Core/Movement: Removed template from FleeingMovementGenerator

Port From (https://github.com/TrinityCore/TrinityCore/commit/cc47fd75b44fcfc749cbbdc250295422e8838971)
This commit is contained in:
hondacrx
2024-02-24 15:26:23 -05:00
parent 6abd99260b
commit 18d20e0a75
2 changed files with 28 additions and 34 deletions
@@ -8,7 +8,7 @@ using System;
namespace Game.Movement
{
public class FleeingMovementGenerator<T> : MovementGeneratorMedium<T> where T : Unit
public class FleeingMovementGenerator : MovementGenerator
{
public const float MIN_QUIET_DISTANCE = 28.0f;
public const float MAX_QUIET_DISTANCE = 43.0f;
@@ -24,7 +24,7 @@ namespace Game.Movement
BaseUnitState = UnitState.Fleeing;
}
public override void DoInitialize(T owner)
public override void Initialize(Unit owner)
{
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
AddFlag(MovementGeneratorFlags.Initialized);
@@ -36,13 +36,13 @@ namespace Game.Movement
SetTargetLocation(owner);
}
public override void DoReset(T owner)
public override void Reset(Unit owner)
{
RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
DoInitialize(owner);
Initialize(owner);
}
public override bool DoUpdate(T owner, uint diff)
public override bool Update(Unit owner, uint diff)
{
if (owner == null || !owner.IsAlive())
return false;
@@ -67,34 +67,32 @@ namespace Game.Movement
return true;
}
public override void DoDeactivate(T owner)
public override void Deactivate(Unit owner)
{
AddFlag(MovementGeneratorFlags.Deactivated);
owner.ClearUnitState(UnitState.FleeingMove);
}
public override void DoFinalize(T owner, bool active, bool movementInform)
public override void Finalize(Unit owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
{
if (owner.IsPlayer())
owner.ClearUnitState(UnitState.FleeingMove);
if (owner.IsCreature())
{
owner.ClearUnitState(UnitState.FleeingMove);
owner.StopMoving();
}
else
{
owner.ClearUnitState(UnitState.FleeingMove);
Unit victim = owner.GetVictim();
if (victim != null)
owner.SetTarget(victim.GetGUID());
}
else if (owner.IsPlayer())
owner.StopMoving();
}
}
void SetTargetLocation(T owner)
void SetTargetLocation(Unit owner)
{
if (owner == null || !owner.IsAlive())
return;
@@ -107,7 +105,7 @@ namespace Game.Movement
return;
}
Position destination = new (owner.GetPosition());
Position destination = new(owner.GetPosition());
GetPoint(owner, destination);
// Add LOS check for target point
@@ -139,7 +137,7 @@ namespace Game.Movement
_timer.Reset(traveltime + RandomHelper.URand(800, 1500));
}
void GetPoint(T owner, Position position)
void GetPoint(Unit owner, Position position)
{
float casterDistance, casterAngle;
Unit fleeTarget = Global.ObjAccessor.GetUnit(owner, _fleeTargetGUID);
@@ -192,7 +190,7 @@ namespace Game.Movement
TimeTracker _timer;
}
public class TimedFleeingMovementGenerator : FleeingMovementGenerator<Creature>
public class TimedFleeingMovementGenerator : FleeingMovementGenerator
{
public TimedFleeingMovementGenerator(ObjectGuid fright, TimeSpan time) : base(fright)
{
@@ -208,7 +206,7 @@ namespace Game.Movement
if (_totalFleeTime.Passed())
return false;
return DoUpdate(owner.ToCreature(), diff);
return base.Update(owner.ToCreature(), diff);
}
public override void Finalize(Unit owner, bool active, bool movementInform)
@@ -217,13 +215,14 @@ namespace Game.Movement
if (!active)
return;
Unit victim = owner.GetVictim();
if (victim != null)
owner.StopMoving();
if (owner.IsCreature() && owner.IsAlive())
{
if (owner.IsAlive())
Unit victim = owner.GetVictim();
if (victim != null)
{
owner.AttackStop();
owner.ToCreature().GetAI().AttackStart(victim);
owner.GetAI().AttackStart(victim);
}
}
+6 -11
View File
@@ -585,15 +585,10 @@ namespace Game.Movement
if (enemy == null)
return;
if (_owner.IsCreature())
{
if (time != TimeSpan.Zero)
Add(new TimedFleeingMovementGenerator(enemy.GetGUID(), time));
else
Add(new FleeingMovementGenerator<Creature>(enemy.GetGUID()));
}
if (_owner.IsCreature() && time > TimeSpan.Zero)
Add(new TimedFleeingMovementGenerator(enemy.GetGUID(), time));
else
Add(new FleeingMovementGenerator<Player>(enemy.GetGUID()));
Add(new FleeingMovementGenerator(enemy.GetGUID()));
}
public void MovePoint(uint id, Position pos, bool generatePath = true, float? finalOrient = null, float? speed = null, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default, float? closeEnoughDistance = null)
@@ -850,7 +845,7 @@ namespace Game.Movement
Vector3 point = new();
point.X = (float)(x + radius * Math.Cos(angle));
point.Y = (float)(y + radius * Math.Sin(angle));
if (_owner.IsFlying())
point.Z = z;
else
@@ -858,7 +853,7 @@ namespace Game.Movement
init.Path().Add(point);
}
init.SetCyclic();
if (_owner.IsFlying())
{
@@ -1099,7 +1094,7 @@ namespace Game.Movement
speedZ = (float)Math.Sqrt(2 * gravity * height);
}
void ResolveDelayedActions()
{
while (_delayedActions.Count != 0)