||
{
|
||||
if (cooldown >= 0)
|
||||
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref cooldown, spell);
|
||||
modOwner.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref cooldown, spell);
|
||||
|
||||
if (categoryCooldown >= 0 && !spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
|
||||
modOwner.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, spell);
|
||||
modOwner.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref categoryCooldown, spell);
|
||||
}
|
||||
|
||||
if (_owner.HasAuraTypeWithAffectMask(AuraType.ModSpellCooldownByHaste, spellInfo))
|
||||
|
||||
@@ -2583,7 +2583,7 @@ namespace Game.Spells
|
||||
{
|
||||
Player modOwner = caster.GetSpellModOwner();
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(Id, SpellModOp.Range, ref range, spell);
|
||||
modOwner.ApplySpellMod(this, SpellModOp.Range, ref range, spell);
|
||||
}
|
||||
return range;
|
||||
}
|
||||
@@ -2596,7 +2596,7 @@ namespace Game.Spells
|
||||
{
|
||||
Player modOwner = caster.GetSpellModOwner();
|
||||
if (modOwner)
|
||||
modOwner.ApplySpellMod(Id, SpellModOp.Duration, ref duration);
|
||||
modOwner.ApplySpellMod(this, SpellModOp.Duration, ref duration);
|
||||
}
|
||||
|
||||
return duration;
|
||||
@@ -2803,13 +2803,13 @@ namespace Game.Spells
|
||||
switch (power.OrderIndex)
|
||||
{
|
||||
case 0:
|
||||
modOwner.ApplySpellMod(Id, SpellModOp.Cost, ref powerCost, spell);
|
||||
modOwner.ApplySpellMod(this, SpellModOp.Cost, ref powerCost, spell);
|
||||
break;
|
||||
case 1:
|
||||
modOwner.ApplySpellMod(Id, SpellModOp.SpellCost2, ref powerCost, spell);
|
||||
modOwner.ApplySpellMod(this, SpellModOp.SpellCost2, ref powerCost, spell);
|
||||
break;
|
||||
case 2:
|
||||
modOwner.ApplySpellMod(Id, SpellModOp.SpellCost3, ref powerCost, spell);
|
||||
modOwner.ApplySpellMod(this, SpellModOp.SpellCost3, ref powerCost, spell);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -3917,7 +3917,7 @@ namespace Game.Spells
|
||||
float multiplier = Amplitude;
|
||||
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.ValueMultiplier, ref multiplier, spell);
|
||||
modOwner.ApplySpellMod(_spellInfo, SpellModOp.ValueMultiplier, ref multiplier, spell);
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
@@ -3926,7 +3926,7 @@ namespace Game.Spells
|
||||
float multiplierPercent = ChainAmplitude * 100.0f;
|
||||
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.DamageMultiplier, ref multiplierPercent, spell);
|
||||
modOwner.ApplySpellMod(_spellInfo, SpellModOp.DamageMultiplier, ref multiplierPercent, spell);
|
||||
return multiplierPercent / 100.0f;
|
||||
}
|
||||
|
||||
@@ -3961,7 +3961,7 @@ namespace Game.Spells
|
||||
radius = Math.Min(radius, entry.RadiusMax);
|
||||
Player modOwner = caster.GetSpellModOwner();
|
||||
if (modOwner != null)
|
||||
modOwner.ApplySpellMod(_spellInfo.Id, SpellModOp.Radius, ref radius, spell);
|
||||
modOwner.ApplySpellMod(_spellInfo, SpellModOp.Radius, ref radius, spell);
|
||||
}
|
||||
|
||||
return radius;
|
||||
|
||||
@@ -105,14 +105,14 @@ namespace Scripts.World.DuelReset
|
||||
uint totalCooldown = spellInfo.RecoveryTime;
|
||||
uint categoryCooldown = spellInfo.CategoryRecoveryTime;
|
||||
|
||||
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref totalCooldown, null);
|
||||
player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref totalCooldown, null);
|
||||
|
||||
int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
|
||||
if (cooldownMod != 0)
|
||||
totalCooldown += (uint)(cooldownMod * Time.InMilliseconds);
|
||||
|
||||
if (!spellInfo.HasAttribute(SpellAttr6.IgnoreCategoryCooldownMods))
|
||||
player.ApplySpellMod(spellInfo.Id, SpellModOp.Cooldown, ref categoryCooldown, null);
|
||||
player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref categoryCooldown, null);
|
||||
|
||||
return remainingCooldown > 0
|
||||
&& !pair.Value.OnHold
|
||||
|
||||
Reference in New Issue
Block a user