Scripts/Spells: Druid Travel Form freeze fix
Port From (https://github.com/TrinityCore/TrinityCore/commit/414338a27b2468f29c5bded607b8cbc145050ba9)
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@@ -805,6 +805,9 @@ namespace Scripts.Spells.Druid
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void AfterRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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if (triggeredSpellId == m_scriptSpellId)
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return;
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Player player = GetTarget().ToPlayer();
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if (triggeredSpellId != 0) // Apply new form
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