Core/Spell: disable proc for magnet auras, they're handled differently
Port From (https://github.com/TrinityCore/TrinityCore/commit/a098405a737016fe9212d9542857ed52da4b42b7)
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@@ -2473,6 +2473,13 @@ namespace Game.Entities
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spellInfo.GetEffect(0).TargetA = new SpellImplicitTargetInfo(Targets.UnitCaster);
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spellInfo.GetEffect(0).TargetB = new SpellImplicitTargetInfo();
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break;
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case 56690: // Thrust Spear
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case 60586: // Mighty Spear Thrust
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case 60776: // Claw Swipe
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case 60881: // Fatal Strike
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case 60864: // Jaws of Death
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spellInfo.AttributesEx4 |= SpellAttr4.FixedDamage;
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break;
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case 31344: // Howl of Azgalor
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spellInfo.GetEffect(0).RadiusEntry = CliDB.SpellRadiusStorage.LookupByKey(EffectRadiusIndex.Yards100); // 100yards instead of 50000?!
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break;
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@@ -3003,6 +3010,10 @@ namespace Game.Entities
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spellInfo.ConeAngle = 90.0f;
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}
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// disable proc for magnet auras, they're handled differently
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if (spellInfo.HasAura(Difficulty.None, AuraType.SpellMagnet))
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spellInfo.ProcFlags = 0;
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if (spellInfo.ActiveIconFileDataId == 135754) // flight
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spellInfo.Attributes |= SpellAttr0.Passive;
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}
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